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Issue Description: Hi Fatshark. This post is not a joke, please hear me out.
I have reason to believe that some sort of in-between built from your internal testing and the official release is uploaded to the servers. My reason for this is: A number of patch notes you mentioned do not match up with what’s ingame and that is weird. Maybe the playerbase isn’t actually playing on the latest version and thus doesn’t have the bugfixes and performance improvements. A number of examples:
Ray tracing is currently disabled for AMD and Intel GPU users while investigating issues related to our support for these GPU’s. We are working closely with our hardware partners to resolve this as soon as possible. Until then, ray tracing is turned off by default to avoid any issues in playing the game.
You mentioned Ray tracing being turned off in the game, however in the game files it is turned on by default and even turning it off still leaves it on the config file of the game’s setting. On the Steam Forums and on Reddit people are working around this by directly editing the config files.
Additionally, performance feels the same as it did in the very last patch you uploaded before release, on the 29th of november, just a few hours before you took down the servers for launch maintenance.
.
.
Failing a mission should no longer grant you the crafting materials you found in that run. Soz.
Rewards are still handed out as per usual when everybody dies and the run ends. Not that I’m sad about this, but it clearly means that this change is not implemented or doesn’t work currently.
Steps to Reproduce:
- Play any mission, pick up any resources
- Fail the mission
- You will still received crafting materials
- PROFIT (literally)
Platform:
Steam
Reproduction Rate:
No idea, just encountered it at the first match of my day.
So far it happened only once, because I only played and lost one mission. Sadly didn’t have the presence of mind to immediately screenshot it when it happened.