Game is 100% bricked after a patch once again

Issue Type (Required):

Crash - After Building Shader Cache

Issue Description (Required):

Game is completely unable to launch and verify game files does literally nothing to help. This is the forth time this has happened this month.

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

Microsoft Store (PC)

[PC] Crash Report (Optional):

GUID: b3563aea-14c1-47b7-8bab-9e5764b68ade
Log File:
Info Type:


Try deleting the %appdata%/Fatshark/Darktide folder, that clears the settings and existing shader cache.

I have scrubbed every folder relating to fatshark and darktide multiple times before. The only fix is a complete reinstall.

the crash says Priviliged instruction (0xc0000096) but my gut feeling is that this is some kind of access violation.

it crashes on this call
render_globals::render_settings()["hdr"] = false;

And looks like settings are zero, the logical answer would be that your render config file is broken and empty due to this. A re-install would help with that but looking at the code it looks like it might be executed in wrong order, will see how this is handled locally when debugging.

to clarify if it’s a bug i would expect it to always crash so will investigate more…

it looks like it should work and the generated code shows instructions that we dont use afaik. So perhaps it’s an issue that the exe is broken.

Not sure how this happens, I know on steam that they fail to patch sometimes and you can in steam verify the data so it patches whatever is broken. Not sure if msstore have a similar functionality.

But if a re-install is fixing it, it’s likely a bug with the msstore patch tool, which we can’t really solve.