The reason Chorus costs 2 skill points is that it’s the most powerful active ability in the game, by the numbers, no matter what anyone else says. Prevents teammates from being downed, massive toughness regen and insane overshield, suppresses everything in line of sight, it’s basically an “I want to stop losing right now” button. Costing the 2 is absolutely worth its power.
If you want ‘always prepared’ to work with every weapon, couple it with Tactical Reload. I have a few boltgun builds that use the pairing and it can get kinda nutty. Go even further and grab Fleeting Fire and you can; Dump an entire clip, swap, melee kill at least one thing, swap back, have at least one bullet in any gun because it rounds up, instant super fast reload with +45% reload speed.
It’s pretty fun, most heavily felt on the big chunky weapons like Boltgun and Plasma, but any weapon can get this benefit and all it takes is one melee kill, it’s pretty nice (especially since you can often still get the ‘1 bullet’ crit bonus toward the end of the reload with how fast it is and still nuke something).
People on this forum really don’t understand what “skill ceiling” means.
What you mean is that the skill floor is low. The skill ceiling is arguably much higher than Ogryn for example, because Zealot gets so many more tools and good abilities.
For Ogryn to play on high difficulty, the skill floor is very high, but due to it being an uncomplicated class, the skill ceiling is relatively close to the skill floor.
Everyone has literally always had ranged immunity during slide. Zealot also had 100% TDR on slide (no damage from melee if full toughness but if not full toughness HP chip still gets through).
Then they mostly normalised the slide and sprint TDR modifiers during patch 13.
Youre right! Iv totally messed up the metaphor , but I hope my point at least came across.
No worries. I agreed with your post. It’s just that it’s not the first time I’ve seen the term misinterpreted.
The zealot tree really is some nonsense in this regard. Picking non-throwing knives taxes you hard because the talents above it are so good, but throwing knives are really strong to begin with.
Similar situation with the toughness DR aura. It’s his best aura, and right above it? Also his best talents on the row. So if you ever pick an aura that isn’t toughness damage reduction, you lose twice. Why? What’s the tradeoff? I’m giving up on until death so I can have loner aura of all things? Makes no sense. They didn’t put enough thought into it
I agree. The biggest mistake of the zealot tree is to put “second wind” right next to " enduring faith". These two need to be split apart.
To op: awesome post btw. Nice to see so much thought put into Feedback
Veterans shout does the same thing in an instant, even able to get people up if you want. Sustained cc is only difference but I prefer the immediate knockdown and free yourself up to damage after.
It doesnt quite have the sustain though, but yes, its Chorus lite
The revive is great if you are in a team that covers other things, but I dont like the reduced aoe and I find a well placed shout without usually gives space enough to pick someone up anyway.
Yeah I stick with just the extra toughness than getting revive anymore. Since it’s instant you can interrupt a lot of specials, boss and enemies, too mid air.
Chorus has a vulnerability window that requires more foresight before it’s AoE knock back takes full effect. And the build up of toughness or extra boon talents till after completion.
In that window you can be interrupted and vulnerable negating it’s boon.
I’ve come to think of Chorus as better-balanced gold toughness, rather than lesser gold toughness.
It really isn’t that hard to attack enemies
it’s the delivery method that matters, zealots have rocket boosters with iframes
when I think about ogryn skill floor personally I think “you cannot be lobotomized and do well with this on h40” which can’t be said about the other classes. It’s not a high bar