It’s not about Achievements.
I have them all already since long time.
It’s about pure quickplay diversity.
I want to relieve myself and let RNG decide what map I’ll go trought, easy and fast.
Plus, it feel detrimental to loose Quickplay reward bonus that way.
If I can find time to play 2-3 runs in my free time, I feel frustrated to only see some cool maps once in a while, or being forced to reload and sometimes have the same map over again.
I would not be far from truth if I state that I complete Skittegate/Halescourge at least once every day I play, out of 3 runs a day. And it’s getting really boring.
I love Righteous stand because it reminds me good memories, as it’s the first map my teamate and I finished in legend. But most of the time, we end up to stop quickplay to play on it, because RNG is very mean with it.
I have no clues if you experience the same. I do not record occurences either. But it really feel like it is just not just an impression (because I have stronger feelings about some maps compared to others) and can be explained by statistical dispersion.
As an extend, I arrived to a point I consider a rather funny conspiracy theory.
Back in the days, Skittergat/Halescourge were quite the hardest maps and many people skipped it.
As a result, the engine put those maps in high chance to be selected, in order to rise up the numbers of completion and catch those of other maps.