So recently because of the zealot topics, i have seen alot of people argue that zealot’s passive shouldn’t affect his ranged weapons. The argument that i see the most is that it’s not his identity or that he can do some insane damage on range just bodyshotting everything. I’ve been trying to understand the reasoning behind removing it, but this mostly leads to going off topic in other threads, which is why i created this one. So i can ask all my questions, give maybe some counter arguments and then read other arguments from advocaters.
Let’s start with all the current passive’s that affect ranged weapons. (that i know off)(5% unlisted passives probably work aswell, but its hard to test that one)
Mercenary:
- Paced strikes. (maybe this is just a placebo, but i feel like i shoot faster on repeater)
Zealot:
- Fiery faith
- Holy fervour
Slayer:
- Throphy hunter
Witch hunter captain:
- Witch hunt
- animosity (yes technically an ultimate, the crit chance boost works on ranged)
- killing shot
Unchained:
- Slave to aqshy (no slowdown on overcharge)
Next up, talents:
Mercenary:
- Helborgs tutelage
- The more the merrier
Footknight:
- Have at thee
- Staggering force
- Comrades in arms
Zealot:
- Castigate
- Unbending purpose
- Flaglant zeal
- Flaiths flurry
Ironbreaker:
- Drengbarazi oath
Handmaiden:
- Focussed spirit
- Dance of blades
Shade:
- Cruelty
- Exploit weakness
- Exquisite huntress
Unchained:
- frenzied flame
Also something i wanna talk about is traits.
Some of these things here i think people find issue in, is purely due to traits. For example: witch hunter crit chance on ult affecting his range wouldn’t bother people if it didnt synergise so well with scrounger.
So what should be changed. traits or the passive affecting range, in this whc case?
Another argument i’ve seen alot is ‘career identity’.
So for example: “zealot’s passive should not affect his range, because he is a melee career”. But what does this mean? how do we know that? do we know that due to his passives? do we know that due to his talent tree?
Some questions i wanna ask to get the discussion started:
-
Whats the reason to remove it from zealot only?
- Is it because he has power and attack speed affecting it?
- Is it because he has a melee identity and it clashes with it? If so, how do you know his identity? -
Players that are advocating for removal of zealot’s passive, Are you advocating for only zealot or also for other careers? why those careers and not the others? What makes it fine on “x” but not on “y”?
I honestly wanna know peoples reasoning. I have been talking about removing pyro’s crit affecting her melee a while back, and alot of people have responded and i’ve honestly changed my mind. I hope we can have the same discussion about certain passives/ talents affecting ranged weapons.
Also a passive is stronger then a talent. because you have to choose a talent and potentionally lose out on other talents, but in my eyes a talent that affects both ranged and melee, cruelty for example, is very close to a passive affecting melee and range.
Also traits are a very big part of this, so i’m fine discussing this aswell.