I’m familiar with the concept, no need to explain. But when suggesting something like this, you always need to consider the fact you can’t make people stay in matches they don’t want to be in. You can enter really nasty grounds here, if you try.
The most obvious consequence is that you’ll just get less people to join games, as they will keep leaving matches they hate, and will just get suspended - giving up and going to play some other game for that evening. And though you may argue that those people didn’t really play, as they were leaving, they still would be playing at least some matches, just not yours. Excluding them would mean they also won’t be able to join those other matches they would actually play to the end.
But then, you also will see people not exactly leaving, but doing all they can to be kicked out, or just simply slacking, running around, not fighting anybody, just being there - or even actively sabotaging your game, to make it end sooner. Sure, you can report them (then again FS will have to consider if they want to dedicate more resources to judging all those cases somehow), but they also can get smarter with what they are doing, and just claim being clumsy or bad at the game.
I highly doubt that would be a right direction to head to. For competitive pvp games it may be a lesser evil, but in a pve coop game, it’s excessive. I have a better solution: just force FS to fix JIP so that other people could join your games instead of those left. Here, problem solved.
And if ALL those people will just keep leaving your games even with JIP working as expected… Well, I don’t want to point fingers at the real issue here
Since I have to leave the game the moment I encounter Arbites, Chorus, or Smyker, I’d prefer if the penalty system were implemented after some balance adjustments
you look for a “team” simply to leech on and people are understandably not having any of that go figure
please do since your ever regurgitated “I want FUN..FUN..FUUUUN” is putting unecessary strain on the rest of the team but i guess that’s a hard concept to grasp.
Of course. A penalty system filters out repeated leavers.
Good. Why would you want to play with rage quitters in the first place?
Exactly. Punish the leavers and prevent them from ruining the game for other people.
I have seen this argument before too, which has already been debunked; a penalty system can effect those who have been kicked from a game.
This is not only a snarky comment, but is also the opposite of reality.
Typically, the poorly behaved players are the ones who rage quit, for two reasons:
They join a game expecting to win, and find disappointment when they lose
They immediately run off, get themselves killed, and speedrun their way to the quit option
And to comment on the first reason, expecting to win is a very chidlish mindset. As an adult I have the mental capabilities to understand a game is not to “win” but to be enjoyed. Winning is just a preference, but I will still enjoy the game regardless.
Now, this is going to be my last post here because I’m seeing all the same arguments all over again which have already been debunked multiple times, and it’s quite tiring to keep repeating the same simple solutions.
So, to finish I’m going to paste a reply from my thread where a user made lots of counter-arguments in which a penalty system would immediately resolve, or where additional tweaks would resolve any actual issues that would arise. It is based on Vermintide II but I believe most of it applies to many games including Darktide.
I’ve placed it under a dropdown as it is a bit long and don’t want to spam up peoples screens:
Quote from my thread
There is a lot of other comments where counter-arguments were easily dispelled. I would recommend reading if you are struggling to understand why a penalty system would benefit the game and its players.
It’s just a lack of knowledge on their part, is all. They keep repeating the same arguments at this point. Like, me saying, it’s already in Havoc & works or they’re not forced to stay, etc, etc. They’re boring, with nothing new to add. A few fellas earlier in this convo said the same thing as this guy already, lol. So, at this point, it’s past ignorance & going right towards stupidity. It works, period. They don’t have to like it, but that’s too goddamn bad.
You know, I like to give people the benefit of the doubt & read what they’re saying. Because they might have an actual argument & substance to it that would make me stand back & be ohh, okay… that’s actually a great idea, maybe, I’m wrong about this & we could try another method/approach. But that’s yet to happen with this, because they’re not actual arguments, just opinions btching towards an already proven model, lol. If a half decent argument comes up, then by all means, right. I’m totally for it.
I’m sure the debunks of the counter-arguments in that vermintide thread haven’t been countered with further arguments, that eventually resulted in a whole lot of subjective ‘in my opinion’-s as for why a penalty system should exist, and there certainly haven’t been any unaddressed arguments either
As my example illustated - usually this is exactly the case. You get downed, then you see the level of your teammates and understand you that you can’t expect a rescue and instead of watching helpless struggles of a doomed ones and, if you are sane, will save up your time and spend it for the people who deserve it.
You are the one who is not reading what everyone else wrote.
The most common type of leavers is the one who leaves immedietely after being downed. You might think that you are better because you supposedly wait a bit. But if you leave, you should still deserve some punishment just as every other notorious leaver. Not after one instance. But when it is constant, then there should be consequences.
Also, are you sure that everyone else is the problem, when you are the guy who has to be revived?