Yes of course finding bugs, even a colossal amount of bugs is the point of a beta and to be expected. The issue is that its hard to believe most or even half can be solved in a month. out of over 10 hours I got to play 2 missions without crashing and I attempted every solution mentioned by users as well as fatshark. some features are fine to push out to post launch. but fatshark needs to decide if they can fix the issues that are giving people a miserable time before launch day. delaying 6 months is extreme, but even another month gives a lot of time for polish and bugfixing. us players have 0 educated guesses as to how much fatshark can address in the time they have left.
I enjoyed it for what it was. Essentially a free game for a weekend. One of the issues is that it’s going to be near impossible to live up to a game like VT2 that’s had 5 years of polish.
That being said, I hate the character creation, it takes something away imho. We’ll never get the character banter that kept me amused for so long in VT2, as Bardin goes on about how Elves ruin everything from time to time. Banter was a huge part of what kept me playing for so long, and a large part of why I swapped mains to Kruber after a couple 100 hours.
I took a pic of the last match I did where all 4 of us were blond haired “same-face-mcgee” all wearing the red default outfit… I can’t tell what career anyone else is at a glance. Even up close I confuse friend from foe occasionally because everything is just dark and “samey.” In VT2 with the green outlines, I could tell at a glance who was who. That gentlemen with the crown is Kruber, the short stack is Bardin, the one 300yds in front of everyone must be the elf (heyooo), etc. You could even tell the subclass in most cases from outline alone.
Then I get back to the hub where I feel like I’m in discount Ironforge surrounded by a bunch of characters that don’t talk to each other, staring at the hive-city map like it owes them money.
This post is already too long, but I suppose the last thing is if there aren’t subclasses, this may be a hard pass. $40 for 4 classes with a generic talent tree seems lazy. Particularly, when we’re coming from an amazing game in VT2 we know they know how to produce.
I don’t have an opinion on if the game need s to be delayed, so I can’t agree or disagree with those who think so.
I had a good experience overall in the game, the lack of more maps was my biggest gripe as far as enjoyment, and while I did have many DCs, I wouldn’t be that surprised if the information from the beta helps a lot with fixing that. I’m not a programmer.
That said, I also had a good experience with cyberpunk on release, and I am aware of how many people did not. I was lucky, and I might have been lucky here.
That said, while I hope Fat Shark does the right thing for the game, whatever that is, I really am sad to not be able to play it anymore. I wanted more time in the beta. I’ve posted several topics, and I’ve tried to give as much feedback as I can, but overall I really liked it, and I imaigne most of the people in this topic have similar feelings, even if they think the bugs were excessive, or we hit harder then I.
If it is delayed, it would be nice to have something, even if just a little more beta, to tide us over.
I guess they’ll have had a very specific reason for the beta - my guess is the server load and networking of thousands of players needed stress testing.
They’ll have likely restricted the Classes, banter, maps, skills, progression and weapons available to avoid spoiling the release, and to stop the story being spoilered by the banter the characters use.
The progression might’ve been artificially slowed to sto players blasting through the entire thing in a weekend and claiming ‘I’ve seen it all, no need to purchase’
We can hope that what I’ve written is true, and the actual game is much different to this tightly-targetted and hamstrung beta. We can hope.
"Hope is the first step on the road to disappointment " ~Brother-Librarian Isador Akios
I think I remember that quote from Soulstorm.
I just want a good 40k game. Just one… please. Please, Fatshark, let this be a glorious reveal where you’re just keeping a lot close to the chest. I did have fun, I just prefer having set characters who can be called by name in the back and forth.
The Ogryn lines had me chuckling a few times.
Define upgrade. Hardware or no windows updating? I have a fresh machine (64GB Ram + 3080Ti and M.2 NVMe with all the highest specs) and I installed Windows 11 from scratch with no other apps other than Discord, Steam and Darktide. Everything updated in Windows Update and Microsoft Store but eventually rolled back Nvidia drivers as it was constantly keeping my GPU at 100% utilisation. Whenever I perform testing on software, I perform bare metal deployment to isolate issues. There’s no way anyone could tell me I have not looked after my PC as I purposely made a fresh Windows install for testing. That said, I crashed quite regularly, more so after the first 24 hours, sat in the hub and also crashed to the desktop with no interaction and experienced many issues already well documented on the forums. It could well be an issue with third party drivers like Nvidia or Microsoft but it’s concerning to have so many issues this close to the finish line as well as the discussion on how grind-y it feels. Brings back all the V2 on launch issues.
I wonder how many of the performance complaints might just be people overestimating the performance of their rig and thus end up choosing a setting that are out of their league.
It might also be some kind of issue with newer hardware ofc. i will not deny that.
But for a low settings player like me running on ancient hardware, the game ran ***king amazing.
I dont think the fps was ever under 80fps at 1440p. And i didnt experience any crashing.
For my buddies i know of only 1 who had a crash.
Again we are all on pretty ancient rigs, so this might not apply to newer more modern hardware.
Adding settings and pc spec might help a lot in identifying actual problems.
I mean if i just put everything on max the gameplay experience would be a slideshow at best and some high settings might have crashed me out in windows aswell.
But i can say that with my 8700k@5.0ghz and 1080ti@2100mhz with the settings i choose(low low low off off off ect.), i had no performance issues at all.
As the issue with meleing through walls.
It is the oldest trick in the book, over 40k years old actually, elfs humans and dwarves have been doing that since the dawn of time, back when scavens and their allies were still roaming the land.
Also we dont really know how much have been purged from the beta, and yea i get it, it a gamble, some of the bs we have seen the last couple of years makes it hard to take anything on faith. So maybe what is in the beta is what we get, but it is not the first time ive seen a super lite version of a game in a beta.
I remember way back a buddy from college getting hands on a beta key for diablo 2, and it was basically the first 2 maps of the first area of act 1, and you could only play a skillstripped version of the barbarian, lvl capped at 20. And unlike here, it was ongoing for aaaaaages, with basically 0 interesting drops and the same 2-3 types of tutorial difficulty enemies, it definently didnt leave a great first impression.
Anyways my point is, for me going in with no other expectation that it being vt2 like and somewhat barebone, since its a beta, i cant say i was dissapointed, it was more or less what i remember an old school beta to be. Enough to get the testing done, but not enough to play the game to the fullest.
And yea it could use abit more polish, sure, but even at the state it is now, im pretty sure i’ll have a decent time once the game is released with all its content.
If not, well i have no worries, because steam has my back, and will give me a refund, should i feel the game does not live up to my expectations.
Yep came here to say the same thing this feels more like a tech demo than a finished product it is like they pulled a early version of the VT2 beta over and slapped some new paint on it.
Not to be a tool, but 66% sounds generous. There are a good many quality of life elements that need to find their way back from VT2 - things I had wrongly assumed were canned libraries for reuse in their software dev arsenal.
Your point on the skill system is well taken. I only got my veteran toon up to 17 or 18, but I didn’t see ‘thought out’ interplay on the talent tree. I’m sure it’ll come down to some slowly discovered BiS/BiC pick anyhow, not that VT2 is terribly different in that regard, but you could often make the case for an alternate talent build depending on the role you wanted to occupy in VT2. Not really sure I got that same vibe from the selections I saw on the DT talent trees…
upgrade as in hardware…i run 2060 8gb on a fresh build almost 3 yrs ago, on win 10, ssd, 32 ddr4…not a single thing hardware changed.
As theppekausen said - in game dev there are different builds of the game. The beta we got to play was very likely split off from the “actual” version quite some time ago, to allow time to bring it up to a playable state - it’s got no optimization and is lagging behind the main build in terms of features.
You simply can’t be actively working on a game and have the playable version be up to date with your most recent changes. Most games only take on a proper shape in the last few weeks of development.
Will the game be suddenly all fixed up and perfect on release? Nope.
But it will be in a better state that most people expect from just the beta.
See, normally I’d be right there with you, but this isn’t my first trip on Fatsharks’ Wild Ride. I saw people using that excuse when Vermintide 2’s closed beta was underway, and that game was absolutely packed with bugs carried over from the beta for the first year or so post-release. I saw people using that excuse when the Winds of Magic beta was underway, and that DLC also remained chock full of issues that had been brought up in the beta for a long time.
Now I see people making that argument for Darktide and all I can do is sigh.
The number of people in this forum who clearly have just blatantly refused to read anything the team have said about what is in the beta as opposed to the full release is genuinely infuriating, and I didn’t even work on the game’s development…
I feel bad for them honestly.
This is not necessarily aimed at OP, more-so the replies I’ve read.
Actually lol’d at this. The best description of the hub I’ve seen so far.
Must admit though, it looks amazing.
And i can guarantee you that the release version of Darktide will not be perfect as well. It will have technical difficulties. But is the beta a reason to delay the game for another 6 month just to then deal with other technical difficulties? No.
All i can say is that the release version wont be as bad as what we have experienced in the beta, but it will still have problems. Of course it will. Fatshark is a small studio, they certainly cant test out their stuff properly and even the beta tests will not suffice. But its fine, the game will overall function, same as Vermintide 2 overall functioned.
The console logs say that the build used in the beta was from August.
I am bracing for a similar launch to Vermintide 2. If it’s better I’d be pleasantly surprised.
Its genuinely wild they went this route, you could have easily had 4 named character with full customization so everyone’s Veteran or Zealot looked different but was called the same gender neutral name and had a set personality, or make the male and female variants separate named characters, either way would be less VA work than the 3 voices per gender per class we have now.
Do you really still believe this?
Theres no way they wouldnt put their best foot out content-wise on whats literally their best chance on marketing the game.
And even IF theyre holding out on showing 99% the remaining maps. There are so many more issues that I doubt can be added before nov release.
And dont forget that this game was supposed to be launched months ago already.
But hey, I hope Im wrong because I love VT2 and me and my friends have so much fun in that game. And this is just another game we can all enjoy but at its current look its a hard sell
Because talk is cheap and this isnt our first alpha, beta, first look, early access, omega w/e you call it.
From what I have seen in the beta weekend, the game absolutely feels “less” than Vermintide right now (classes, itemization, skills and overall “depth”, maps, variety in locations, overall combat experience). Which is hard to understand, frankly. Unless they have some kind of magic release build that greatly expands on basically all of these points, I will be worried for the longevity of this title.
Did anyone watch the video it asked you to watch in the splash?
We got a snippet of the game, they said x classes, x weapons, x options. It infuriates me when people think a beta is going to have literally everything, then complain its buggy and doesnt have xyz. it was definitely a good test of bugs and server capabilities. As for performance, was pretty good to be fair, given there arent any dedicated drivers for it… Ryzen 5600x and 3080 running on High definately gave the system a run for its money, not 100% smooth, but not BF2042 levels of bad.