According to RwC’s guide it gives ‘Grants hangover screen effect for 3 sec. And then double the dodge distance for 30 sec.’
It’s underwhelming, no one uses it. In theory it can be used differently than other potions because the 30 sec duration is a lot. I should use it immediately if I find one and have a useful potion already. But I’m accustomed to impactful potions therefore I will leave it there. And when I have time to check potions, 30 sec will pass without meeting enemies most of the time.
It should give something to be useful. Doubling the dodge distance worth nothing if you have a weapon with 0-10 dodge bonus.
It should make you a handmaiden:
+20 or +30 dodge distance and timing. Too much distance isn’t that good either.
Unlimited dodge numbers. Actually +3 would be enough.
Free pushes and blocks. Or 50% cost reduction. Or +100% stamina regen.
+5 or +10 movement speed.
Extra movement while blocking but the result shouldn’t be higher than the normal movement speed.
This one I would consider an agility potion and it would have an impact.
Some of the effects could be non-listed ofc. Reduce the duration and the hangover time.
But if you think it’s too much the fixed dodge bonus still would be better. And you should double the duration.
I don’t want to open another topic for the invis potion but 5 sec duration is too short. It should be 10sec. And it would be more interesting giving crit to the first attack under the duration. A mini-shade effect.