I noticed 2 changes with 1.2.0.3(or .4) patch:
- The zooming is instant when you charge a shot. Prior to patch, it appeared a little after you reach fully charged damage.
- Shooting on the move with charged shots - was pretty accurate before, now you have an accuracy penalty for moving and shooting.
The skillful play with Empire longbow have much to do with using charged shots aiming at the heads. Charged shots have good rate of fire, with solid aim you can go and clear 2-3 stormvermins in a couple of seconds. But the first change - instant zooming - makes the shooting simply nauseous, i fire with the same, high rate of fire, and the camera goes back and forth, back and forth, with strongest zoom possible (like on handgun).
It’s not only nauseous, but it compromises your aim - lets say you have a fast moving SV you want to headshot, he runs from side to side on your screen and is close at 5m away, prior to patch, you charge the arrow and follow the SV’s head trajectory with your mouse - both at the same time, and if you are good you hit it and fast. WIth the patch, you follow SV’s head, knock the arrow and the zoom kicks in right when you’re making aim adjustments (or following the target), it just screws your aim for no good reason, possibly delaying your shot. The previous system was so much more effective. Now you’re basically wait for the zoom to occur, only then make aim adjustments, which usually takes long enough to get into full charge state, meaning you basically use a handgun, and the fast charged style unique to longbow - is dead.
Also, if i had to choose between no zoom at all, and this new constant zoom, i’d choose no zoom hands down, because it’s more awareness, because with constant zoom shooting close-to-mid targets is awkward especially if you need precision. The enemy movements are seen as much faster with huge zoom on, and you have to move your mouse a lot more when shooting at a SV 1-5m away. Constant no zoom is more flexible, you can shoot targets at relevant distances (0 to about 15m) accurately in the head. The benefit of zoom is very little in practice, completely crushed by the drawbacks i mentioned. In practice you engage SV at close-to-mid ranges where you better be w/o zoom (to do headshots), for CW you use full charged headshots, and you also dont need zoom most of the time.
All in all this new zoom mechanic is a massive nerf imho, believe me because i gone through hell with huntsman and longbow (100 legend wins, lots of hardcore legend deeds where i was key DPSer).
And then there is a decent nerf to accuracy while moving (charged shots).
Man, the weapon just felt so good to use before, with a huuge skill ceiling - if you’re the master of aim, you don’t need the zoom most of the time, and you could run and “gun” like a bad@ss with railgun. The weapon also was more unique, now it became too similar to handgun - you’re forced to zoom, you’re penalized for firing on the move…
TLDR:
The weapon was nerfed strong in manners that affect fun, it lost a lot of its identity/uniqueness, and have zoom mechanic that really only nerfes your ability to shoot at relevant distances, and makes your head spin.
The previous design of Empire longbow was great, it was one of the most fun ranged weapons in the game, possibly the most fun ranged of mine.