Most center around it. Things off the top of my head…
- Using a weapon over time gives XP to it, allowing you to remove it.
-Spend resources to break locks
-Red weapons have a low drop chance and never get locks
-Keep the locks but greatly increase loot drop, raise base modifier values to like 370-380 from brunts and shops.
-Keep the locks but only lock perks/blessings you change vs the opposite slot.
-Just remove locks, they should never be in the game, just raise all resource costs on high tier items to swap blessings and roll perks.