If we were just an imperial guard unit assigned to an Inquisitor then it’d just be 3 people playing the same character and 1 person getting to play the inquisitor.
An imperial guard unit isn’t going to have an a couple guardsmen, some sort of flamethrower zealot and an ogryn. That all screams Inquisitorial retinue with the guardsmen being in a similar position to Markus Kruber
Imperial Guard working for/with an Inquisitor doesn’t mean they’d just be a squad of Guardsmen. It just means they’re elements taken from the Imperial Guard for the Inquisitors purpose. As for the different unit types in the group - Kill-Teams consisting of that sort of variety if not that unheard of.
My point though is that so far we haven’t seen the expected variety that cmes with Inquisitorial Acolytes, we’ve seen Imperial Guard stuff. A Guardsmen, Psyker, Ogryn and supposedly a Priest (albeit a Pyroclast) are all units commonly involved with/seen as part of Astra Militarum forces. If we had seen say a Crusader, Seeker, Assassin or Hive Ganger as part of the team, then it would be clear we’re not just going to be playing as what could just as well be a few Imperial Guard requisitioned by an Inquisitor.
Basically it isn’t clear if we’re playing as characters where the variety is basically Imperial Guard but they’re acolytes in name, or if we’re playing as the full range of acolytes in terms of variety, some of which are Imperial Guard.
Im hoping for combination of all the imperium has to offer. Starting with kasrkin, ogryn, psyker…
Im very hoping for a character from Adeptus Mechanicus. Either Sicarian Ruststalker, with some mobility buffs, or a Skitarii Ranger sniper with some optic quirks.
So much they can work with it would be shame to limit characters to just guardsmen from astra militarum.
Also adding an brainwashed eversor assasin that is on edge of madness could provide some decent humorous dialogues and interactions. Not to mention rather cool berserkerlike melee combat.
I’d like to see what Fatshark can do with a Beastman Guardsman. Wouldn’t be as technically adept as your regular guardsmen but would have access to more brutal melee weapons, be able to carry heavier weapons, have increased health and speed and the potential for a berzerker rage type ability.
As for lore justification, he could be one of the few surviving guardsmen/PDF in the hive city or could be forced to wear Unchanined esque restrictive equipment and a shock collar controlled by the inquisitor.
If not an outright Beastman then perhaps a mutant character who’s appearance changes depending on the career (ie different mutations will have led to different abilities and characteristics. You could have a more stealthy, agile career, a brute force one and maybe a pure utility one with extra limbs and eyes or something
I’d assumed the voice was an interrogator reporting to their Inquisitor. This might have given more scope for low-level but high-skilled humans to be a part of the retinue.
Fairly low level Psyker, Kasrkin, Stealth/Assassin, Heavy/ ogryn, sniper/single target damage. Expendable people in the grand scheme of things - much like the UB5.
I’m actually hoping for characters that would find a single Death Guard Marine as a seriously formidable opponent that would take some concentrated firepower and team co-ordination to take down.
This means Kroot, higher castes of Tau, Genestealers+ higher Nids, Orks, Necrons, Eldar, Dark Eldar, Chaos Legions and demons are miles out of the skillset of our heroes and would likely result in a complete wipe of the party in seconds if we faced an enemy like that.
So a newly forged cult,emerging out of a hive population just as the cult blossoms into a problem is exactly something a low level Inquisitor might send his Interrogator and band in to route out any heretics and snuff out the leaders before it escalates to the point a major player gets involved (See Death Guard).
HUMANS are what it is easy for us to relate to - it’s one of the reasons games with Space Marines fail quite hard, we simply can’t relate to them on a deep level. It’s also one of the reasons VT1+2 are very very good at their character interaction. We get that humans behave like they do and even Keri and Bardin are relatable.
SM in their power armour spouting some kind of battle brethren nonsense actually disconnects a player from the character.
So give me some people who are very skilled at their chosen specialism, but add in some British Cynicism and an understand that they’re just pawns on a table with only a tiny degree of control over their fate. Survival is the one thing they have control over - everything else is in the hands of the Inquisition.
Radical Inquisitors are known to make deals and temporary alliances with xenos as well as using sorcery and daemonic artifacts for the sake of saving the Imperium and even have some permanent alien contacts, so that would open multiple avenues for non-human characters, further an Aeldari character wouldn’t necessarily need to be an outcast ranger, a craftworld Eldar could easily be justified as a Farseer seeing and deciding that sending an agent to help the primitives would be necessary for future matters, not only that but because of the paths of the Asuryani a craftworld eldar character could have a carreer that’s a melee warrior, a howling banshee or a striking scorpion, and another career that’s a Warlock since all Aeldari are psykers to different degrees.
Personally I’d love to see 2 characters with (space) magic this time.
Please no eldar or other xeno except humans and sanctioned abhumans as playable if FS put Eldar that means it will take the spot of another interesting forces from the imperium of man like playable mechanicus character or playable officio assasinorum character for example. Also its already done with vermintide 1 and 2.
Kroots are higher Casts? Didnt know that. They are so called “Allies” means they are Vassals of Tau Empire!
Guardsmen definetly stand a chance agasint Tau. Even tough Tau have super advanced Technology in some cases. More Weapons since they cant Warp Jump which is weird, but they need to bel balanced somehow i guess
The Arbitator is a baseline human (Equivalent to the Police) so it would be alright
GreyKnight are Astartes and higher level one at that so not really fit for Dt
SoB could be the highest form of Playable character (Augmented but not on a SM level)
Wyrdwane Psyker: Their strenght vary a lot so yes it’s most likely going to be the Mage class of DarkTide (Sienna)
Eldar:
Not really possible, at least not a Warp Spooder maybe the Banshee, as they are better than normal human (Eldar are way better stat wise than baseline Human, not like the Elf in Fantasy)
There are also non armoured/augmented Eldar that could fit (Ranger for example)
Tau:
Not really as they can’t Melee and Khorne does not like that
Joke aside Tau could fit, we know that Melee isn’t their forte but FS can make a clan/group of Melee Practitioner that could be outside the Tau territory and would work for an Inquisitor
Yeah, a warp spider would just annihilate everything from afar, while the banshee exarch (yes, that was a picture of an exarch because she’s wielding an executioner) would annihilate anything coming into melee range.
I really really hope FS don’t give into the Xeno circle jerk.
It would ruin immersion entirely to have any form of Xeno co operation bar Eldar of the Ynnead faction.
It’s called Warhammer: 40K, not Warhammer: Humans.
Only appeasing Imperium fans is poor marketing when there’s so many options.
This thread is fairly long, it’s been explained that there are instances where other xenos have been recruited by inquisitors, and it certainly wouldn’t be the first time any eldar outside of Ynnari cooperated with humans. Such alliances are usually short-lived though, once their common threat is dealt with.
While I think that I can understand your concern I think that in honestly an all-Eldar game would work better than a game with mixed Xenos and Humans in this setting.
As I said above, the rancid hostility that poison Imperial culture would more likely make the banter either immersion breaking for the fans or be so dark and disturbing that normal people would back away from this game.
I could be wrong of course, but 40k’s Imperium is a much morre xenophobic and violent place that Fantasy’s Empire. Same with the Eldar and the Elves respectively.
I don’t want yet another 40K game that is all 100% humans and abhumans. The market is oversaturated.
You are not wrong, but I am confident in Fatshark’s ability to create colourful characters.
Vermintide is testament to that.
If they put xeno races in, I’m sure the banter will be colourful indeed, and not just threat after threat.
I hope you’re right, and I share your trust in that Fatshark will be able to pull it off better than most.
And as I think I’ve said above, having Xenos characters will not prevent me from getting this game. But I feel that I should express my small, but existing, concerns about it.