When players rage quit or disconnect during a mission they aren’t being replaced if the mission is no longer in rotation. They should be replaced by players matchmaking via quick play. I don’t know if this is intentional so I thought I’d make this post in case it’s a bug.
Steps to Reproduce (Required):
Play a mission that has less than five minutes on its rotation timer and when someone leaves after the mission has rotated they won’t be replaced.
They likely would match via Quickplay, but a lot of folks are specifically selecting the Event missions right now instead of QP. So, guess it’s that plus the lack of players which results in things not refilling.
That said, I don’t want to rule out there really is a bug given all the other issues right now. Who knows how many things are broken.
Needs to be a 5-10min lock out on anyone doing this after going down.
If you can’t handle going down because you are “so good” you need to cool your head for 5-10min