Powersword Megathread + POLLS


Proposal 9: Keep Patch #7 Nerfs w/ Always On VFX

  1. Leave the power sword as is in Patch #7
  2. Display graphics and visual and audio feedback as if the power sword is always on
  3. Make no stats changes at all.

Would you be happy if proposal 9 were adopted?

  • Yes
  • No
0 voters

Proposal 10: Revert swing count but add activation cooldown

  1. Revert the swing count to 2
  2. 4 with power cycler
  3. Add a 2~ second cooldown between activations

Would you be happy if proposal 10 were adopted?

  • Yes
  • No
0 voters

Proposal 11: Stamina cost on powered swings

  1. When activated the powersword costs stamina to swing
  2. It costs less stamina for light attacks
  3. more stamina for heavy attacks

Would you be happy if proposal 11 were adopted?

  • Yes
  • No
0 voters

Proposal 12: Revert, reduce stagger and rework Power Cycler

  1. Revert the changes in Patch #7
  2. Nerf power sword stagger
  3. Rework power cycler so that it activates the sword automatically if not used for 5-10 seconds

Would you be happy if proposal 12 were adopted?

  • Yes
  • No
0 voters

Proposal 13: Remove and replace

  1. Remove powerswords from the game
  2. replace with burning blades or an alternative 40K weapon of lower quality or grade
    Powersword Megathread + POLLS - #30 by xxWeaSeL242xx

Would you be happy if proposal 13 were adopted?

  • Yes
  • No
0 voters

Proposal 14: “Keep It Simple”

  1. Standardize the number of charged hits to 2. No extra charged attacks for chaining heavy attacks.
  2. Power Cycler blessing now has a T3 version that adds +1 charged hit.
  3. Power Cycler T4 reduced to +1 charge instead of +2, but now also doubles the duration a sword can stay charged after activation.
  4. Henceforth if the power sword is deemed to be underpowered or overpowered it would be adjusted by changing the damage/stagger/cleave values instead of the number of charged hits.

Would you be happy if proposal 14 were adopted?

  • Yes
  • No
0 voters