I disagree with Bolter or Power Sword being issue. I know that people play those weapons but they are just fun. Bolter sounds, feels and deals like Bolter should. This is hands down then first ever Bolter in 40k games history that feels like proper bolter. It’s supposed to be stronger than other range weapons (bar Plasma Gun which should feel strong too) becasue it’s 40k. You can’t just “balance” weapons in 40k games so that a freaking stupid axe is as strong as Power Sword, Thunder Hammer etc. You can’t make autoguns being as good as Plasma Guns, Flamers, Multi-Meltas or Bolters.
This game will bring in tons and tons of 40k fans, who are DESPERATE for good 40k game. When they will finally unlock their most desired “power fantasy” weapons they were dreaming of to use in 40k melee/shooter and they are not hands down doing what they suppose to do with enemies then you will have float of people saying that this is dog shite 40k game and you will have negative reviews on Steam (I am not joking) soley based on fact that for example Bolter is not one-two shotting most specials/trash etc.
When you make 40k game you make 40k game. Certain weapons needs to be represented accurate. There is also a reason why some weapons are unlocked for us on higher trust levels. It shows that they are supposed to be stronger than other “generic” options.
What this game need is more fun, becasue right now let’s be honest the most fun weapons to use are: Eviscerator, Power Sword, Bolter, Flamer, Lightning Staff, Force Sword, Cleaver, Shield + Mace and Ripper, Lasguns. They feel right, they feel as they supposed to feel. The weapons like Thunder Hammer needs AOE explosion, Chainswords and Chainsaxes on Rev attack that lock you in animation needs to KILL human-sized armored enemies in one hit, period (Maulers, Zerkers etc. everything bar Ogryns) so they feel like anti-armor power vs animation lock is worth. Autoguns need huge ammo buff and hip-fire accuracy buff so they feel like your run-n-gun fun, when you run and hip-fire everything like in shooter. Heavy Lasgun Pistol and Revolver need to have the highest (bar scoped dedicated sniper rifle) headshot damage modifers so they feel like headpoppers. Plasma Gun needs to have it’s overheating rate buff by half etc.
The game needs to be fun. Tons of people after official release will play this game JUST FOR the Bolter, power sword, chainsword or Thunder Hammer alone. That’s how 40k games are.
So I don’t agree with making what’s currently fun and great to use worse but making other options to be worth 40k game. There is sadly a very thin line in game like this where “balancing” means that suddenly something just doesn’t feel right.
It’s like someone would say in CoD or Battlefield “please balance 50 cal BMG sniper rifle becasue it one-shot body shot everyone vs other sniper rifles”. I mean… it’s 50 cal BMG. If it won’t do that: nobody wold use it vs normal snipers and it wouldn’t feel right. If you get hit by 50 cal, you die. It needs to feel 50 cal. Same with bolter, it’s like full-auto BMG on steroids. It needs to work and feel like that or what’s the point to even put it in 40k game? Same with other iconic 40k weapons.
Sadly the more people will call for stuff like that the more this game will stop to be 40k game and will start to be another “yeah, L4D in 40k” game.