I’m just left scratching my head at Zealot talent tree mayhem maybe it;s some intricate design 4d chess or just a few good bits that make them super powerful but wish it was cleaned up… here’s my first attempt at it. New talents just placeholders for better ideas… make Zealot more OP? probably, probably need to do some weapon down tuning at same time besides some other talent down tuning for the number experts.
Top Tree Section:
Enemies within, Enemies without: Replenish 1% per second while within 5 meters of at least 1 enemy or psyker player, stacks up to 3x for each.
Currently replenishes 2.5% while 3 enemies are withing 5 meters
This just give the talent more versatility and higher max replenishment also fun to include reason to get close to pskyers the zealots primary antagonist and possible heretic.
Would you approve of this change?
- Yes
- No
Hammer of Faith: 20% impact strength and 10% damage to staggered enemies.
Currently a one choice tree branch after 1st pick on left side this would be alternative choice to Enemies within, Enemies without while also freeing up Hammer of faith for a new alternative talent option in middle of tree, giving Zealots decent reason to stagger more or value their staggering allies.
Would you approve this change?
- Yes
- No
Voice of Terra: Replenish 30% toughness on elite or special range kill.
Currently replenishes 4% toughness on any range kill
This alternative would expand the range options from rapid fires weapons to all range weapons and mimics the current blessing of 30% toughness regen on elite kills, but could be tuned down.
Would you approve this change?
- Yes
- No
Scourge: Melee Critical hits apply Bleed, causing damage over time. Melee Hits on Bleeding enemies grant 10% critical hit chance and critical damage for 5 seconds. (No stacks)
Currently Scourge gains 10% Critical hit chance on bleeding targets for 3 seconds stacking 3 times
This provides a slight nerf to critical chance knife zealots while expanding it to less speedy crit builds with an additional 10% critical damage bonus and longer duration. Also blends well with later suggested 5% crit node replacing suppression node… which I’m not sure why a Zealot needs.
Would you approve this change?
- Yes
- No
Blades of Faith: Stays as is quick shot + alternate hold options, hold option to highlight enemies and throw 2 knives, hold longer to fully highlight throwing 3 knives with seeking behavior.
Not changing original, but adding alternative releases that consume more knives for added cost of highlighting then seeking behavior.
In this case Zealot knife grenade option isn’t as iconic as its own others or any other class, this adds another faith based element to Zealots kit besides making it easier to aim for console players and those not used to aiming while in melee. It will consume more knives for this advantage at less damage than individually thrown.
Would you approve this change?
- Yes
- No
Middle Tree Section:
Middle Left:
(Left Mid, 5% movement replace with) Grievous wounds: 50% Stagger on Melee Weakspot hits
This is the only node in zealot tree with a flat node to node connection, I’d like it to tie in with new hammer of faith position on left tree, while being a pretty mediocre talent to free up a stronger pick in its old position to the right
Would you approve this change?
- Yes
- No
Desperation: 10% Melee Damage for 5 seconds when stamina or dodges are depleted.
Currently this does not trigger on dodge exhaustion and triggers 20% melee damage for 5 seconds
Stamina exhaustion is extremely rare besides forceable push spamming or non-stop sprinting, this would encourage less Zealot sprinting / outpacing of team along with loss of 5% movement speed above. Reduced damage as per suggestion.
Would you approve this change?
- Yes
- No
Middle Middle: Major Swaps between mid and right of this section, consolidating middle as range / support
-Dance of Death
splits left to The Emperor’s Bullet then Sainted Gunslinger
splits right to Shield of Contempt then new talent
Cleanse the Heretic: Non-taggable enemies burn with range attacks, active burning enemies grant 2% rending stacking up to 5 times.
Middle Right: Consolidating as mobility and backstab
Good Balance
Splits left to Thy Wrath be Swift then Unremitting
Splits right to new talent then ambuscade
Sucker Punch: +20% damage with Non-weakspot melee hits.
Bottom:
Beacon of Purity: Heals 2 Corruption, gain equivalent extra health and toughness from current wound for you and allies in coherency per second.
Currently heals 1.5 corruption per second no health or toughness gains besides removing corruption.
This suggestion is an attempt to make it competitive with the super powerful DR aura while not changing its core design.
Would you approve this change?
- Yes
- No
(Loner Aura-Rework) Emperor Within: Always in coherency, +1 to Zealot’s coherency value (5 value when grouped & for group) and increases dodge distance by 5% for you and allies in coherency.
Loner currently treats Zealot as always in 2 coherency unless in group of 3+, it does not give Zealot a 5 coherency regen…sadly.
Loner seems almost a relic of forced coherency toughness regen prior pre toughness gain talents although it was added at same time launch of toughness talents, This change retains its core while adding a new peak coherency regen of 5 while also adding iconic zealot increased dodge to team and self. If dodge on its own is too viable can remove loner element altogether.
Would you approve this change?
- Yes
- No
Banishing Light removed added to baseline Chorus of Spiritual Fortitude. (its the only Ability in game with mandatory pick… silly, saves 1 talent point, for something that could be otherwise skipped)
Would you approve this change?
- Yes
- No
Shroudfield longer duration default, 5 seconds
(Master Crafted Shroudfield) Shadow Hunter: highlight elites, specials, & ogryns for self and allies in coherency for 5 seconds, increasing movement speed by 10% and extending duration on elite kill for 2 seconds.
Master Crafted Shroudfield extends duration to 5 seconds which is neccessary as enemy de-aggros on use
Catching up to an enemy who suddenly de-aggro’s and changes course requires more time by default while also adding a replacement talent with more flavor to Zealot stealth by stealing the Veteran’s highlight with a bit extra speed boost and team utility… extra fair since Veteran stole Zealot stealth with higher duration and regen.
Would you approve this change?
- Yes
- No
Invigorating Revelation: (move to left side as single branch form Shroudfield)
Currently requires investment in other enhancers to reach regen talent.
Simply gives players more build variety if they only want extra toughness regen and DR
Would you approve this change?
- Yes
- No
Supression Boost replaced with Critical Chance Boost: +5% Critical Chance. (Left Bottom of Tree)
Currently Zealot has a suppression boost talent point late left tree, perhaps there is melee suppression that I am mis-comprehending, otherwise all range options are middle or right and Zealot is melee focused.
This will restore some of the nerfed Scourge crit while also being a more generally useful stat to an aggressive melee class.
Would you approve this change?
- Yes
- No
The Master’s Retribution: Knock back attack and deal taken damage to attacker on taking melee hit. 15s Cooldown.
Currently knocks back attacker after melee hit, 10 second cooldown.
This is an otherwise skipped talent with very low interest at least to me, attempt at making it interesting.
Would you approve this change?
- Yes
- No
I Shall Not Fall: Martyrdom grants 5% toughness & toughness damage reduction per missing wound.
Currently grants 6.5% toughness damage reduction per missing wound.
As is you will either gain very little safety for the boons of Martyrdom but makes other keystones far more desirable. Or you will pick wound curios and sacrifice 51% toughness to gain 3 more wounds at max you’ll get 6 wound bonus with this build 39% toughness DR which isn’t a straight additive DR and some attacks will penetrate no matter how high. reducing it to 30% Toughness DR and 30% toughness gain may counteract the curio loss to make it more appealing.
Would you approve this change?
- Yes
- No
Well here goes nothing, probably too much for 1 post but whatever if it flops it flops. Also more fun with polls.
PS only voted on 1st for testing purposes.