The nexusmod have mod to help to use customizable macros. And more examples, the plasma gun does have a way to accelerate shooting.
And, you might know more about Marco than me.
How about you just tell me what Marco you’re using? in detail.
The nexusmod have mod to help to use customizable macros. And more examples, the plasma gun does have a way to accelerate shooting.
And, you might know more about Marco than me.
How about you just tell me what Marco you’re using? in detail.
Ban macro using cheaters instead. Why not just have AI play the game for you at this point?
Another AI man. Fighting cheaters is right, but don’t confuse requiring official features with cheating. Games should be about outthinking and have depth, not about whether your fingers can survive 40 minutes of high-speed clicking.
Chess is hard because of the decisions you make, not because you have to repeat nearly the same clicking pattern for 40 minutes. One tests skill, the other tests endurance.
And what you tell is not competition, it’s biological gatekeeping. I am glad to hear that you’re proud of your flawless manual inputs. But if the combo is just repeating the same pattern under pressure for a long time, what are you actually proud of? The decision-making, or simply the fact that your hands didn’t cramp?
The games aren’t just like gyms. Players come for the challenge and fun, but I’m sure that they are not here to prove how much tendon damage they can tolerate.
And you ask, “If not for being your best, what’s the point?” Fair well. But real best does not mean outlasting them in a contest of self-harm.
Assisted clicking for semi-auto fire is one thing, and in many instances is entirely warranted for actual user safety.
For some of these other things, particularly weapon melee combos, that’s an intentional skill issue, learning and mastering the combos is a legit skill expression feature of this game. Much as I think defined movesets in melee weapons are kinda silly (from an actual combatives perspective with blades and melee weapons, you attack openings and angles, you don’t just throw the same 4 cut combo pattern over and over, but I get the limitations of videogames…) learning and timing that is a big part of the 'tide gameplay paradigm. Automating that is literally automating skill.
A big aspect of why we don’t have a lot of “40k” weapons is the enemy set Darktide features. From a tabletop perspective, you wouldn’t actually want to bring any Melta weapons if you were facing an army built around the Moebian 6th and Cult of Admonition, where it’s almost all light infantry and a handfun of Ogryn with the occasional beast or large creature like Spawn (but no proper actual Monsters, much less any enemy armored vehicles or tanks). Against these kinds of targets, a Meltagun (without conceptually re-imagining the weapon the way they did in Space Marine 2 to turn it into an energy coneblast weapon) isn’t doing anything a Plasma Gun won’t do with twice the range and twice the rate of fire, while stubbers and lasguns work quite well against Cultists and renegade Guardsmen.
I don’t know man. This is a pretty controversial subject. I get it, a carpal tunnel syndrome is a real thing, but on other hand back in my day of “competitive” fps gaming, macros were a bannable offence for a reason.
I don’t think the lack of full auto adds anything to most the semi-auto weapons in Darktide. It feels good gamefeel wise in less spammy games, but in games like this where you have to empty your kantrael by clicking 50 times every minute it’s just not good. I understand why the revolver doesn’t have full auto but other weps it’s just straight up hostile to the user that they don’t, particularily some autoguns and las guns.
Similar argument could be made for tac axes etc. I think there is value in not just letting people hold down a button to swing, because it makes each swing more thoughtful. But then please don’t design weapons that need you to spamclick every 0.2s to use them appropriately, or make an exception for them
As for actual input sequence macros, I think that’s lame and should never happen. If anything, users feeling the need to automate a light-heavy sequence means the light-heavy sequence doesn’t feel good to execute and should be redesigned
is it?
in competitive fighter tournaments simple macros are allowed if they exist by design in the game (parries, throws, etc), but big combos with the aid of software or hardware macros is straight up cheating.
unless i’m misunderstanding, sounds like the OP wants the latter so they can lean into it and say “see, it’s in the game by design, it’s not cheating”.
There is a difference between simple macros, and macros which suddenly allow you to perfectly pace shots, and manage recoil. This is what I’m concerned about. The game has no anti-cheat protections to talk about, fully open modding policy (because anything else costs money and time) and a mainly symbolic reporting system. The only saving grace here is that it’s not a multiplayer title.
So we can download a mod that gives us more dps and you don’t see an issue? It’s like downloading more ram from these sus looking ads.
Press lmb > release lmb > wait 5ms > loop
It’s for playing tac axes and daggers / laspistols. And I know the next hit that’s coming my way is “if you can’t lmb spam for 40 minutes, then you can’t combo spam for 40 minutes.”
My answer to that is that qq cancels break the windup and endlag animations allowing us to have more killing power than intended. Lmb spam is mostly within established dps charts this game can currently offer.
And from my experience, weapons that use combos - like push followup into heavy - don’t need scripting and using mods to release heavies as fast as possible is cringe. Why play slasher games if you don’t want to build muscle memory, it’s like playing devil may cry on assisted mode.
Well, I understand that some players are annoyed at macro usage and their users, because they think it is psychologically unacceptable, mostly out of self-esteem. But the fact is, there are a lot of teamwork games that support official macros, and these macros are not only about combos, qq cancel and rapid attack, but also about chatbox binding, etc.
TBH, my main point is not to advocate for Fatshark to endorse extreme macros, like rapid click; my point is to hope fs implement the macros they consider reasonable, to reduce unnecessary strain and even optimise qoe. So it is not a simple player’s question, and hope fs will consider it. @FatsharkJulia @FatsharkQuickpaw
Self-esteem? Have some and maybe don’t cheat or ask for cheats.
Now you’re trying to also lump chatbox text macros into the same category as cheat macros? How much more oil-coated spaghetti is left to throw at the wall? It’s not gonna stick.
Your demand is unreasonable, your arguments completely illogical, your counter-arguments even worse. Stop @tting poor Julia and Quickpaw with this nonsense; you’re embarrassing yourself.
Not really an option. Darktide is a high APM game. Even if the weapon itself doesn’t need a lot of input, moving around does.
Mouse1 spam macros help a little bit, but ultimately this game is gonna be bad for your hand health no matter how you play it.
Lmao, another personal attack. You just keep saying something meaningless and typing. Sounds like you’re just enjoying the sound of your own voice at this point. Stay in your bubble.
This whole thread has to be a troll post and I just keep falling for it, because you just keep piling on one nonsensical argument after the next.
IDK why I’m surprised, because all you cheat enthusiasts bend the laws of physics to suit your narrative, but even all the other cheaty mod fans never asked for a built-in macro for anything but basic spam clicking.
I look forward to the next batch of wall spaghetti.
What games do this? I’ve yet to come across one that lets you actually automate input chains other than maybe WoW, which literally has a “automatic rotation assistant” that also introduces a 0.3s cooldown between every press to ensure optimal play is always manual
“bend the laws of physics” — bro it’s a video game, not a PhD thesis. You’re out here writing fanfiction about my arguments while still not addressing a single one. Keep crying about macros while someone or I keep using them. Blocked.
Yes, this might be one of what I actually want and express. FS set a standard for cooldown and so on. Hope they will not make another qq cancel.
Agree on principle, but I think it’s unlikely Fatshark actually manages this properly. Fixing qq-cancel exploits is trivial, yet they can’t figure it out due to an actual unironic dev skill issue. I’m not sure they could figure out an actual built-in macro system that isn’t highly exploitable.
what’s the difference between well-designed and anti-human as you mention?