Didn’t they also change venting to damage toughness not hp? I thought that was a big factor.
What part of “if your build is done correctly” did you not understand
Well yeah, no ranged weapon kills muties, that’s the whole point of muties, to force you to kill them in melee, that’s why they take more melee damage
“I don’t mean weakpoints”
Okay then your take is horrendous. The only requirement for plasma to be godtier is to aim for weakspots, yet you don’t even want to bother on that, of course you’re gonna think it’s bad
Yes I do, and guess what that is kinda what mostly everyone here agrees it needs nerfs too
Survivalist + Weapon Specialist with the node that reloads 3.3% ammo on melee kill + Plasma, results in you barely ever needing to reload, and ammo should be plenty as long as you don’t shoot everything
I agree, I think it needs a change.
It doesn’t feel like a plasma gun.
More like a plasma gun, which is not working good because got broken in battle. LOL.
This is a significant underestimation of Plasma Gun’s actual power. With normalized cleave, the primary fire would still be excellent for sniping specials, shooters, gunners and lone melee elites thanks to its high damage and pinpoint accuracy - which is exactly what the primary should be used for.
Having the access to cleave on its secondary would maintain Plasma Gun’s capability against mixed hordes and covered specials whenever needed.
So I cannot agree that the primary fire would be “ruined completely”. There’s a lot of ranged weapons in this game that don’t have this kind of cleave (Helbore Lasguns, Grenadier Gauntlet, Bolt Pistol, Laspistols, IAGs, Recon Lasguns) yet are still excellent at taking out high value targets.
The primary fire on Plasma Gun has no business cleaving through three Ragers, neither balance-wise nor from lore perspective. If you want a gun like that, ask Fatshark for Lascannon instead.
seems I was right on the spot, dude just has absolute dog aim and decided to make it everyone’s problem lmao
You are wrong. It lackes damage. And even if you will take every ranged damage node it will still struggle. I’ve checked it.
A lot of ranged weapong can kill mutants with ease. Lasguns can, bolter can, i remembver spraying them off with braced autoguns(But it was on release so might be not tham valid). The fact the they take more melee damage doesn’t change the fact that it’s much better and more convenient to shoot them while you can.
My point is clear and justified from the point of weapon’s indentity. I can understand that you need to aim for weakspots for monsters and ogryns, since they are supposed to be able wi survive bodyshot, but with other emenies - no. It’s just as stupid as if zealot’s flamets required headthotting with its fire steam to deal actual damage.
So for plasma to work effectively you need to not be a ranged class and do melee to have somewhat normal damage for 1 shot and skip the reaload. To to mention that you are taking the horrible talent path going from exe stance(Which also makes plasma somewhat usable with it’s damage but still not enough), or you are going through VoC, which dumps weapon’s effeciency even lower to give you some survivability. Oh, and yeah, taking weapon specialist suggests that you will be meleeing 90% of the time, which kinda points out how bad weapon is.
True. It feels like it if on 70-80% of power that it should have
Meta plasma build does consistently 1-2 shot Gunners, and that’s Havoc 40 where elites have +50% HP
It takes the same amount of ammo to kill a reaper for those weapons lol, I wouldn’t call that “with ease”
Well it’s also stupid how OP the flamethrower is silly. You want to determine the flamer as a “standard” yet it’s one of the most broken weapons in the game xd
Man, people are succeeding most with Plasma on Havoc 40, going VoC path alongside Survivalist and Weapon Specialist
The weapon is not struggling at all there, in fact it renders all other options useless outside of maybe Recon lol
Man go back to your malice or smth. It struggles with oneshots even on REGULAR DAMNATION. You are are blatantly lying. And yes, 2 shots wo kill gunner is too much for such weapon. It’s like making crusher killable with only with 2 krak nades. THIS IS ALREDY THE INDICATOR OF HOW BAD WEAPON IS.
It takes the same AMOUT OF SHOTS to kiss these enemies. Maybe +1-3 at WORST. And if plasma has no strenghts over lasgun(considering rof and accuracy of lasgun) - plasma sucks. And it’s tru, in fact plasma is just worse lasgun with cleave.
Not as is was on release, when zealots and psykers could delete chucks of trash mobs with a singe fart. And yes, thay are powerful as they should be. The have their indentity. Plasma should have one too,=.
People were succeeding havocs with shovels. The meme weapon. And so? Does it mean that shovel is OP? No. The fact that someone sometimes suceeds havoc with plasma - doesn’t mean anything, because by this mearuse everything is OP and, hereby, nothing is OP.
I’ve seen enough. The OP’s either massively misunderstanding basic game mechanics, or trolling by intentionally spouting falsehoods. Either way, we shouldn’t give them any further engagement on this Topic because they’re just not going to come around.
It’s not my problem you can’t face the fact nor actually playing the game.
But don’t worry. It’s Ok to be wrong and be the part of the problem
I uhhhhhh, don’t think you have any idea how to build the weapon then. It is widely considered meta for the hardest difficulties (havoc 40 which is a huge step up from auric maelstrom).
How much of the forum needs to weigh in and tell you you’re wrong before your inflated ego relents? Do we need @Reginald who was one of the play testers for Havoc and probably has videos of him using plasma on Havoc 40 for you to believe?
It’s not even that your suggestions are bad, it’s just that your evaluation of the weapon at it is currently is phenomenally far from reality.
Need to buff this terrible weapon more.
It’s an anti-material and anti-armour weapon that’s definitely misrepresented. I think it should go through (a layer of) thin cover and the bulwark’s shield, but it having 300ish cleave has always been silly.
The reason is the same as Ogryn balancing logic; there needs to be something that requires little thought or skill (I mean this at face value, not to give off the impression others can use to scream ‘eLiTiStT 11!!111!!’. As such, it enables console players to be competitive with PC players in higher end missions and viable in everythnig below. There are many players who only use PG/DS to get Elite kills while ignoring/dying to chaff next to them because these give the feeling of ‘powerful’ which is why a lot of people play games, whether they realise it or not.
Re balance, shift the power of the lclick to the charged shots make it require some technique if anything and rework the lclick to be weaker and fire faster, theyre rapid fire weapons in the Tabletop, only turning into anything remotely comparative to what theyare in DT when Overcharged which allows them to hit ‘breakpoints’ in the dice game.
I wouldve thought this would be one of the more easy weapons to develope, but as I said, Im not privy to the design ethos of why certain weapons are what they are, currently.
First man who have decided to actualy contrubute to the discussion
Even tho you were lacking certains talents with lasguns and shot crusher(Like the only target lasgun struggles with(And mutie. Recon struggles with them a bit too)) you’ve perfectly shown how bad this weapon actually is, when you have failed to oneshot gunner.
Also it’s pretty funny how you and other people like you who try to gaslight people in thinking that it is good are ignoring elites beyond gunners, meanwhile you are constranly have to shoot ragers, mutants, dogs, flamers, some of which you can’t oneshot even to the head. With some of them - even with perks vs their type of armor.
And if yu will try to shott someone like reaper or mutant - you’ll see the exact same breakpoints as lasgun. And the same 90% of the time with ragers.
UPD: And yeah, i’ve this this build from gamelantern too. And plasma begins to feel somewhat good only with stacked weapon spec for crit + maybe some damage buff(Killzone + exe stance).
This. This is funny how these dum-dums scream about cleave when it’s literally the thing i offer to nerf and buff the thing plasma is actually lacking, turning it into something it should be - boss-deleting gun.
I would say that removing totally the cleave is a little extreme.
Reducing it to 2 or 3 (to avoid the shot blocked by a groaner) would be a good compromise.
Also, the venting needs to be changed. And there should be a risk to explode if you continuously use the primary fire action.
Using the PG I can tell it is, without question, underpowered.
In the hand of other players, however, it is obviously overpowered, and anyone who says different is a Malice newbie liar.
So, power-wise, it’s the epitome of balanced.
My dissatisfaction with the PG comes from it, in DT, being more of a generic but awkward “blaster,” not really all that different from the laser rifles, rather than the awesome but dangerously-unstable PG of tabletop.
So I support the idea of nerfing the primary fire significantly, but souping-up the secondary into something that deserves to be balanced by occasionally roasting a Veteran.