After 2k hours playing Vermintide 2 mainly in legend, I have been thinking about a change that I think could be interesting and a lot of fun, and bring a totally different mechanics on potions.
Currently potions work fine, I have no problem, but when you play a full book round in legend, two players cannot enjoy the extra perks and fun of using potions by carrying the grims. Then it occurred to me that the potions for strength, speed, and concentration might be more similar to how Bardin’s beers work. I explain to you;
¿How would it work?
Every time you use a potion, it gives you a minimal but long-lasting effect. A normal round with full books usually lasts 20-30 minutes, so I suggest potions have a 5 minute effect and the following benefit:
-Potion of Strength: + 5% Power for 5 mins.
-Potion of Speed: + 2.5% Attack Speed and + 2.5% Movement Speed for 5 mins.
-Potion of Concentration: 5 / 7.5% cooldown reduction for 5 mins.
The maximum stacks would be 2, therefore in the best case, a player could gain 10% power, 5% attack speed, 5% movement speed, and 10/15% cooldown reduction.
Potions can be used even if you have the grim equipped, and the potions slot is still available so you can carry one and use it when the effect of the previous one is running out.
This would also drastically change the way of dealing with patrols or Bosses where currently a team loaded with potions and bombs literally wipes these threats from the face of the Old World in a matter of 5 or 10 seconds, ask the Guardian of Skittergate or Skarrik Spinemanglr.
Tell me your opinion, and if you like it, give it love so that the developers are interested.