I’ve come round over 12 months on the scoreboard, and I’m in favour of it now (“looking back”).
That said; scoreboards show you what you want to prioritise as being important to “you”. “You” here being the person choosing which fields to include.
I’m an advocate so that people can understand where they are and aren’t being an asset. But I can’t help but go back to a more simple metric: if you’re on the deck, you’re useless. Damage scores are a good indication of skill, sure, but being a glass cannon is less worthy. You might get 500k damage, but if you’ve gone down, I’m gonna say you’re gambling on teammates to get you through.
I set my builds to minimize the chances of needing someone else putting themselves at risk to help me.
no they’re not. they don’t even imply skill. a garbage player toting a plasma gun and getting everyone else killed using them as shields while pouring fire into things can get top damage fairly easy because the rest of the team’s too busy blocking and dodging to just pour out fire. the only thing the scoreboard does is reinforce the player’s bias about what they feel is important.
There are a lot of things that indicate a specific thing in almost every case.
Just because there is a way to falsely inflate those numbers, that does not mean that all of those indicators are useless.
Aside from the kickback, i think there is not a single weapon in the game right now, that allows you to dominate in damage, despite being a bad player.
Also not sure how a player would kill everything and farm damage by constantly hitting the highest density of enemies, while it is also that player’s fault that the teammates die to other enemies.
This scenario seems completely made up. None of it makes sense.
“damage means nothing, because this one time 5 years ago, there was a guy who got top damage but was a bad player”
Sure buddy. What ever makes you feel better about yourself, when you see that your own damage stats are constantly low.
I’d say its the damage dealt in relation to the damage received that is the most reliable, generic measurement of skill. There’s some truth to the fact that someone of questionable skill or judgement can rack up loads of damage with the right kit (like a plasma gun) and top the scoreboard in that metric, if not placed around other, better players. But ultimately, as I think @Jonboy was implying, it’s how hard you let yourself get slapped whilst dealing damage that is the ultimate metric of your skill. For instance, I’ve seen martyrdom zealots who’ve spent entire rounds going berserk in melee who were dealing loads of damage that constantly hit the ground whenever that Until Death skill is was cooldown. That’s a bad player, even though they’re hitting hard. Unless someone is glaringly weak in the damage dealt department, damage received is always the first thing I look at when I’m getting the sense that someone’s out of their depth.
Sorry Jackal (assume that’s how you meant to spell it?) - I don’t always share @Flawless view on things, but in this instance I’m fully in agreement with him. He’s right in my opinion: yeah, you can inflate your score with the weapon_of_the_day_meta™ but if you see someone with 600k+ damage on the board and you know they’re good regardless.
I think Alpha has a good take on what I think:
Horses for courses and all. Didn’t go down, but did 100,000 damage, I’m thinking you joined late or spent a lot of time watching. Went down once or twice but did 600,000 damage, probably worth playing with you again! 3/400k and stayed on your feet, I’m hitting that E button to regroup.
This is why a huge part of me kind of misses the old meta before the talent tree rework. Of course, i would never want to go back, i just liked how important vet was for being the anti shooter. The MG12 meta was a fun time. The game has gotten so much faster paced since then.
No idea what you mean by the unexplained acronym. If you mean line of fire / sight, this isn’t what I meant. You can slide to fully avoid damage from gunners, shotgunners, sniper shots etc as long as you are in the slide/dodge state. I assume you might be referring to something else. Those anecdotal gun lugger ogryns were face tanking attacks from groups of melee enemies and getting repeatedly downed. You can get away with a lot as well build gun lugger, but you can’t tank overheads from elites.
again, not for ogryn. the slide works differently and gives them a bonus reduction to toughness damage. no it doesn’t say this anywhere in the game. yes, i read it ages ago on one of their blogposts. no that’s not a good way to share gameplay information but it’s still not even in the top 20 things they need to deal with.
Unless Ogryn gets 100% damage and stagger resistance when sliding (which would translate into full invulnerability), this is demonstrably incorrect. It takes 5 seconds to check in psy-lab with Creature Spawner mod.
Also Ogryn’s toughness damage resistance during sliding:
So again, I’m confused by your unsubstantiated claims here, especially when evidence and practice says otherwise.
still i prefer an overachiever to someone stumbling around any day.
the sheer desire to put in your all is what makes the difference between players and if a scoreboard fires up that itch than its a more than welcome feature for me.
every peep killed is one not to worry about, no matter how you evaluate kills and damage.
this in return takes pressure of the less skilled players as well so for me its a win/win scenario.
other than that it´s everyone´s self obligation to maintain standing, can´t carry em all.
and while its true that those unwilling to learn won´t be affected by any kind of evaluation, it´s those that want external incentive that get “buffed” from seeing their input taken into account.
If overachiever means someone who sweatily tries to take all kills, I don’t like those players. People stumbling around aren’t of much help true, but guess my allergy is different
I think internal incentive is all that is needed / required for peak performance. Needing a scoreboard is for the weak willed ;-).
I prefer people who indeed ‘give it all’ but not take it too serious; it’s a game after all.
I can’t tell if gunners have had a bit of a stealth buff in one of the recent patches?
Maybe I’m just playing a bit more blase as it were, but I’ve found this last week or two I’ve taken a burst without realising it and suddenly have no toughness. Maybe it’s a sound bug issue.