So we’re kind of working on a gentleman’s agreement to not use the flawed game feature that can be used with or without a macro while simultaneously using the flawed game feature as a reason to discourage macro use.
you guys are doing a good job arguing with AI
Being able to execute a combo under pressure is the definition of skill.
By your logic why not use macros with combos for fighting games like Street Fighter or Tekken?
A cheat is a cheat. Stop pretending otherwise.
Okay we’ve gone way too far
Might as well be a TAS playing the at that point
7/10 ragebait
Good to see that one day they slow the game without lowering the difficulty. But that’s not a solution—that’s just changing the topic. Darktide now have up to 6 optional class, so why I need to focus on a single orgyn?
Your point about fighting games actually proves my point.
In Street Fighter or Tekken, combos are part of the game’s design—intentional input sequences meant to test reaction time and muscle memory. If you learn them, you’re skilled. If you don’t, you need more practice.
But more importantly, fighting game combos don’t require you to make frequent clicks for 20 to 40 minutes until the mission finishes. If a fighting game need deal damage if you mash at that rate for a long time, that’s not skill—that’s bad design.
So stop hiding behind the word “skill.” Real skill also includes decision-making, positioning, and timing.
If Fatshark thinks the high frequency and repetitive gameplay is intended, let them say so officially, or better, build it into the game as a real mech.
Wow, 1 vote for ban-ban, No marco and No use bug. In fact, many players use flawed game features to improve dps. But most of them don’t care, because it satisfies their fragile vanity.
Such as?
No one’s trying to automate decision-making, positioning, or timing. Those are real skill checks. What we’re talking about is meaningless repetitive clicking that adds nothing but strain. If the mechanic-check or skill-check is just how fast you can click without cramping, that’s not skill, that’s a body test.
And lump all automation together as if using a macro means fully automating the game? That’s not an argument—it’s a strawman.
Nice try about telling the mod list and I only use the numericUI mod this time. Shifting the topic and making it personal just shows you’ve got nothing left to say.
If the only thing standing between “skill” and “strain” is how fast and frequently you can click, then I truly wish you well as the greatest Imperial Servitor of the modern age.
This is your opinion and I don’t think it’s true for all weapons. Relic blade stab is tricky to pull off in some scenarios, so it rewards muscle memory and practice - something we should learn in order to use.
Using macros to automate this just gives you rewards without the learning cost others have to pay.
And we’re talking about macros that automate combos or cancels. We already established you don’t advocate for the simple lmb spam macro.
exactly this. macros automate complex key presses which take time to learn and do consistently under pressure.
just holding down mouse1 to fire a laspistol or spam lights on the other hand would be welcome, as it helps prevent RSI and killing mouse buttons
(tbh, i don’t remember any shooter where i had to click as often as in darktide)
A light attack spam keybind would be fine, since spamming click doesn’t really take skill and it’s just damaging to your hand if it can’t tolerate it
But combos? Heavy attack spam? Nah, those shouldn’t be automated, the whole point of maximizing damage through combos is actually doing them while the game throws stuff at you
You keep defending manual clicking as if it’s sacred, but you’re dodging the real question: Why should players have to hurt themselves just to play the game fairly?
So here’s what we should actually be asking: Will Fatshark officially define what “legitimate input” even is? But right now? They do nothing. Some people mash until their hands hurt, some quietly use macros, some just drop the weapon entirely. That’s not balance. That’s not reward. That’s neglect.
If some meaningless clicks like long-term frequent M1 are the intended standard, then plz offer official macros. Stop letting players pay for your broken design. And if it’s not intended? Then fix it.
I am using hardware lmb spam macro. All other input doesn’t strain my 30 yo corporate rat working hands. I haven’t found a combo that hurts me and I’ve played every weapon mark in the game.
Who is hurting themself doing a combo? Mashing light attack yes but a combo? Unless you have arthritis or something then my condelences but combos isn’t a strain on your hands in my experience.
actually some builds encourage you to use only one to two combos for the highest effective killing.
And you said, the combo should be done manually because they need to be completed under pressure. I agree - if this combination technique is well-designed. But if the essence of the combination technique is to use anti-human repetition to keep damage for about 30 minutes, then it is not fundamentally different from spam. It is just an endurance test disguised as a ‘skill’.
my thanks, big part’s done and emprah willing early march I’ll be back to slayin heretics ![]()
one thing we see differently though is
I mean one could argue chess ain’t real hence not “difficult” and I bet a few (well earning) professionals would disagree.
true, darktide aint esports, not even close.
still you expose your performance to other people and in various settings of difficulty to chose from.
so whether someone struggling with hand issues should be in havoc 40 for examples is part of my idea “taking pride in one’s own results”
dude with arthritis should pick a not so stressful environment or solo game altogether since coop or not, the moment you interact with other people, you compete.
whether by choice or involuntarily but you will be judged based on your performance in that game and in that particular match.
and I can very well understand those putting in the “true inputs” perfectly only to see a script doing the same for the other guy and be pissed about it.
“cooperate” doesn’t mean one has to be altruistic or set his aspirations behind the next dude on the team and pride in one’s performance is natural and necessary to grow and improve.
you deem those as mutual exclusive, whereas I only find enjoyment in beating my yesterdays prime.
after all if bot for being your best, what’s the point in being at all?
never played a game to “pass the time” but to beat others in it or the highest setting itself.
never went to the gym to train for health but the utmost mass my body could possibly achieve.
in both one has to accept his limits, neither though is “more difficult”
I could argue trying bench press with a cracked rib was easier to do than winning a quake 3 tournament since for one i only had to endure the sting and force myself through the motions.
that tournament though my heart was racing to the point of giving out
both are equally fond memories to me I wouldn’t, especially now, wanna have missed for the world.
anyways just my lengthy 2cents on the matter ![]()
ps: as for “adapting” had a sand filled rubber ball in hospital for the second stay since after the first 3 weeks of not gaming my forearms felt numb and I had to “wiggle your big toe” in the psykanium for an hour or so.
squeezing the thing 2 times a day real good and first match once back home the second time was a speedy auric maelstrom without any input mistakes on my part.
adapting
Can you please give us some examples so that I can have a better picture of what you mean?
If you have a specific weapon or combo in minds as an example that would help too.
Congrats, you have good hands. But if you are using Marco? So what is the point of arguing between u n me here?