Assail troubles

Of course, it should be nerfed.

The problem, though, is that I don’t know how it should be nerfed.

Assail’s biggest problem IMO is that it’s its own weapon. You’re basically giving up a weapon to use it.
If they nerf the damage, then it’ll become useless.

Quickswapping from Assail to my revolver is something I only put up with to take out snipers or other specials from a far distance.

It really should have been a grenade ability like the other classes has.

I don’t think it’s solveable to be honest.

2 Likes

Just don’t make it gain bonusses from Disrupt Destiny Finesse.
Simple as. Or reduce the scaling. Make it scale 25% of normal damage scaling. You can still boost it, but you won’t Homelander on them.

1 Like

I do not see why anyone would pick assail with those proposed changes.

As for the Blitz abilities, I personally think Fatshark dropped the ball with the Psyker.

While Smite is another fun skill to play, it also (just like Assail) suffers from a bugged or overperforming passive, but it also does the same thing as Assail: locks you into a weapon that is neither a staff, melee nor a gun.

I think that; either design classes the so you have a ranged, melee and a grenade type of ability for every class, or give Psyker’s the unique ability to cast spells, using only their hands as a viable option with a drawback

Let smite and Assail do lots of damage (not broken levels), but if you pick them in the skill tree, you are locked into those skills and can’t use regular weaponry.

Assail becomes a rapid fire big damage single target ability, similar to Helbore, while Smite becomes your AoE CC with damage.

Then you get two high damage abilities with clear dawbacks and are unable to use weapons and blessings in exchange for the huge damage you get with your warp powers.

I’d love that actually! Palpatine here I come!

On real difficulties, neither assail and neither smite needs a nerf. And let malice players think that they are OP.

7 Likes

If you are refering to higher difficulties like Damnation Auric Hi-STG, that’s where I play.

I can clear the whole screen of elites and specials before my PUG’s have had time to do anything.

If there are two of us Assail psykers on the team, oh boy, be ready to rage like we used to do on Bolter Vet that didn’t also let us play the game.

Smite is completely broken with the bugged passive on Auric Maelstrom.

I have no idea what you are talking about @Ayarraz

3 Likes

Damage are ok, just change the reload time ! It should be better if it cant be spam

5 Likes

That’s what happens when you choose to play with pugs.

Summary



I keep saying that people need to mention the Disrupt Destiny / Assail combo.
That’s the one everyone is talking about.
Otherwise Assail is perfectly balanced.

2 Likes

Cute doggos, but we need more sharks!

1 Like

But if I can’t spam Assail, why would I ever use it then?

A staff or a gun is better than Assail by a landslide at that point.

What Assail has going for it is that it’s a weapon of it’s own with high firerate. It is not a grenade; fire and forget.

You need to be actively using it when swapping to it.

If you nerf the reload on the knives then there is no point in taking it instead of a gun or a staff if you don’t want to rely on ammo

2 Likes

If they nerf reload time you can still delete shotgun/gunner groups faster and more efficiently than anything else in the game, just not every one of them one after the other.

BTW I somehow don’t find an issue with it working as a pseudo weapon, it’s fine (I mean that it’s a pseudo weapon, not the current balance).

1 Like

I think that most sane nerf will be to remove free shard reload from it. So, do something like zealot knives where you have to kill specials (for psykers you can just leave it at that. Don go “only melee kills” like on zealot).
That way the you still have a powerful ability that is fire-and-forget elite group delete, but you can’t just spam it constantly.
Another variant of more passive reloading is to reload 3-4 shards per minute like on vet grenades. No additional talent, just innate. But ofc not both variants.

2 Likes

Which do you hate more: Spamming into hordes or spamming into elites/specials?

How do you feel about regen? Are you fine with passive regen or should they be “reloaded” (like having to channel to create one or even regen via quelling)?

Seems to be an alternative fact. Can’t really clear elites with assail, since assail does nothing against any kind of armor. If you think, your assail spam clears the map, pay attention to the kill feed and be surprised.

If smite is broken, because of the no peril bug (or not bug), I have news for you: you are being carried. On auric maelstrom, you are disrupted in seconds and you lose an empowered charge. It takes a lot of time to stop anything dangerous and you do no damage. If you think, this is OP, well…

Oh and important note: a dozen people whine here about assail, half a dozen about smite. Tens of thousands do not. No need for any nerfs.

1 Like

You’re clearly playing a different version of Darktide than the rest of us:

× Hordes - Assail

× Gunners - Assail

× Shotgunners - Assail

× Mutants - Assail

× Poxhounds - Assail

× Bombers - Assail

× Snipers - RMB hold Assail

× Flamers - Assail

× Trappers - Assail

× Bulwarks - Get them to turn around Assail

× Maulers - Assail works against them too!

× Crushers - Throw many Assail at them

× Monstrosities - Not Assail

So, of all the specials, elites, and enemy versions I listed down, one of them (monstrosities) is Assail proof.

While Assail is weak against Crushers, if you throw enough at them, it can kill them.

I currently exclusively use Assail except when fighting crushers and monstrosities with my revolver.

All other scenarios? Assail.

3 Likes

Well, if it wouldn’t regenerate so quickly there would be no way to use Assail everywhere.

None of the psyker abilities are. Nor should they.
Stop it with this bs.
If you got what you want, you would have singlehandedly ruined the entire psyker class.

Spamming assail at maulers and ogryn elites?
Crushers not assail proof?
Are you drunk?

A single crusher takes about 40-50 seconds to kill with assail (without disrupt destiny). That is hardly “not assail proof”. Even if DD would cut that ttk in half, that would still be terrible.
Of course you could spam your assail at crushers, but that is not something that any reasonable or useful player would do.

Even spamming it at mutants is bs. You waste all of your shards just to almost kill it before it arrives.
It is stupid, especially, when you have melees that can 1-3 shot a mutant.

Pls ask for the removal of all guns next, because they all work against everything including maulers, bulwarks, reapers and bosses.

Basically nobody spams assail at ogryn elites. Because it tickles them.
If you complain about something, at least do not use ridiculous lies like that.
Also, there are enough other threads about this topic, in which you already have posted. No need to create a new one every few days.

Never happened.
And if you actually manage to clear all of them before the teammates get to do something, that is not an assail issue. That is a skill issue with your teammates.

Some have made this bogus claim in previous threads.

Zealot and ogryn can outrun psykers. Even if you insta killed absolutely everything with your assail (which you do not), they could just run 25m ahead of you and kill things without your interference.

Veteran players can use their guns with superior TTK (especially against single targets) and better range. When ever veteran players are not blind as bats, they can easily kill a lot of specials and elites before your first assail shard even hits them.

Other psykers could use the voidstrike staff and perform better against pretty much everything, than an assail spammer does. They have no weakness against any enemy type, have better range and do not need to wait for shards to regenerate.

1 Like

I think assail def needs the disrupt destiny change otherwise it’s an OKAY item. Assail isn’t an all around get out of jail card and should really only effectively be used on gunners that are behind cover or ones that are clumped together trying to pick one of your teammates off.

2 Likes

I won’t answer all of your talking points because of your rude tone, but you can easily kill Bulwarks with Assail by standing behind them.

However, if it seemed like I tried to make yhe argument that Assail is the effective way to tackle the sturdier enemies, that was not my intention. I’ll blame that on me not being a non-native English speaker.

The point I tried to make is that Assail as it works currently, doesn’t require you to swap out of it most of the time, since it will dispose of everything around your Crushers, Mutants and Bulwarks in a matter of seconds.

I run Assail with the shield (2 charges) that has a chance to stun and it always stuns (not sure if intended?) rushing Mutants at a 100% rate

2 Likes

I agree with all the points made here, assail is not the all around get out of jail card everything think it is. Everyone crying as if it’s the zealot’s pre-nerf flamer when it clearly isn’t close to that level of “unbalanced”. The change that probably needs to be made is the disrupt destiny interaction and base cleave ammount.

Give the assail spammer a few crushers and bulwarks and they are screwed(Which happens very often)

Also if you are running with people and you’re killing enemies with assail before they even get to them, they actually suck. (I’ve seen vets that are around (30 [+40] lvls) double overall kills and damage compared to assail spammers in the auric-5 missions)

1 Like

When around 25 assail casts count as “easy kill” then yes.
From behind, you basically never headshot them, but you often hit their carapace armored shoulders (for ~14 dmg, yay).

Independent of your weapon choice, casting assail at ogryn elites is probably your worst option in every single case.