Penalty for leavers suggestion

Why would you want that type of person to stay in your game? Them leaving means a chance for someone better to join.

Additionally, there are many good reasons to leave the game:

  • I can’t be bothered to play a snoozefest that is having Lingering Flames BW (Flamestorm in particular) on the team
  • Sometimes I don’t feel like playing Skittergate for the n-th time
  • Maybe I don’t want to play a WS with LB in a lobby where everyone is running ranged careers with special/elite sniping weapons
  • I don’t like playing Twitch with positive boons active
  • I see someone from my friends list start the game, and I’d rather play with them
  • Maybe the team progresses through the map at a pace I don’t like, e.g. I’ve had two players in CW rush through the map, and wouldn’t wait at any point or even try to help if someone was getting surrounded - they are free to have such pace but I don’t want to be a part of that. Sometimes I’ve had people progress super slowly through the maps, and while I don’t mind them doing that, I can’t be bothered to stay in such a lobby either
  • Or maybe there is something else that I simply don’t like in the lobby and want to leave

There are also plenty of other questions about such a system.
What about cases where I have a wrong talent/item equipped or I want to change career/build, since it overlaps too much with others, so I quickly leave, change equipment and want to rejoin?

What if I need to do something in real life for a few minutes?

What if I get a short Wi-Fi blackout?
This question is particularly important. If that wouldn’t result in a penalty, then people could just leave the game anyway by temporarily turning off the Wi-Fi connection on their computer, and we’d be back to square one.

Also, what about toxic players?
Imagine you get downed and they don’t rescue you just because, and now you can’t even leave, or you get a penalty.
What if they constantly FF you?

Additionally, players who want to leave for whatever reason may have an incentive to sabotage the game just so that they don’t have to play it out in full or so that you kick them.

The way I see it, a penalty system for people leaving games is a bad and unnecessary concept, since Vermintide is not a competitive game and it’d incentivise many bad behaviours, and create other problems that would need extra systems to correct for.

The only penalty system that could be created is in Versus Mode for hosts who shut down the lobby when they are losing. Even then, it isn’t necessary, and it’d be fine if the game could transfer host or some other solution. Although, interest in versus seems to have dropped significantly so sort of who cares.