Plasma gun needs to be readjusted

Stop spreading misinformation! Mr. Information doesn’t like it. :face_blowing_a_kiss:

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Maybe like other guns it should require aiming down sight to be that accurate.

It is very accurate at long range with hip fire.

Maybe replace M2 with aim down sight and let M1 hold be the charge.

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Bad - no, lol.
Misrepresented - absolutely true, as is the case for >50% of Darktide weaponry.

Thunder Hammer cannot one-shot a Crusher on its own. It can only do so with Carapace damage setup and fully charged Thrust hit, or through Zealot abilities (Fury of the Faithful / Shroudfield). And it’s pathetically misrepresented in that regard, especially when a god-forsaken sharpened rebar can murder 10 Crushers in the span of ~20 seconds. So if you want Plasma Gun to be like Thunder Hammer, it’s almost there - just needs a bit of a nerf.

A lore accurate plasma gun would have no cleave at all though. Charged shots would have a small amount of AoE to them, but that’s it.

True, it requires way too little skill for what it does which is just inherently unfair towards its user. 100% accuracy on hipfire should absolutely not be a thing.

What long reload? The one that you need to perform only between hordes since the magazine holds half of your total ammo, or the one that can be entirely mitigated with Weapon Specialist keystone if you’re still somehow having trouble with it?

How respectful of you. I look forward to hearing your opinion about them once you’ve finally crossed the valley.

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I state only facts. Unless you are talking to yourself

Not really. Not exactly true. They only ones that are misrepresented are those that would be useless without this. Like revolver if shredder autopistol.

Yes, it can’t by its own, but it can with talents and perks. Plasma struggles with it all the time unless you go full damage build, with full crit charged shot blessings AND hit the head. Meanwhile t.hammer is just boss deleting machine. Plasma supposed to be one too.

While i agree that lore-accurate plasma would have little-to-no cleave it would have much begger raw damage, oneshotting every non-ogryn enemy in this game(Maybe two-shotting mutants) with non-weakshot hit. And the insane amount of restrictions this gun has(movement and dodges,overheat, slow reload, low ammo) are suddesting that this gun should be like this.

Telli me you are jealous zealot without telling me. Tho i agree that helobore-like system would be better. Especially counting the fact that it will allow it to benefit from deadshot talent.

Ow wow, is contains half of your little ammo pool. How powerful (sacrasm).

I’ve crissed this valley already to realize what trap gun this is. Play a bit more and you will understand it too. If not - try a revolver or bolter, bruh.

Wait, you don’t realize weapons can be misrepresented in many ways? Well they can. For example, a knife and a saber have no business being the best anti-Carapace melees in the game, Flamer that should boil Crushers alive has no business being useless against them, power sword has no business being incapable of lopping off a dreg’s head when unpowered since even without the power field its blade is still mono, a lasgun has no business recoiling more than a shotgun… Man, your tunnel vision is impressive.

I mean, sure why not. If you care all that much about one-shotting elites then yeah, let’s do that. Just make sure we trim both ways, as having so much cleave and ammo would be simply unfitting for this kind of representation.

  • most ranged weapons have bad dodges, but it hardly matters anyway - look at braced autoguns for reference
  • overheat is reload but better, lol
  • slow reload doesn’t matter when you can shoot 40 times before having to do so, you can go through any horde or even mid-game event without having to reload even once lol
  • ammo is not low, you either have never played any other weapon in this class or just have absolute garbage aim

yeah none of these are actual restrictions, you just need to git gud

I play all classes and as such have quite broad perspective on the game’s balance, which is why seeing outraged vetheads throw a tantrum over the most meta in the Darktide[1] being too weak for them is so hilarious to me.

It has the most shots of any weapon in its class. If you think that’s not enough your aim must be terrible so git gud.

  • Zarona Revolver: 57 shots
  • Agripinaa Revolver: 87 shots
  • Bolt Pistol: 88 shots
  • Plasma Gun: 90 shots

And that is without the +25% ammo talent, which the Veteran can take. It also has bigger clip than any of those weapons, with the only downside being that you have to vent - but venting is not only much faster than reloading any of the other weapons but comes with the added benefits of being unaffected by early cancelling (reloading is subject to this effect, eg. if you get hit) and working passively in the background - so you can just switch to melee, or do anything else then go back to your plasma toy and it will be ready to go again.

The only valid counterpoint is that having half of the ammo in mag makes your reserve comparably smaller, thus making ammo pickups less efficient than they are for those other weapons - but since you still have just a lot of it the difference isn’t that significant (~15-30% to Zarona Revolver/Bolt Pistol depending on configuration) and is completely covered by Ammo Crates (which replenish your entire ammo pool including the clip) and Survivalist Aura, should you ever somehow struggle to murder a mixed horde of 10+ ragers in ten shots.

True, you have already crossed exactly one valley. Here, I have marked it for you:


There’s a reason Plasma Gun is the uncontested meta on high Havocs. If even that isn’t enough to trigger some kind of self-reflection in you then nothing will. As such, I’m more than happy to draw on the wisdom of my forebearers:

And act accordingly - have a good day.


  1. arguably competing for this title with Infernus Staff and Rumbler, but that is beyond the scope of this thread ↩︎

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Knife can be anti-carapace, presuming that you strike into the holes and gaps between the armor. Just like it was IRL with full plated knights.

Not every blade is mono blade. And, thus, nothing says that power sword has mono edge. Rather the opposite, considering the fact that is supposed(Or at least can be) turned on for a very long time durations like any power weapon. So yes, you are telling me about the thing i’m aware of.
Tho i agree that infantly lasgun should have ‘recoil’ rather similar to recon, if even have one.

I care about weapon being good ANd accurate. This is why i say that its should be basically powered t.hammer damage-wise.

Pistols, recon lasguns, short lasguns and autoguns have left the chat.
Normal mobility weapongs like regular lasgun have left the chat.

No, ranged weapon have good and bad mobility. PIn terms of mobility plasma is basically power sword of the ranged weapons. You’re IMMOBILE.

Overheat would be better than realod if plasma had unlimited ammo like psyker’s staffs. With ammo - it’s yet another restriction IN ADDITION to reload.

Slow reload DOES matter because you can shoot ONLY 40 times. It’s literally worst gun in these terms, excluding pistols. Only certain autoguns having this low mag but autoguns have better reload and generally better weapons than plasma.

Tell me you’re zealot main without telling me. Ammo is low as hell. If you ever tried any other gun(Or vet in general) - you’d know it. Only pistols have worse ammo situation. And even weapons with high ammo pool, such as lasguns tend to run out of it, making survivalist must-have pick. You would know this if you have played the game for mora than a week.

You play all classes yet have no idea about the game. Wow.

Yeah, to complare it to weapons with words ammo pool. And the fact that you compare plasma to pistols already shows how bad things are.

Lmao, weak attempt to troll, because you know you can add nothing to discussion. Anyway, good luck to you on your malice difficulty, where plasma might even be playable.

Such a bad gun that people use it to duo Havoc 40

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Lmao, did a Zealot robbed your house and killed your dog or something.

Tell me you’re a plasma clutch Vet main without telling me.

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This.

There’s theorycrafting, there’s anecdotal evidence, but then there’s large scale evidence. Plasma gun was used for the world’s first Havoc 40 clear, it’s still considered nigh-necessary for it. No other weapon compares, it is, hands-down, the king of the ranged weapons, precisely because of the reasons always said. If you can’t one-shot a gunner with it, then you’re not hitting the head. I was doing auric maelstroms earlier and it one-shots heavy gunners to the head. Literally anything else, you just click a couple more times, then move on to the next target. It’s fast, efficient, effective. It’s S-tier, without a doubt.

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I think you’re just bad at video games, OP.

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Remove all cleave (including through walls) from primary attack.

Increase damage for charged attacks, a fully charged shot should hit as hard as though big E himself backhanded you. Cleave should also be dependent on charge level.

Now you have a reason to actually charge the weapon and risk blowing up.

It does!!! it does up to Auric Damnation if your build is done correctly. The only exception is the Mauler because of Carapace

“And yet, the weapon that I said should one-two shot non ogryn enemies, doesn’t do that against a Crusher, an ogryn enemy!”
Can you at least be consistent on your opinion of what plasma should be lol

It already is xddd, there’s no need to buff the damage when it does exactly what you said it needs to do

Maybe, a mark with a LOT of ammo sacrifice for increased damage could be good

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It doesn’t to this even on regular damnation unliess you collect all ranged damage buffs possible, and i play mostly auric maelstorms and mortis trials(To farm materials and that damn 50 trials penance). And no. it DOESN’T.

No, doesn’t. It takes up to 4 shots to kill mutant and 3-4 to kill ragers without perks. And when i say ‘oneshot’ i doesn’t mean weakpoints. Aiming to the weakpoints of the non-boss enemies on the plasma gun is joke. Lasgun should(At least for marksman focus), plasma shouldn’t.

No, it’s not. You have clearly neder seen zealots 1-4 tapping bosses. Plasma can’t do that. But if it will be able to through +20-30% damage increase - it will be good.

As it was said in this thread before - plasma already has one of the worst ammo effeciency in the gamem comparable only to pistols. But pistols are having insane mobility, no overheat and can guarantee oneshot(or 90% hp damage in some cases) to the weakspot, while plasma has slightly better efficienty than a lasgun(In terms of breakpoints) while having ennormous amout of restrictions. Either the restrictions must be gone or weapon must be readjustec in the way i stated.

“The fact that Ferdinand Magellan was the first to circumnavigate the globe on sailing ships absolutely proves that sailing ships are better than all others current ships(meta) and a repeated circumnavigation without them is impossible”

For the most part, there are two practical reasons to use the plasma gun:

  • primary fire’s ability to 1 tap a bunch of the specials/elites to the head, when they are behind other enemies
  • primary fire’s ability to hit multiple specials/elites at once, if they are lined up

Your suggestion would immediately ruin the primary fire completely.

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The PG is balanced horribly in terms of IRL. But its a game and no games use IRL balancing unless they are simulations explicitly, which are inherently based around real life. Everyone knows this except people intentionally grieifing and refusing to go play Arma.

Even then, sim games and realism games do not balance around IRL at the expense of gameplay. Look at Tarkov for example.

This has to be a troll, there’s no way someone can be this disingenuous.

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People here really forget how awful PG was before they added the cleave to the primary fire. Before the cleave the PG was a meme tier weapon with little to no utility, outclassed in everything by even the shredder autopistol.

They added cleave and the gun suddenly became good, they didn’t change anything else, just added more cleave. The cleave is part of the plasma identity in the game and without it it’s a useless weapon because a hard hitting single target ranged weapon with no cleave and a big projectile will always end up hitting a random cultist before its actual target, even with tripled damage and no cleave it would be just as bad as a TH, worse even because the TH doesn’t have limited ammos and you can push people with it before using the powered attack

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Looks like someone has reading comprehension! That’s the entire damn point. You move all the OP stuff about the gun to its secondary fire so players risk death for it.

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