The Ripper Gun seems to be underperforming damage wise, ammo count quite low as well.
Hopefully this can be looked at. It seems to underperform seriously in comparison to kickback.
Recoil, recoil, recoil, so much recoil, why?
Grenade gauntlet; absolutely awful no idea why anyone would use it, it should be a primary weapon (melee), with its damage buffed way up, now it seems to be only pushing stuff around, without killing literally anything even snipers take 2 hits with the ranged attack… Needs to be buffed seriously.
Gorgonum, suffered a lot due to low ammo count, and eternal reload, which should be faster, it cannot be reloaded on maelstrom making it unusable. Likewise all the variants, really got hit, with the advance blessing, its really bad now, I wonder why anyone would use. The bracing slowdown is really awful, due to how slow and big the ogryn is.
This doubled after the toughness nerfs, I think it would be much more balanced if he was given 25; toughness instead of the 15, that he gets on the 1st third of the tree, coupled with a bit of a buff 5% to toughness damage reduction against shooters. He would be tanky, but not invulnerable.
The shooters, regularly down him in a matter of seconds, even when there is just 1 or 2, like as in get hit, and you are down to half health. Would give at least a bit more reaction time.
The new mission is cool. The time for it especially on auric is way way too short, I get the added pressure, but would still like to just have a bit more time, for it so that its not run and run.
Especially the ogryn is very slow, not great combination for gameplay.
Shield is still meh, with poodle noodle. Heavy hitter, is a bit underperforming with the melee focus, imo, due to the impact shooters have on the big man, not great.
I would really hope to see that bullrush would give a 30% toughness boost at start and plus more for hitting enemies, now you get downed very often before you get to make the charge due to the mechanics. Zealots rush is much better in this regard and he should get a bit of toughness so he can close in combat. Otherwise, he will down during the charge very often.
The suppression 20% on the final node of the tree, really bad. Needs to be combined to something else, rather than just that, its not great.