Add the possibility of a Monster, on the other side of the Door
Overlooked this in the first reading - sounds cool.
Now we just need a Solo mode that allows to appreciate the maps without annoying the hell out of human players eager to finish the mission ^^
Once we have migrated all players onto the newly updated servers you will start to see in on the mission board! So roughly in an hour or so.
Good to know! Iāll pass this on
Hahaha.
Jesus Iām starting to lose my patience.
Not who you asked since they already replied, but I agree that the very last holdout portion of the map drags on too long for how easy it is since it feels like almost no specials spawn and youāre able to get into an easily defensible position. Iād love for the final holdout period to be shortened slightly but made much more intense with heightened special spawns to make up for it.
Some Elites Squads spawn would be good
Nice changes but you still have to REMOVE THE LOCKS. I wonāt play the game again until the LOCKS ARE REMOVED
Wow the blood is so much redder in this patch AND enemies that explode/gib fire out a huge blood cloud? wow thats amazing please fatshark expand on it more, if you wanna hook me to the game day and night just make more stuff like that please
Wooo boy the revolver hits like a truck
When an inventory share?! bc i just want to play veteran in high lvl ( other difficulties are boring ) but still want to up the others too so its just boring to refarm etc especially when you get a weapon for your zealot obtained in contracts ( example )!
ty and love darktide
While i understand that making crossplay seamless is a big technical challenge and thatās probably what most of the time went towards, itās patches like these is why the community is so furious about no tangible changes being made to the game.
The new difficulty modifier got my interest I must admit
I feel like a few of these blessings (eg Blaze Away) went from arguably too strong to now being effectively useless. Others went from sometimes useful (eg cavalcade) to effectively useless.
Cross-play is great and all, but gameplay wise this patch isnāt too enticing IMHO.
Nerfed a bunch of blessing and still left vast swaths of other blessings in dire need of some love completely untouched. All this patch has accomplished is make the handful of OP blessings even more of an outlier in terms of their power.
Turn Smelter finale into Nurgle Soup Cauldron 2.0
Yes! I was dreading any changes to Pinning Fire and Brutal Momentum blessings. But mercifully they werenāt nerfed. Praise the Emperor!
Looking forward to try the new Enclavum Baross finale. It is my favorite mission.
If someone cannot enter the game, delete these mods to play normally, waiting for the author to update
creature_spawner
bot_spawner
SoloPlay
WillOfTheEmperor
TrueSoloQoL
Tertium4Or5
ForTheEmperor
Iām sure theyāll be effective enough without leaning on a bug for support.
Now now, hilarious as this was, thatās enough with the jokes. Seriously, where are the real patch notes?
Iām also not the person you asked, but IMO the āfinal standā should be challenging not because of the enemies but because the rejects should be depleted of health, ammo, and pick-ups. Therefore it is the actual ākill the daemonā sections that need to be more difficult IMO.