As been said, you´ll always do that. There is no “trade-off” you try to make up here. If you pick other weapons, you´ll choose probably what assists them in some way aswell.
So no, it doesn´t have to be taken into account since bolter doesn´t even rely on any of those feats, not even blessings. While dozens of other weapons are only “useful for a majority” if you go build X with weapon X, the bolter will always be a bolter even without building around it.
Not to mention again, that the drawbacks are a joke. A Vet CAN negate them, but DON`T HAVE TO. Just go for your bleed-nades, a bolter won´t care about it. And the ultimates are all viable, there´s just one that is obviously the best choice.
It´s just about the basestats, nothing else… pick the topic: Pinning fire or BM are actually needed to let other weapons perform somehow like a standard bolter.
Blessings and their exeggeration is another issue and it would be nice if poeple would actually look at the weapons in its core. Being like “the weapon is useless, but it has slaughterer, pinning fire, BM” or whatever is bs. The balance SHOULDN`T be based on the blessings you could pick or not, when half of them offer utility only and the other half is just a no-choice because there is a handful of broken ones.
Again… bolter outshines every other weapon in basestats and the possibilities coming with it and you don´t need godrolls to have them. Just pick a white Bolter with maybe 40% and let it compete with a white autopistol with 80% damage on damnation. The autopistol will probably kill 1-2 rager with 1 magazine, while the bolter still kills everything in front of you with 1 magazine aswell.
Yes, maybe it should be this way and it needs other drawbacks to care for. But the drawbacks it has are a joke. Ammo is everywhere and handling is a joke since poeple will get used to it very fast. The possibility to dodge / dodgeslide or the stuff a Vet can bring with it outweigh the bit of drawbacks at any time aswell.
Poeple do understand, they just don´t want it to be a thing, because they´re so deep in lore or heavily relied on such “fun-weapons”.
It happens in every game and if “suddenly” (yes suddenly xD) the nerfhammer comes, poeple are like “I just grinded XY because it´s so much fun and the only way the weapon is viable, blabla…”.
So how does poeple actually KNOW that it´s that much fun to play, if they never had those godrolls, blessings, or the weapon itself? HOW DO THEY KNOW?
I guess because the internet tells that the stuff is so strong it seems to come from another universe… And so far the most NEVER chose the weapon because it´s fun, they chose it because it´s powerful, too powerful…
((Which last in some neurons being activated since you can kill stuff easily and get free-win rewards, so your head is gonna be like “Wuhu… i´m strong, i did it, i carried, look at me and my numbers!”. That´s the fun and also reason why so many dumbed down games with shiny rewards or even FOMO exist and are real cashmakers. And it´s like i say all weapons are viable to clear damnation even without blessings. But hey, it´s more efford and the “good feeling of being great” is missing if you need 3-4 swings for a poxwalker. I would even go so far to tell that a lot of poeple need it these days to push their self-consciousness or as a vent, because the RL doesn´t have such shiny rewards that let you feel great, unless we talk about sugar.))
If everything is op, then everything is…
Yes, if everything is busted, then we´ve balance between the weapons or blessings, but it doesn´t mean that it´s balanced in relation to the game itself.
If you compare weapons or blessings only, then you can clearly say which one is stronger, which one is weaker, or if both are somewhat even. But you can only tell if they´re useless, busted or in a good spot if you take the stuff the game is throwing on you in mind.
So if we bring every weapon on the level of a bolter, or blessings on the level of pinning fire / BM, then we´ve a serious issue and the game will be boring af within 3 runs. (But hey, it already is without high int shocktroop?! Says enough and i still don´t get, why poeple can´t see all those balance issues if they actually need the last difficulty available to have some sort of fun… might rely on "Me killed a lot of stuff, me good! But then FS just need to throw 4k enemies on us on malice i guess…)