this game is a half shooter, it should go further than the absolute basics of gunplay (which, mind you, we still dont fully have)
besides, as a psyker with a staff with MASSIVE peril issues… i could “definitely” use one occasionally
this game is a half shooter, it should go further than the absolute basics of gunplay (which, mind you, we still dont fully have)
besides, as a psyker with a staff with MASSIVE peril issues… i could “definitely” use one occasionally
Yeah, it’s definitely a missing component of the gameplay. It’s just odd to go into battle against a monstrosity and empty your plasma or boltgun into them, and then move onto . . . a shovel. This includes the inverse, of wanting to quickly dispatch a few enemies at medium range, so you laboriously take-out your full-length rifle instead of just a pistol. This is especially rough for when you want to try to maintain a fluid playstyle despite some of the weapon combos having very obviously designed and polarizing roles.
I feel like a simple grading system for weapon “weight”/encumbrance would fit here. Rifles and heavy guns have a weight of two, power/two-handed weapons have a weight of two, and unpowered/chainless melee and pistols have a weight of one. You get to spend five points total.
Now, you could go into battle with
Well specialization is there to be appreciated for it’s role in game balance, there are incredibly sharp divides between long/medium/short range, heavy armor/no armor, single targets/hordes. Picking a generalized weapon often leaves you vulnerable at the extremes while picking a specialized weapon effectively means your other slot must be dedicated to the former’s weakness, which hampers creativity and flexibility in a hybrid system.
I wouldn’t mind another slot specifically for sidearms. Going as veteran with plasma gun is fun but I have to make tough decisions on when to shoot enemy gunners or not. If I’m the only veteran in the game we’re ALL gonna have a bad time cause I can’t spend all my ammo shooting trash.
The sidearm slot could be for either pistols or knives, as a way to differentiate your builds.
I agree with this. A point based load out system allowing multiple options.