Hi there,
I’m surely not the first nor the last to make that point but the current loot and gear system in Darktide is a massive regression compared to Vermintide 2, which was far from optimal (lootbox based and rng-ey) but at least would reward you for consistently finishing the highest difficulties in the game with potential upgrades and a steady flow of crafting material that would allow you to obtain the exact gear you need with the exact combination of stats you want.
As an endgame player, I’m regularly starting my damnation runs alone because very few players play it which is understandable: in Darktide you are not rewarded for playing the highest difficulty. I would be more efficient at doing my perfect gear farm by just chaining unfun difficulty 3 games again and again.
I’m not gonna add anything regarding the shop and the current “crafting” (hahahahahahaha…) “system” (lol), these subjects have been heavily covered by anyone who touched the game. It’s just a bit sad that a new game can be so far behind what fatshark used to produce years ago in term of progression and content. I feel like there was some sort of half baked switch to “game as a service” halfway during development because they all get wet at marketing department hearing those words together. The whole thing just feels pathologic.
As a side note, it would be very nice to make crafting material individual to each player, I don’t like that little ingame sprint /spam E competition with other players in order to have my material.
And give us crafting material instead of gold when we get rid of a useless item. I already don’t know what to do with my gold.
That’s it for today’s kind rant. Core gameplay is amazing (already 200 hours ingame damn) but so much around it just needs deep rethinking or just to be delivered…