The point is to give those players a timout which prevents that type of person from joining in the first place, as they will be filtered out by the system rather quickly.
Not liking a specific map like Skittergate is not a “good reason” to leave the game. Neither is playing with all ranged careers, or having a friend come online, or anything else you mentioned. Those are just poor excuses to validate yourself and put yourself in a better spotlight when in reality it is just poor behaviour. You should play the game until it is over, or don’t start one until you are ready to.
The only good points you bought up here was Twitch mode and rushers. That is something I had not thought about. I think the solution for both Twitch mode and deeds is to have the penalty system automatically be disabled, with a possible notice about this on the screen when selecting those game modes. Twitch mode and deeds does not support matchmaking anyway.
As for rushers, that is another problem I have with the game. It is rare but I have ecountered players that go on far ahead leaving me, their IronBreaker tank, to be constantly overwhelmed and killed by specials. It made me feel really excluded, like I wasn’t part of the team. I’ve had to leave as a host of Chaos Wastes because of this, which I usually don’t like to do. However, from my experience its rare to come across players like this, so leaving a match should not impact your timeout if you otherwise don’t often leave. This is because the timeout system would increment due to repeated leaving, not from a single leave.
On the other hand, slow players who intentionally stay behind and don’t even try to keep up will filter themselves out by constantly dying and leaving. I’m also often the first one to keep an eye out for other players, handing over medical supplies even if I need them more, and also make sure to backup players that may have fallen behind. I think it’s just about balancing yourself as a good team player while also being aware when people may not be making an effort and possibly trolling.
You should make sure to prepare before you start a game. That’s just tough luck.
I kind of mentioned this in my original post.
Such a penalty system affects players who repeatedly leave. This would work by incrementing the timout after each subsequent leave.
That one time your internet drops should not cause you any timeout issues if you are not a constant leaver. On the other hand, if people are switching off their Wi-Fi to try and leave, they will be increasing their timeout. So it would not work.
Dead by Daylight is a game which implements such a penalty system and it works really well.
I’ve never really found many team killers in this game. I have over 500 hours and maybe come across three or four who tried and all failed.
Since these kinds of players are rare, you’d probably be able to leave without much of a punishment. Like I said before, the penalty system would increment on repeated leaving. You’d probably be fine.
If you are unlucky and keep joining lobbies like this, it would probably just be better to become a host. This is the main reason I primarily host in many games. I like that I can ensure everyone is being nice and not verbally attacking others, or team killing, etc. I don’t really tolerate it.
I’ve thought about this too, but the vote kick system can also add to their timeout. That mitigates this issue quickly.
I disagree. I don’t think it would incentivise any bad behaviours. You mentioned the sabotage they might attempt but I already addressed that issue. Is there any other bad behaviours you could point out? I can’t think of any.
I actually think it is the opposite. The fact that there is not any penalty system in place means that the game is open to abuse. For example:
- Players might join with the intention to sabotage the game knowing there is no consequences
- Players might join hoping for a session nearly over, so that they can claim easy rewards. This is known as ‘reward fishing’
- Players might leave on their first death, or if an objective is not dealt with fast enough, even though the game is still going ok.
- Players might leave because everyone is dead apart from one person. That one person may actually been in a situation where they could revive everyone and keep the game going. This has actually been me, and I’ve had a full party leave me with bots because they was not patient. I had to start over.
- Players may leave and rejoin to abuse the death system to keep a game going with a bot that takes their place. This may be with good intentions but it is still a kind of exploit.
- Low level players can join higher difficulties expecting other players to carry them. This is ok if agreed upon, but often times their presence puts everyone else at a disadvantage. A vote kick that contributes to their timeout should act as a deterrent against this.
- Some players may join and go AFK in hopes that their team will finish the level and bring them easy rewards. A vote kick that contributes to a timeout would filter these players out quickly.
- Players can engage in other various toxic behaviour knowing that there are no consequences for their actions.
Probably a lot more issues that others can point out too.
This is even more of a reason to add a penalty system. Quitting because of such a childish mentality when it comes to losing ruins it for everyone else. The winning team may be transfered to another game where they are now losing. It is awful.
Loads of people care. I took around these forums after I made this post and realised many other players have requested a penalty system. There’s probably a lot of other people who find leavers to be a big problem who are just not very vocal about it as well.