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Psyker assail is too much
Thought I’d record some gameplay. High-intensity shock damnation from across two pub games. Forgot to ask them if I could record, so only clips that don’t have other players in frame. There were still plenty to choose from. Thank you to that squads for putting up with me, I was playing super greedily to prove the point.
Seven shotgunners in ~4 seconds, with 2 veterans on the team.
All of the following are the same match. First one is demonstrating hoard clear, and it can be seen I’m using a trauma staff not voidstrike. Though I use assail as my primary hoard killer, and I’m not eschewing the trauma staff either, assail is just genuinely better than it at killing trash. Better than the trauma staff. With less peril generation to boot.
5 gunners and 1 shotgunner in ~4 seconds.
Full health mutant, gunner mobs, and three shotgunners I didn’t even see were there.
Finale area. 4 shotgunners and a gunner in ~3 seconds, stolen right out from under two zealots and a veteran.
This was indicative of the entire match. And you can see for yourself how quickly the shards recharge, so I was grabbing all the ambient trash mobs along the way, 100% uptime essentially. Very annoying for the other players I’m sure. And that’s ignoring the fact I had a trauma staff, which is excellent in its own right. Bring the busted voidstrike instead? No one else is going to be doing much but clean up.
Pysker Blitz’s should be spammable, with more utility then other classes. But you shouldn’t be able to just blow away 7 shotgunners in 4 seconds, every 10 seconds. The ogryn grenade is the only blitz that could beat that speed, and with only a single charge before needing to find a pickup. An automatic primary weapon with volley fire/point blank barrage could maybe do it, if they’re packed tightly. But that is a primary slot being boosted by a career skill. This is just your blitz. You have your whole primary arsenal and career skill on top of it. It needs tweaking.