Playing in Versus messes with Campaign Loadout Skins. If I play a career, say, a Huntsman, in Versus, then come back to Campaign and look at my loadouts, sometimes some Skins (as in, head and body skins, never frames) will randomly be unequipped from some of the loadouts. Sometimes it’s just the head, sometimes it’s everything. It also doesn’t seem to happen to just the loadout that was active last. For example, today I came back to Campaign to find that Loadout 1 on Handmaiden had its body skin unequipped, while Loadout 3 was missing its helmet.
No, I’m aware they’re separate, this isn’t that. I’d play Versus and then come back to Adventure to sometimes find some of the Adventure-specific loadouts were suddenly back to default skin instead of what I had equipped before. This wasn’t a 100 % occurrence but happened often enough. Just checked again and strangely it seems even more random than I thought. I tought it only affected the career I played in Versus but I was wrong. I’ve mostly been playing Pyromancer in Versus over the last few weeks but all my Pyromancer loadouts have the correct skins in Adventure. However, one of my Huntsman and Ranger Veteran loadouts have their body skin removed right now. I have not played either of the careers in Versus for ages, if ever. Makes me think that perhaps this unequipping bug might have nothing to do with Versus at all, though it only started happening with the first Versus patch and since I play Versus daily, I assumed it’s tied to it. Only affects the Adventure loadouts though, my Versus loadouts are all still as they should be.
Gotcha, thanks for clarifying. It’ll be tricky for us without a way to reproduce the issue, but we’ll keep digging. If you notice anything that may potentially trigger this issue for your loadouts please let me know!
I’m firing a blindshot here and going to speculate maybe it has something to do with the game only recognizing “This is versus loadout AND this has to be different” ONLY for the currently loaded character. Thus the OP not seeing it occour on the class they specifically play. If every character would loaded individually it might prevent the problem. As I recall changing characters in the keep makes the game pause for a bit depending on computer specs. So it could be the lack of loading the game doesn’t do on classes to save up from the loading times. Causing the swap between versus and adventure have a black spot for the game’s: “what was last equipped?” code before going: “Watafak? :D” and pressing every button.
To make an optimized fix I believe it is good the game loads not the characters and their items individually but at very least their inventory so the launcher can keep track as to what the pumpkin is going on.
P.S. I don’t know jack about anything I’ve just been good at coding speculations in the past. Not that I know but cause I get the general idea. What I’m certain of is this happens to characters that don’t get loaded. So there has to be some blind spot caused by something due to that.