I don’t mean just elites, I mean any regular scab/dreg gunner you see. You know that one random gunner you just left behind a box so you could catch up with your team? Don’t do that. You know that small group of regular gunners you have aggro on but avoided so you could try and progress through the level faster? Don’t do that.
These should be TOP priority for everyone. They are the only enemy that can chip away huge chunks of your toughness in a split second while maintaining cover/hiding and moving to a new cover. Every melee enemy can be avoided with proper movement but when there are multiple gunners sitting in random cover fanning a 180 degree area, it becomes almost impossible to avoid. These are the only non elite/special enemies I consider worthy of using your ammo on. Do yourself and your team a favor, prioritize gunners.
…and dodge slide into them. This is easily the most important lesson for any new to Darktide player. Learn to dodge and slide to avoid range fire / close the gap. Remap your keys if you must.
Hot take to some I’m sure but the majority of players are playing above their skill level. I hate that fact with a passion, but I doubt it’s ever going to change. A large chunk of the playerbase will continue to rush mindlessly, not finish the fights they start, not know how to not overextend, not know how to not get hit, not know how to prioritize targets and so on and so forth until this games life cycle comes to an end. My tip is as soon as you smell the incompetency, leave for a new session or leave them to their fate and save yourself the head ache.
Here he is, the guy who sits in hindsight mode 24/7 “oh well you should of done this” No, what you should of done is kill the gunners first instead of having an expectation of everyone wanting to give themselves carpal tunnel cause you can’t kill one gunner.
This is why squad based games have been on the rise since almost a decade and 1v1 games are almost dead. There’s no plausible deniability and blame shifting in 1v1. If you suck you have no one to blame but yourself.
But in a team based game, be it pvp or pve you can always blame your team mates and protect that brittle little ego.
I do kill them, I tend to be a frontliner, even on vet or psyker. I rather have players to learn how to deal with them in various ways, especially that closing the distance disables the ranged enemies as a threat by your proximity alone. I see no point to engage range enemies at distances they are the strongest, unless a situation forces me to.
Dodge sliding is definitely the best way to deal with gunners, you are right. I was saying using your ranged weapon is necessary most times because moving out of position and moving to their position can be a big gamble depending on what’s going on. Dodge sliding to them in order to melee is the best thing to do for sure though if possible
Yeah, I almost commented on that. Tutorial doesn’t teach it.
I run into people who don’t know about sliding. Hell, I keep running into level 3x-100 gun-lugger ogryn enthusiasts who never dodge or slide and just fire their stubber until someone has to revive them yet again.
Also I personally know some people who cannot pull it off manually / don’t want to learn, despite being pretty competent in games like Vermintide 2.
There are lvl 1000+ players that don’t know the slide tech for moving faster with a battery. There’s a lot of things the game doesn’t teach and people are also unwilling to learn or even ask about.
This game is incredibly technical and full of various minutiae that it never explains to anyone in game. It desperately needs some kind of in game encyclopedia with all the stuff that’s of relevance (which is a lot).
I do agree with you, players seem to do their own thing. As far as enemies it comes down to LoS for me and the particular section of the map we’re currently in.
If the player is running away from a gunner or two to break LoS, while keeping close or catching up to the team, I would actually love to see that and no not be bothered at all.
As an Ogryn main, trust me, getting peppered from the area you saw being cleared out by teammates is very mind boggling indeed.
This thread pre-empted something I’d been meaning to type but thought it was a bit moan-y. I’m going to push ahead now…
Darktide suffers, not from a race to the bottom as in so many things, but a race to the top. Too many players overestimating their skill. Unless you’ve 200-300 hours+ , I doubt you’re going to get through T5 STG. Sorry. Yeah, you reckon you’re probably that 1%, but I reckon you’re in that 99% so I’m not going to try any more.
My enjoyment these last two weeks has been rock bottom. I load in to the squad screen, see a load of truelevel 30(+30 extra levels) and think “well, this could be okay I guess”.
Game starts, and 30 seconds later we’re a 3 man team with a bot 'cos one of these players has been unable to dodge a crusher overhead while 50 metres away from their team. 10 seconds later we’re down to two players, two bots, and a huge horde with elites and specials because player number two has aggro’d the entire map by shooting at the enemy furthest from them.
And that’s not even maelstrom. That’s a random T5 pug.
Even though my win ratio in Auric Maelstroms is maybe 1 or 2 in 5 - I’ve just started playing these exclusively as at least I’ve a better chance at getting someone who’s played the game for a few months.
That is why FS should add some mandatory training missions to gatekeep the highest difficulties from players who do not know the most basic mechanics.
And a scoreboard, so that players can actually see how well they perform, instead of having to make it up and convincing themselves that they are actually incredibly skilled and definitely good enough of a player to play the highest difficulty.
Unlocking the highest difficulty at lvl 30, indicates to the player that they are now supposed to play that.
There are some important things, that a mindless player might never learn about, if they are not forced to learn them during a few minutes of mandatory training.
Falsely telling yourself that you are a great player, when you have no information that tells you otherwise, can happen to anyone.
But convincing yourself of your own greatness, when objective stats constantly show you the opposite, requires a very special type of person.
slide doesn’t break LOF for ogryn, it gives them damage reduction. with a bunch of gunners the ogryn doesn’t meaningfully have a use for to them aside from a tiny bit of speed if they’re trying to close. the stubber ogryn probably knows that already.