Here are the notes for Hotfix 1.2.11 which just went live on Steam.
Fixed a crash which could happen if a player joined a mission while a projectile was traveling in the air.
Fixed an issue where the Veteran “Onslaught” talent did not affect melee attacks.
Missed Patch Notes from The Traitor Curse:
Achlys Mk VII Twin-Linked Heavy Stubber: decreased time to fire first shot from 0.22s to 0s, improved deploy speed, reload speed, movement speed while firing, tighter spread while braced, even tighter spread while braced + crouched.
Fixed a bug where Hand-cannon weapon blessing effects were applied globally.
Fixed an issue with the physics of the Death Korps of Krieg Upperbody.
Reduced the Ogryn Lorenz Mk V Kickback minimum pellet count from 16 to 12 Dev note:“Minimum pellet count” is a way to make sure that an enemy hit by a few pellets of a shotgun attack will still react by counting it as having been hit by more pellets than it actually was. The overall maximum damage and shot spread of the Kickback are not affected.
Surge staff on-kill gore effects are no longer always triggered when killing an enemy - now also limbs and heads may be dismembered instead of the whole torso.
Veteran Talent Changes
‘Twinned Blasts’ changed from 10% to 20%.
‘Trench Fighter Drill’ changed from 15% to 10%.
‘For the Emperor!’ changed from 20% to 10%.
‘Bring it Down!’ changed from 25% to 20%.
‘Marksman’ changed from 50% to 20%.
‘Skirmisher’ changed from 3 stacks to 5 stacks.
‘Close Quarters Killzone’ changed from 30% to 15%.
‘Fire Team’ changed from 3% to 5%.
‘Confirmed Kill’ changed from 25% + 25% over time to 10% + 20% over time.
‘Out For Blood’ changed from 2.5% to 3.5%.
New Talent (Not including Keystones)
“The Bigger they Are …” - Executioner’s Stance now outlines all Ogryn Enemies. (Cannot be picked together with ‘Counter-Fire’)
Is it really that hard to fix the slot machine surge and change one symbol to make exhilarating takedown work properly? Do we really need to wait 3 weeks for the next patch for simple fixes that break weapons or entire builds?
And yes, I have no clue how the patching process works but from an outside perspective the priorities are honestly dumb as hell. It’s been happening with many bugs like the infinite shields, empowered smite… things that really deserve the hotfix name you know.
Is it only the on-kill gore effects that are supposed to target head and limbs now? Or it is it everything about the staff. Are the damage changes intentional, or a byproduct of this cosmetic change?
Guys, I love you, but can you fkng stop nerfing Veteran? i’d like to be able to take more than 2 hits from a Dreg. This is starting to feel like a targeted attack.
Edit: I failed to see that these changes were already there last patch and have now only been announced. Still, please buff my boy back to how he was before.
Look i get that it looks awesome about surge taking off limbs but this is an actual nerf. Your cosmetic change is resulting in a nerf instead. Limbs take LESS damage, did you guys forget this?!
I cannot believe Surge staff dealing 50% damage on more than half of its shots was an intended change. Did the dev that wrote this realize limb shots deal half damage and are not just a cosmetic thing?
Veteran is destroyed and there is literally no reason or explanation as to why. Keep up with the nerfs and see how the player base drops off a cliff again.
Wanted to ask again why the veterans talent Exhilarating Takedown wasn’t fixed in this hotfix. Seems like an easy fix especially given how critical that talent would be.
Ogryn and psyker buffed to the max with the new talent tree changes yet vet was kicked in the bollocks and continues to get kicked harder every patch… why?! They brought the other 2 characters up to vets level and then decided to nerf vet??? Ogryn NEEDED buffs but my god what can vet do better than any other class now? Nothing. Hes worse in gunplay than both psyker and ogryn, and worse in melee than ogryn and zealot? Lol???