You are making assumptions about Fatshark’s internal organization. It could be that there is a team entirely dedicated to the combat logic and another to the game engine.
This never happened to me.
As I said, I can imagine the situation and I think I understand your feeling.
I don’t think you read what I said. I’m not making assumptions about their internal organization, I’m stating how businesses function.
I’m also not sure why you’re trying to poke holes in my post, considering I’m agreeing that the nerfs were unnecessary.
Nah, most people actually agree with it. There are few people spamming threads, crying and malding about nerfs but thats it. check rewards on posts and majority of comments
Well, a business cannot always do exactly what it wants to do. There are constraints, one of which is human resources.
Hiring is considerably hard in the current economic context. So, from a business perspective, employee retention is key. Therefore, you must keep your employees happy, which means having them work on what they like as much as possible. So asking an engine programmer to do gameplay and vice-versa may not be so wise.
how so, considering it has nothing to with being pro or anti nerf?

Who said it was a new development? I said this is not a priority, and frankly ridiculous considering the other issues.
i felt you were implying it with this statment:

So now, devs are moving decimal points on swords as opposed to fixing negative feedback-loop crafting,
“”“”“”“”

I said this is not a priority, and frankly ridiculous considering the other issues.

Are you trying to say that an animator can’t help with stability? Sure, that may be true, but resources = budget.

In this case, budget was dedicated to something that people are complaining about (in my opinion completely unecessarily), and not the other glaring problems with the game.
so whats your point? were talking personell here, you cannot not pay them, nor can you realistically appoint them vastly different tasks, so are you impliing they should lay off anyone who isnt currently working on the most important things? because they are going to eat into budged no matter what otherwise?
real talk here, thats just not how companies work, they probably already pulled anyone who’s capable of working on the biggest issues to exactly THESE issues.
anyone who isn’t need to do work they are capable of or laid off,
and laying them off, isn’t really on the table here having a team that is versed in the matter they are working with is obviously incredibly valuable.

I agree, and I feel like the P Sword might have been hit a bit too hard but I feel Flamer is still in a good place with a good roll. Just not super amazing anymore.
I feel the same…
The flamer is still really powerful.
The nerf for PS is really strong.
Maybe reducing to 2 swings (even missed) would have been enough.
But tbh, the weapon can be used in the game without problem.
Are you really arguing with me about how companies function? Based on your notes it just seems like you’re arguing just to argue without truly understanding how it works, so I’m not going to belabor it.
My issue is with the nerfing and the obnoxiously loud minority that will do anything to argue about it over the internet. It’s a game for everyone, not just you.
pool your entire budged into arguing with me and you might stand a chance
So after at least SOME of the dust settled, it turns out flamer is still great on damnation. Go figure.

Well, I immediately see two issues with that:
First, maybe try a harder difficulty? You’re likely playing it on too low difficulty if you’re quite literally running out of enemies.
Second, if everyone else is killing things before you can, maybe take a step back and figure out why this is the case.
There isn’t a higher difficulty for me to play since they took hi intensity damnation shocktroop gauntlet away. I did. The reason that was the case was because the flamer was and really still is able to quickly and efficiently kill entire hordes of whatever it touches with very little player effort beyond good positioning and not standing on the open. I was never in the hard flamer nerf camp in the first place but I’m not going to pretend it was without its drawbacks to the other players who weren’t using it. So, as a zealot, lets say you bring a melee weapon and want to hit things with it. But the room is empty because flamer man did his flamer thing. This wasn’t uncommon, and when the flamer was more popular you might have 2+ flamer zealots or 1 flamer zealot and a purgatus psyker and there wasn’t much to do for whole stretches of gameplay.
I COULD shoot them with my shotgun, but why? I’m just wasting ammo at that point.
People who are going to continue playing Darktide should just keep in mind, I guess, that any one patch can turn your hard-earned weapons that you wasted hundreds of hours searching for into a brick.
Luckily this isn’t a problem in Vermintide 2.
Usable is different to fun or feels good to use. The way they implemented power up specials on weapons makes it an actual chore to activate on almost every attack. It breaks the flow either with an animation lock or other penalties like lowered movement speed.
Luckily neither flamer nor power sword are even close to bricked. Power cycler is actually even more important now so if you grinded hard for it congrats you still very definitely have the best setup for power sword.

People who are going to continue playing Darktide should just keep in mind, I guess, that any one patch can turn your hard-earned weapons that you wasted hundreds of hours searching for into a brick
Yet another reason that the crafting system is completely bunk.
What about those of use that had a workable weapon (BM, Slaughterer) but because of the nerf they changed the logic of how charged attacks work and now the blessing interacts differently with it? I’m not against nerfing or whatever, but it’s hilariously tone deaf on how they nerf things especially with the white squiggoth in the room with the itemisation.
Yes I saw and responded to your BM point the last time you brought it up. That one is maybe a bit unfortunate but BM still ain’t bad. That combo makes uncharged power sword a very legit horde clearer. Your weapon definitely isn’t bricked or close.
It still feels noticeably worse to use pre nerf. Activating the charge every or every other attack breaks up the melee significantly. The visual and audio feedback of uncharged attack feels like I’m hitting things with a bat than a sword. The entire feel of the weapon has changed.
Sure, the flamer and PS was probably due a nerf of some kind, my gripe with it was that it was done, especially to the PS, poorly.
Eh it never felt bad to me unpowered honestly, I frequently used it that way for hordes just for lols but sure, I guess the feel has indeed changed, though I don’t think standardising the number of charged hits was necessarily a bad thing.
I think it’s mainly in how activations were designed. If the special attack for a bunch of them was the activation attack, rather than a flow breaking, animation locking, movement speed reducing activation, it probably wouldn’t feel as bad.