I do not. In my opinion the 'tide games only shine after you get the items. I honestly think the gameplay is fun enough to carry it, but it is dragged down by how player unfriendly the itemisation is. 'Tide games are a game of skill, you won’t get past the higher difficulties even if you have “god-rolls” if you don’t know how to play. Being able to complete weapons is only a good thing to give you more loadout and build choices as you continue to polish your skill.
Not asking for VT3
But def asking for the lessons learnt from VT1&2 be remember when designing the systems of this game.
What’s the problem with people running around with maxed out weapons?
That’s the endgame goal and doesn’t affect you does it?
If anything it makes your allies more reliable no?
You know, in my 150 hours of play, I’ve encountered one item with base rating of 375 and another with base rating 380 all other factors not being factored in. I did not think I’d see someone unironically argue in defense of the lottery system, but apparently, there are useful idiots in every sphere, even video games.
You are paid actor yes? or just want to lick someone ass ? I will pay you aquilla weekly… it’s a bargain for you!
__
Because it was better ? even if you didn’t rolled your perfect weapon in noit long time you would be able to craft it personally & reroll for whatever perks you would want to have?
The things that people didn’t realise that in V2 a lot of rolls depended not only on typical RNG but also on how much you opened… like those kiddos that opened their first 5 emperor Vaults & wanted 300 red items in each one… you know that there was system in it firstly the scaling of power was depending on how much chest you opened before[all chests …that’s why you always wanted to open worst ones before to scale the power range of later/ Ahh don’t get me wrong the scaling was for all the time you opened the chests from first one’s where you were lev1 to the ones that were opened like at the end of grinding levels & when you grinded for stuff for your lev 30 characters ] & then you had your % to roll the items… & if you want I can open you a 100 chest or 500 or even 5000[nope no more than 500… i really dont want to spend so long opening more when I dont nead] & say you how much reds they dropped & you know whenever the nev dlc came I opened like 20-50 ^ could craft at least 3-4 red weapons from scraps that mean at least 15-20 red’s that dropped & were scraped.
Really & all those “people” [can’t swear] that tried to loot a DLC weapon from chest… when it was not possible & you needed to craft it from dust & weapon parts ?
If something is wrong from the start it’s the item system in Darktide not in V2. As per say you could have any gear there that you wanted & here you not only nead RNG JESUS to put weapon in the shop , then roll stats , then roll blessing & make it max level as those also have level’s , then you nead recraft things that you dont like [as per say only 1 as devs are “kittys” , ohh dont forget crafting isn’t fully implemented & it takes so much plasteel that you nead to play again like 10x heresy/damnation games [worth of plasteal] to get even fev upgrades & then if you roll bad in the useless Shrine then start again & try to find the weapon again & all other again…
This is SICK… & this is one of things that are not acceptable in this not finished game & even as we have a nice CM’s that try to help or try to cool the bad atmosfere about game …this is not enough without the content that most of people wanted to be in this game. Damn if there was all missions , no frustrating bugs from the start of the launch then maybe they would get more credit of trust for improvements but as for now they’re doing almost everything[all non technical things as per say they repaired a lot of instability for some players] to ruin the game.
This really starts to feel like some mix of chinese moba with not only xbox & microsoft users mixed in for more income… you know that trust that many have in your games will not come back?
I see, seems like you never have read such things wich is fine.
You are right, they get nothing out of this shop where you can buy weapons for ingame currency.
But did you ever ask yourself why the premium shop is placed at the location it is?
Why you spawn at the location in the morning star you do?
Or why you can not open the weapon shop/mission board with a simple keybind, but the premium shop?
I guess not, wich is also normal because normaly people do not look at this the way i do.
This is not me bashing FS for testing how far they can go without backlash and also not about “i know what you do FS”.
I just simply try to explain why this RNG system is the way it is and add only 1 more point why it does not belong in this game.
In the end i might be wrong and they really wanted to do a good system for the player (but i doubt it). But maybe i am right with this.
I guess it comes down to your POV to see this. In fact they use most of the systems that are used in mobile games, thats all i want to say in a very polite way.
I don’t want it to turn into V3, but the gameplay already has that covered. I think the gameplay feels better than V2 as well… but I’m a bit confused about the bit with “It’s like diablo loot”? Not sure anything in Darktide can be considered Diablo like loot… since diablo is all about raining loot upon the player in the hopes of getting something of use.
I wish Darktide did that too due to all the various perks and blessing and the 5 stats on the weapon itself. If the game shower us with loot like Diablo-like loot systems then the game will solve the biggest issues for ME.
Currently leveling my last Class to 30, Psyker, after that I will probably stop playing for a while. I want to grind higher difficulties, I want to grind new weapons and items…but sadly the game doesn’t let me. I rarely get loot and when I do, due to all variables, the chances are it will be something I won’t use.
More loot to the people!
Wow - did not know, that people turn sh*tposts into acutal opinion pieces on here.
OP be like:
Chance of getting a good weapon? Don’t want that in my house!
RNG for days? Hell yeah and take my money for all those juicy premium skins while you are at it as well- (insert cookie monster gif) nom nom nom.
Peeps do be weird sometimes…
Anybody that legitimately calls for the omission of ranged enemies simply has no clue, that that is part of Darktide’s identity.
I still think there are some aspects, where it could be a bit more like Verminitde and be a genuine improvement:
- Vermintide 2 had Less RNG pertaining to gear. Sure it was still present and annoying, but it was way easier to experiment with different builds in that game without investing a ton of resources.
- Social Wheel - nothing much to be said here. I think being able to tag “yes”, “no” or “come here” is just more useful and intuitive than a way point for example.
- Specials felt fairer. While disablers where still one of the biggest run enders, it still always felt fair when you lost to them. A mutant in Darktide charging at you, while you are fighting a horde close to a wall (as you should) is almost assured to get you, even if you dodge the first charge. The
Packmaster was similar but he had to reapproach you, which made him feel fairer and dodging him impactful. - Bosses were more interesting. There isn’t much interaction to be had with them in Darktide -the Beast of Nurgle especially only serving as a glorified bullet sponge.
- There was more diversity and flexibility in terms of playstyle within each subclass than there is in Darktide. For one more talents felt impactful and two there were more options for complementary weapon loadouts.
Last but not least - I think a lot of the mobility nerfs compared to VT2 feel bad, but I don’t wanna argue those right now. I believe the points mentioned above aren’t contentious in any way and perfectly serve to illustrate where Darktide could become closer to VT2 and still retain its identity.
Totally agree with both your comments, I play tide game for the skill challenge, not the endless item grind as if it’s a MMO/Looter game.
Wanting the game to improve doesn’t mean that everything should be the same as VT1/2, those games had their own flaws. People are just seeing the differences and pointing out the things that were better before. And ranged is a bigger part of Darktide which is completely fine, it just shouldn’t be at the expense of Tide games great melee combat.
I can’t quite wrap my head around all of this… How far has anything evolved here? Darktide is currently only a slightly adapted version of the Vermintide 2 gameplay with a completely out of place item store and a, at least for me, rather frustrating mission selection.
Where is the further advancement in the gameplay and the combat system? There are even many animations and functions taken over from Vermintide. The only difference is that temporary life was exchanged for toughness and now every weapon has a special ability. Those are the only two positive changes as far as I can tell.
This item lottery is just pointless. It hardly makes a difference, not even on Damnation, how good the rolls are on your weapons… and then of course I ask myself: why implement such a system at all and not just weapons with fixed values?
The mission selection is also not quite comprehensible for me, if I can’t choose which map I can play when, on which difficulty level, with which mutators, then at least the variety should be given and not only one special condition for many hours… I can understand that such a system should make the player to not always “grind” the same maps with the same mutators but as it is currently implemented it does exactly that! Depending on the difficulty level you want to play you have the choice between 2-3 missions… wow, thanks, what an evolution.
I also came to Darktide after almost 4k hours in Vermintide. I don’t want Darktide to be Vermintide 3, but all Darktide has to offer so far is unfortunately just a combat system that is heavily based on V2. I think what disappoints people is not that Darktide is not a V2 reskin, but that it is just a reskin that unfortunately is not doing much so good at all or even worse (so far). It would have had so much potential, but all these “advancements” that are mentioned here are unfortunately not yet visible to me.
Sorry but if you think having Gear Progression be completely disjointed from the Gameplay your Opinion is both asinine and objectively wrong.
If a Player wants a “God Weapon” they should be allowed to get it through Gameplay - and the Systems should support that.
Getting a “God Weapon” through RNG on a 1h and 24h Timer is Gacha nonsense.
Moreover, your Opinion, idiotic as it might be, only has ANY form of Merit if the Game showers the Player with Gear - then the Player can pick, choose, discard, refine and make things work.
Being limited to a 1h and 24h RNG Shop refreshes and having absolutely 0 Control over ANYTHING the Game has to offer related to Gear Progression is a terrible System that belongs in Mobile Gacha Games and not here.
Man, I don’t want to wade into these comments, and I don’t agree with anything anyone says, but if the main thesis is “Darktide NEEDS to be it’s own thing,” then that is a thesis I agree with.
oh yes, and if they write a negative review when they have a low playtime… then, of course, “they haven’t played it enough to really appreciate it!” right? Come on, admit it… I am on point.
People who have long play times and give a negative review are frauds for oyu, who complain, yet continue to play (or, at the very least, have played it for a substantial amount, maybe in part to give an in depth opinion on it), ignoring that the reasons they give a negative feedback might have nothing to do with the reason for why they continue to runt he missions.
Meanwhile if somebody wiht 2 hours (i. E. the usual refund time) gives a negative feedback and refunds, you’d say “Well, obviously he hasn’t played it enough or just wasn’t good enough!”
If it was longer… it wouldn’t change much, except that he probably didn’t refund.
ANd considering some other folks I’ve seen, your attitude probably is best summed up as: “You don’t like the game?! Refund it and shut up and frak off! (You karkhing hypocrite that spent 60 hours + in it!!!)”
Darktide easily could have Systems that are both Interesting and fit the Setting. Finding worn down Weapons and working them up with the help of the Techpriest fits the setting. Even tailoring a weapon to an Individual’s needs through said Techpriest fits the setting.
At Level 30 the Player’s Character is a full fledged Member of an Inquisitorial Warband, which generally means they don’t have to just use hand-me-downs and can actually get their Gear adjusted to what they need.
The current Gacha styled System is absolutely ridiculous not because everyone wants a “God Weapon” but simply because the Player has absolutely no Role in progressing his Loadout. The Player gets lucky or they don’t. The RNG Store has the exact Weapon and Curio the Player wants with a decent Stat Roll - or it doesn’t, please come back in an hour.
A ridiculous Lottery like this is not a way to keep the Players well, playing the Game. Those invested enough will log in every hour or two and check if the RNG Shop was good to them, then log off. Others will stop playing completely or only play with their Friends. A Player with a lot of spare time would definitely be more inclined to actually play the Game if those invested Hours got them closer to some Goal. Currently that’s not the case.
don’t forget weapon attachments… like flashlights, sights and bayonets, being manually exchangable to customize your weapon… like it happens in the fluff…
But “this game isn’t CoD!”
And who says what is true and what not? You? OP? Me? Yes yes…
And where are these 100 players on 1 opinion? Exaggerating as always…
The most players just play the game, especially those who enjoy it instead of sitting in forums and wasting their time. It´s normally the players that are upset or looking for some attention showing up, moaning about everything and feel happy about every thumbsup.
And the statement about V2 players is definately not wrong. I remember one or another guy here moaning about the state of V2 at its release aswell. “Why is it not V1?”, “Where are my reds, RNG sucks!?”, “Why does bots sucks?”, “Where are dedicated servers?”, etc…
The same guys are here now showing up like “Why is this game not V2?” or moan about other stuff like classes, which are definately fine.
Yes, the same guys… those guys who defended even the good old braindead Wigglemancer now defended powersword and moan about everything not being on a broken level.
Or what about the claims like “I played Vermintide just for its gameplay for 1000h!”, but in Darktide you moan about not having godrolls week 1? How does it even make sense?
The list goes on…
Darktide indeed have improved a lot of things and the most here are just blinded by hate, because it´s not just a copy of V2 in a 40k skin. All what FS copied are enemy-animations and melee-combat, but they advanced it aswell.
On top we got:
- Better graphics
- Better sound
- Character-customization
- Dedicated servers
- More variety across the weapons
- Modifiers and map-rotation to keep things fresh instead of running screaming bell all day long in QP
- Cosmetics day one and i´m not talking about the aquilashop only
- Better melee combat nearly perfectly combined with more range depended gameplay
- A toughness model which is 100 times better than temporary HP
Yes some things might argueable for someone like the characters. Some love the Ubersreik 5 as i do, but having my own characters in such a universe? It´s cool as much as not being forced to play something you don´t want to, because of character-limitations.
I can also agree that 4 classes are not much for its release, but hey… atleast they all play different especially Ogryn and Psyker. In V2 the difference was not that big unless we talk about Slayer / UC and especially Engi. The other classes are mostly copy & paste with little tweaks like “Knockback on Saltz gives X, knockback on Merc gives Y, etc…”.
Also you could´ve picked any class, stack attack speed and THP and call it a day.
So far again… Darktide has improved stuff, no matter if you like it or not. And i won´t compare it content-wise to a 3y old game, that´s nonsense.
Giving feedback is fine, but the overall hate is a joke. You guys compare apple to bananas, just because they´ve the same seller. Darktide is a different game, a fresh experience and has introduced RNG in a way that everyone can compete fast with “the endgame”, meanwhile is still able to play for godrolls.
Does it overall need some tweaks and does it sucks that crafting is not fully available? Probably and yes it is… but it´s not a hot mess like you want it to be. It´s just that a lot of guys clearly wanted V2 40k edition and nothing else. You don´t even give it a real chance or might accept that other players like the systems or classes, whatever as they are for different reasons. (I´m sure the majority is also super entitled by “Woah i beat cata , i´m pro-player!” or “I´ve X hours in V2, i know everything better than you!” aswell…)
EDIT: Btw don´t forget the WoM fiasco… “Oh god no, FS made something different than giving us just a new map. They also locked cata behind and made legend harder to play… Let´s SHITSTORM THEM!”
Yes of course… locking Cata was bs, but the rest? The game was a no-brainer on legend and trying something new like weaves? Better shitstorm stuff, because it´s not rinse and repeat like always…
And if it´s a hot mess, why do you and other continue to play instead of sitting in V2? Right…
New Assets do not in any way change the fact that the Game was released unfinished and with inane Systems that ignore Player Feedback throughout VT1, VT2 and both Darktide Betas.
“B-but they made new Models!” has absolutely 0 Merit in a Game Systems discussion. They had 3 years to make Systems that don’t seem tacked on in the last day. They failed at that and no amount of new Assets changes this because the Artists and Designers working on Assets do not work on Game Systems…
The coregameplay works and needed to 100% way more input than Vermintide ever before due to all the changes, adjustments and balancing tests. Same counts for the dedicated server, customization etc… And yes, graphic needs input too, not just an artist.
Crafting blessings is not here and you can´t craft your own weapon… that´s it. What else has Vermintide? Nothing, absolutely nothing but a gamemode that came in after 3 years. It lacks also in perk-variety and doesn´t have way more different weapons after 3 years so…
Also “Feedback” didn´t got ignored. Dozens of players have different opinions and of course they want to try to get more players into the tide-series than those 10 000 tryhards from V1 / V2. Darktide is way more casual-friendly especially in kind of the loot-system. It doesn´t force you to take that tomes / grims, etc… but it still doesn´t fail to offer a challenge and progress for better players.
Just because you don´t like it, doesn´t mean it´s bad. It´s just different and will for sure attract others aswell as you´re a fan from stuff like “getting max roll reds week 1”.
Is anyone bashing the Core Gameplay in this thread? Maybe asking for Max Rolls?
No. The Players mostly bash the idiotic Gacha Gear Progression Systems.
Core Gameplay, Assets, Maps and all the other Elements of this Game are not part of this and have no bearing on the topic of Game Systems.
The Feedback clearly got ignored given how much of a downgrade the Systems are from VT2 and even VT1.
Darktide is in no way more “casual-friendly” at all, because a Player who only gets to play the Game 2-3 hours a Day might not even be able to fulfill Sire Melk’s Contracts. Such a Player might NEVER be able to check out a Thunder Hammer, Plasma Gun or even a simple Laspistol because the RNG Shop won’t let them ever see one.
There is no Gear Progression in this Game that is related to the Gameplay or Difficulty. A Player spamming lvl 1’s has the same chance at getting higher Quality Equipment as the Player only spamming Hi-Intensity lvl 5’s. The better Player sees no Progress here outside of personal Skill, and for that the Loadout RNG is actually a hindrance because many, many Players would prefer to only have themselves to blame for failures.
All it does currently is alienate the Playerbase that kept Vermintide 1 and 2 afloat and cause newcomers to shelf the Game due to unrewarding Systems that do not respect their Time, as seen on Steam Charts.