This is not exact.
You want that the 2% that think that everybody should play missions without mods impose their views… then why we should not adopt the point of view of the 1% that think we should all play with the vanilla game?
This is not exact.
You want that the 2% that think that everybody should play missions without mods impose their views… then why we should not adopt the point of view of the 1% that think we should all play with the vanilla game?
I’ll quite happily get ‘hoity and toity’ because I did read what you said and don’t use said ‘gameplay affecting mods’ but think the game needs some nerfing and balancing.
Oops, your entire attempt at condescending holier than thou falls apart.
Eh?
My point, made many times, is that I believe someone using no gameplay mods, is able to make a valid judgement on difficulty or balancing. So yes, if you don’t use gameplay mods but want changes then thats entirely valid imo. Whether we agree on changes is another matter.
How that is “holier than thou” or whatever, is totally beyond me, but ok.
The difficulty-reducing mod users feel called out so they lash out, simple as. It doesn’t matter if they’re level 30+10 or 30+3000, they typically will resort to things like “holier than thou” and “zomg mod purists hates all mods!111!” etc.
P.S. Forum Ignore is handy.
Considering mods don’t change anything about the game code… this is a total non sense to say this about weapon balancing.
But also, we should consider you have no right to talk about balancing. Why? cause the majority of the forum members use mods. So as you’re in the minority, you should not voice any opinion and just read what others think.
Why does it sound totally stupid? cause it is. Especially when you consider that we are in a thread about pickaxes and that you make an argument about mods.
And also, when we consider the fact that there is no mod that can change the power of a weapon, and that we discuss about this point… the power of a weapon.
Everybody has a right to voice any opinion if they respect others. You can disagree with an other member. You can agree with someone else. You have even the right to change your opinion when discussing something.
Now, open a new thread about mods if you want. It won’t change the fact the majority of the forum members think that the actual mod policy is totally fine… but maybe we should return talking about pickaxes.
Cause you may not have noticed, but the topic is “Please don’t nerf pickaxe”
Significantly more players who are NOT on the forums use mods, though. The game is designed around the vanilla experience, not modded.
I think most mods are fine. I disagree with using Spidey Sense if you aren’t hard of hearing or deaf. I also disagree with using macros to perform humanly impossible tasks. Both of these things are near-impossible to moderate.
Ultimately, who gives a damn? It’s a game, and a game should be fun. If mods make the game more fun, use them.
You keep making arguments up which is why I’m not really engaging.
If you believe that gameplay mods somehow don’t affect gameplay then I’m just lost for words. Some serious mental gymnastics there.
A mod doesn’t need to be about a weapon in order to affect balancing talks - gameplay and balance is considering the whole cake, not just a slice.
And who gives a damn about a forum vote? The majority of players play without mods and that majority will grow with the introductuon of ps5.
That is all I care about - fairness for the majority of players - and TEMPORARILY playing without mods so that you can make a sound judgement on the games difficulty…is some earth moving request apparently?
The playing field needs to be level when making calls on level of challenge. If a huge portion of players can’t even access mods then this is simply the fair way to do it.
How can we balance when an unspecified amount of players are adding variables to their game? It doesn’t make sense.
Actually I’m lost here - what “gameplay mods” do you mean? HUD elements? Pretty much every mod is a gameplay mod by this definition:
Yes it does seem that way. Soon as anything mentioned about mods comes up…boom. frothing bile gets spat in your face lol.
Literally asking for individuals to temporary disable simply to ensure a judgment on difficulty is untainted…has created scorn somehow.
It’s as bizarre as it is boring.
But seeing as the same people will just keep repeating themselves with non sequiturs which makes me then also repeat myself…
Lets have it their way and all play a different game with loads of different variables and pretend our feedback is going to be valid on the same subjects. Because that makes loads of sense simply because mOdS aRe bEsTeSt!
If you read what I say, I do not point players that use mods or not…
Even the console player has the right to voice an opinion.
What I don’t like is users that try to play the police.
And I agree with you… I guess that a majority don’t use mods (but not here on this forum), cause they also play console. So they have a different experience.
Again
Quote me the mod you think that can change the power of the pickaxe.
I wait.
Remember the topic…
“please don’t nerf pickaxe”
So quote me this mod…
I am sure I don’t use it.
It’s not as black and white as what I’m about to say but in general sense, it’s anything that affects the gameplay within a mission (IE where you fight). So yeah, enemy health bars are a gameplay mod for example.
QOL mods are restricted to hub-centric usage. Stuff that makes the hub area easier or quicker to manage and navigate. Stuff that’s outside of a mission.
Is it changing the power of pickaxe?
Has this mod an impact on the power of pickaxe?
Which is exactly what you’re doing right now.
I want a level playing field when feedback is concerned and you simply want the opposite to that because you don’t like me. Take emotions out of it and see the logic please.
Consoles gamers will never get to play the same game as you as a modder so give them the respect of fairness when applying feedback. That’s all I’m asking and somehow that makes me “the police” etc etc.
Whatever. Do what you want. Sorry for caring about the game being balanced with all players in mind. My bad.
Its a sensory game and most of those ‘aids’ literally strip away the intended visual obfuscation of enemies. And informing on enemy health is going to change how you deal with them, as well as make it easier to track them in those same visually obstructing environments.
I also have a hard time taking ‘this is too easy’ seriously watching people running in crews using this and the spidey sense mod…like what avenue is left for the devs to try to challenge you when you’re pre-empting so many things, and have strong fundamentals in the game? And using dumb justification like ‘the sound should tattle on enemies out of bounds’ (spidey sense cope #1).
Sweet jesus. You’re obviously never going to understand my argument so let’s just leave it there.
Well said and thank you.
And if people want to play like that then that’s their jam I guess, even if it alters the challenge for people around them indirectly.
However when feedback is concerned then it becomes an important subject. Variables are variables and simply temporarily removing them for the sake of feedback is just logical and fair.
???
I said that everybody can voice his opinion. You deny a large part of the player the right to voice their opinion. Who is trying to police?
Ok, let’s admit that mods are giving us super powers (like what I have read about perspective mod, that I cannot use in auric cause it gives a big disadvantage, but several users, without even testing it has said that it was giving an advantage - sidenote: I have stopped using it cause of all DPS lost cause of it)
So, I have the same advantage with the shovel, the pickaxe, the duelling sword etc.
So, how a single mod modifies the power of one weapon? and specifically the pickaxe. Answer it doesn’t.
If I get an advantage with the mods, I have the same advantage with all weapons. So, I can see that this weapon is stronger than this other one.
Note that I have never asked to enhance again the difficulty. You can check this forum… I feel that we have got too much power from the patches, but I have never asked for more difficulty. However, as I am tolerant, I can understand that there are players that want more.
And I won’t tell them how they should play.
So, I am sorry, when the pickaxe kill x groaners and the shovel kill x groaners you can compare. And no mod is changing that.
You are maybe on a crusade against mods, but we are talking about a weapon. We are not talking about the difficulty of the game, we don’t speak about spidey sense, we don’t speak about fatshark policy (and I made a thread about that to let players express their feelings)… no, we are just talking about a weapon.
And when I play different weapons, I play all of them with same mods. And until now, you were unable to quote me one mod that could change the power of a specific melee weapon.
Sorry but that is literally the opposite of what you are doing.
You think modders get to have a say on difficulty when the majority of players will never be able to experience the game with those mods. You’re the one policing and projecting here, not me.
As for your other point, the post from @MarxistDictator just a couple up the way gives a very explanation for retort. Better than I seem to be doing so I’ll direct you to his post.
Frankly I’d be shocked if they nerfed the pickaxe in any way. The rest of his weapons are just in such a rough state that the picks are just blowing them away. It’s a shame to because I cut my teeth on Ogryn using the mk 1 club. I’d like to see it on par with the pick.
^ QFT.
I never thought this would be up for debate, but here we are, again.
It drastically changed how you deal with threats, prioritizing attacks (or not if dots are about to kill them), reloads, use of resources such as ammo, grenades and stimms etc.
Having tracking information tacked on to that enemy is just a double-helping of icing on the cake.
These are objective facts, not in contention by anyone being honest, and @MadMartigan is correct in stating that they alter the fairness hen applying feedback.
It’s no secret I’m not a fan of cross-play, but Holy Kark are consolers are even more at a disadvantage vs PC users who are using the typical game-play altering mods, I wonder how many more PS5ers will join the ranks and if they will wonder if that PC dude in their group simply has better mods installed.