In fact, you lower the difficulty and increase the efficiency of better weapons like brauto, bolter, flamer etc…
This is really not a solution.
My propositions would be something like that:
- Laspistol = increase damages at short range, and lower it at middle range and no damages at long range (laspitol critic well, so no need for more)
- Shredder autopistol = increase the ammos in magazine and the total ammo you can carry
- Revolver = Up a little the damages, increase ammos you can carry, make the reloading a little faster
- Shotgun = make them devastating at close range but with a spread mecanism. They should be low damage at middle and no damage past that
- Headhunter = more precision. Maybe a scope and with a single shot fire for the alt fire ?
- Infantry autogun = here, simple. These weapons are really viables, however they have less ammo than Brautos and use more. So, they need to permit us to carry more ammo that brauto weapons
- Helbore = maybe a scope instead of the useless bayonet ?
- MG others than MGXII = they need love, clearly. Maybe an auto fire for these weapons? (hold fire continue to fire like a recon lasgun but with slower rate of fire).
Nerfs proposal:
- Flamers = Make elites / specialists get less burning stacks (several ways for this: limit stacks / 5 or 10 seconds, enforce a limit of 3 stacks etc.). I must say that it would need testing… I don’t really know why the flamer is so efficient and without any need to aim… and this makes it OP
- Power sword = someone proposed that the energy of the sword need to recharge, in other words a cooldown between 2 uses of the alternate attack (energized)
I will post this in the thread I started Polls about prefered weapons per class and what you think needs nerf/buff