Pysker Assail Problematic - Videos

So the enemy composition in this match was just right for your abilities to shine. Annoying for the others? That may be true for some, but not for others. I for one have never understood why my teammates killing all the enemies detracted from my own fun. But then I don’t care about scoreboards and e-pen.

How does this build do against swarms of Mutants? Or against a troupe of Crushers?

This is full of incorrect takes. I broke down the actual damage of the shards in the other thread, and the shards are not as random or inaccurate as you’re making out in your posts. You act like peril is a barrier to spamming the shards, but there is so much peril quell speed and chances to remove some peril that at best your statements are disingenuous. “Sure you can kill a group of elites with Assail quickly.
Doesn’t matter when 3 more groups are spawned in seconds after…” So killing enemies doesn’t matter? You’re also ignoring the defensive bonuses that you’re getting via toughness regen from warp kills. You say that a veteran can throw 50 grenades in a match, but since you start with 3 and regen one per minute without pick ups that would mean you’re doing a 47 minute match minimum to rely solely on the regen talent. (maybe slightly less if you also take the 5% chance to regen one but its a tiny chance). Both you and Flawless are comparing things like “a zealot can just melee them”, which you know, takes some actual risk to the player and some skill as well as tuning your weapon to be able to do that. I feel confident in saying that the shards out damage any other blitz in the game by a large margin while also providing more defensive utility than other blitzs with the exception of smite.

5% chance on elite kill is not a tiny chance. That’s statistically speaking every 20th enemy and that’s for the whole team. Hi Int Shocktroop T5 spawns a ton of elites and killing them grants those grenades often. Moreover, for the entire team, not just yourself.

That toughness regen on Warp attacks you mention is in no way specific to assail. As it says, any warp attack. You can get that deleting a Horde with Voidstrike staff, too. Or blasting a few Elites away with your Trauma staff. In fact, a Voidstrike staff build is the ideal example to prove the Assail being too powerful wrong, because it is even more powerful and nobody seems to complain about it. Surge critical double hits with very high enemy hit mass penetration, +1000 damage a pop. Not one thread is up about it calling it too powerful.

I heavily suspect the reason people want Assail nerfed is that it is irritating to them. Random shards arcing around the air with a whooshing sound - Sometimes taking the kill, sometimes not.

As for risk - Having Assail out in itself is a risk, because it is a Blitz and such you have no defensive options as well as a slow limited dodge. If someone attacks you from the side or behind while you wield assail, it can get ugly for you fast.
I mean let’s be real, if Assail was so easy and everybody was using it - Why is clearing T5 Auric missions still not easy? Why do I see so many wipes whenever I play with randoms, Psykers included?

If Assail was the holy grail it is heralded to be in this thread, we’d see a Pistol Autoshredder situation where matches are cleared easily, fast and reliably by everyone bringing it.
I see in my daily play no such occurance. I see Assail meme builds being downed and then saved by a clutching Ogryn or a Zealot. Now this is all anecdotal, but the pivotal point is your reality doesn’t match up with everyone elses. The strongest build I have seen a Psyker wield thus far was a dome shield + Voidstrike Staff Psyker.

Yes they do outdamage other blitzes throughout the mission.
Because they are good against trashmobs, and can be used often.
They rack up a lot of dmage because they are spamable at weak tragets.

But they are also very weak to completely useless against mutants, maulers and ogryn elites.
Which is something that ogryn grenades and veteran grenades are great at (1 shot kills).

I already said it multiple times. Just because assail does more damage across the whole mission, than other bliztes, that does not mean that it is overpowered.
It is great at deleting groups of weak targets that are mostly no real danger.
It is absolutely terrible against most of the enemies that are a real danger and that are generally more difficult to take out.

By your logic, a weapon that can instantly kill any mauler, ogryn and mutant, is not very strong, if it does not deal the most damage across the whole mission.
Because it is being used for those targets that it is good at taking out.

These guys claim that assail kills 10 elites at once all the time.
But at the same time, having that 5% chance to get a grenade back per elite (or special), is really bad (~40% chance to get at lest 1 grenade per 10 elites killed) .

i hate assail, not because its broken, but because its boring, homing weapons who do all the work for you, was boring inV1 then as ult in V2 and now in DT

fun for a game or two but then give me something where i actually need to contribute

Yeah, imo it should at least work like Zealot knife where you have to aim it. It’s pretty dumb atm

I agree that the auto aim could be reduced a bit (not fully removed), but it should also have less randomness in return.

You literally called a 12.5% chance that has 3 chances to proc per shard “lucky rng” earlier in this thread, but sure the 5% chance from grenades proccing off of only specialists you say is a constant thing that occurs with good chances. Sure man. Nor did my logic imply that a weapon that can insta kill a strong enemy is weaker, I said only exactly what I said, that assails will do the most damage of any blitz in the game. Any grenade other than the krak grenade and rock is also going to kill primarily trash mobs. The numbers support my conclusion, whether or not that matters to you is up to you I guess. I’m not going to keep arguing the point over and over with the same two people across multiple threads.

Btw:
“completely overpowered” assail using psyker
vs
completely fair and balanced shotgun ogryn (even got more dmg than the zealot with thunderhammer)

You guys need to get a grip.

Ok. One last attempt.

This is what you claim i said:

I did not say “you got this 12.5% thing to proc once, which is lucky rng”.

I said, that the guy got incredibly lucky, procing it almost every single cast and getting off around 2x as many casts as you could reasonably expect to get, if you got an average amount of procs.

You get the difference now?

Same thing as if you claim
“you said that drinking a glass of water is deadly”
When in reality, i said that drinking 200 glasses of water in a row, is deadly.

Can you admit that you completely misrepresented my statement, now?

Brogryn put everyone else to shame, meme Psyker build and Zealot included. Gotta love to see it.

To be fair, I was the guy saying 5% procs on kill happen frequently. And that was on elites by the way, they do spawn more commonly than specialists as they are often mixed into groups and hordes.

And sure, keep arguing with Flawless and me on that front. But I still think you’re blowing it out of proportion, simply because I have seen how much giddier you can get with the powerplays while being less squishy / open to attack.

Have you seen a Zealot, who has stacked all power and damage bonusses from talents and items? Heavy Sword heavy attack. It onehits everything, including mutie. Only the Ogryns and Monstrosities have a chance at survival.
Have you seen Psyker Voidstrike Staff Surge crit double hits?

Sure, for a Blitz Assail is in a good place. But it’s hardly overpowered.

I’ve said in both this thread and the other thread that the only change I think it needs is a longer refresh time to bring it in balance. I think the damage on it is fine, I just think its more spammable than it should be which in my eyes is OP when compared to the other blitz abilities. I can’t comprehend Flawlesses statements apparently with my Ogryn brain, so I’m done arguing with him, and on this thread entirely. My position on all of these threads across the board whether its smite spam, crit stacking etc is that they power crept the game and while I enjoy the new toys, I think they need to be brought back a bit or the difficulty needs to be increased again. For real though, I’m done talking about Assails. Catch y’all when we end up arguing cause I think smite having infinite uptime or some other ability needs to be brought down in order to make Auric more challenging again. Have a good night.

To me it’s less that it’s overpowered per se as that it requires very little skill to use. You just walk into an area, start pressing G, and stuff dies. Not sure how much they’d have to reduce the heat-seeking for it to feel less silly but imo they should do that

Whether I can or not is irrelevant when I simply won’t. Much better things to do than read essays and argue with tree stumps.

If @Flawless keep posting this I’ll keep posting mine:

Here is another one for good measure:

I only found one game with Ogryns (Melee + Lugger), this was without Distrupt Destiny (was using warp charges) on a non-STG map:

So… Psyker seems pretty balanced to me.

I wonder what kind of godly Veteran can aim and drop 7 shotgunners in 4 seconds before they start strafing and do damage to the team.

I would want to have one in my match.

Mine does. I thought it was a prerequisite for being a forum poster?

It requires a nerf i mean. the video are proof its just unhealthy for the game. It needs a massive nerf as well considering it kills gameplay for other people while also requiring negative effort.

I dont see what this proves besides literally proving that it is overpowered. Ogryn has to go close range with a shotgun and risk taking damage and even if its a shotgun, god forbid he has to aim. Psyker can just do it from other side of the room. The most important thing in a fatshark game is to kill specials and disablers and range sometimes, its really the only things that actually end runs. Psyker does this way too well currently with Assail. Honestly all I see is that Ogryn gapped everyone on this team because he played really well. I mean lets also not ignore that 1.7k ammo picked up only person to take ammo this game, unrealistic damage for Ogryn. Its basically an insane outlier of a game. Also second thing. what does the damage even shown. Dude killed 331 more melee lessers giving him 150k damage more. So that’s basically making ogryn and Psyker damage even at most. Grip lessened

Only problem i see - i players who can’t stand other players having fun. Those are problematic. Assail is fine.