P Sword and Flamer nerfs were justified

Finally an argument I can understand.

Better teammates (either by skill, or artificially by stronger weapons) means you will not be the best performer in a game. And, to you, that is not fun.

Based on that, I understand your approval of the nerf.

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It isn’t a problem per se. It is a problem from the perspective of gameplay depth and balance. The melee combat is basically Vermintide 2 LITE and is supposed to be designed around slightly more than just pure DPS and triggering a horizontal special attack. It looks like Fatshark remembers that part.

I get that, I’m just very frustrated that when finally some nerfs which I think were personally very justified come out, the first thing I see are a bunch of people raging about it in the comments of the forum post doesn’t make me inclined to be nice.

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That is what I said to other people in this thread if you had read it…

Sorry, my bad. I must have missed it.

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It’s fine, and like I said the nerfs aren’t perfect and need more fine tuning especially for the Power Sword. Just annoying to see people having these knee jerk reactions to something when it hasn’t even been out for a day.

@Ralendil

Let me say at the outset that though I disagree with most of your positions on the matter, that I respect your clear manner of composing an argument and greatly appreciate that you do so respectfully and without being rude. I’ve seen a lot of your posts and can’t think of any occasions where you devolve into throwing insults and namecalling. Bravo. Sincerely.

That said, the primary bone of contention I have with your argument and position is that it calls for your preferred changes to be foisted onto everyone. Whether it’s wanted or not.

Speaking for myself, this stance and approach is too exclusionary for me to be comfortable with under any circumstances or in any direction. It’s a cliché to say “nobody is making you choose Weapon X” but you can’t deny it’s a point with some merit to it. If seeing others using “Weapon X” is so unpalatable to you then I personally think it’s more reasonable to simply try again with a different lobby and different group of people, or else just sigh and try to ignore the other players (we’re adults; we encounter such situations every day after all). The important thing is that you have a choice in how to proceed in the matter. By contrast, advocating for nerfs such as the ones we’ve received today, denies those of us on the other side any choice in the matter, and instead simply imposes your preference upon us. With no recourse. No alternative but to play by your rules. As a litmus test: how do you think that you would you feel in our position?

To be clear: I don’t expect to change any opinions in saying so, but I’m trying to articulate why this is such a gut punch to some of us, and hopefully I’ve done so respectfully.

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@dragomusic I appreciate you saying so.

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I don’t have much stake in this since those are 2 classes I don’t really play, but when I did, I honestly agree. Both were too good. If you buff everything to match that, then the game is too easy and would need a difficulty rework.

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They were broken and needed adjustment.

HOWEVER

It’s exceedingly awful to invest a ton of resources and time hunting the perfect drop just to have the devs decide to screw it over.

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I agree, and I feel like the P Sword might have been hit a bit too hard but I feel Flamer is still in a good place with a good roll. Just not super amazing anymore.

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Agree 100%, the nerfs were needed imo. Good on FS for ripping the band-aid off now, it was only going to be more painful the longer this went on :+1:

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This is more of a reflection on you than the weapons. “These guys have weapons that kill EVERYTHING before I get there!”

Well, I immediately see two issues with that:

First, maybe try a harder difficulty? You’re likely playing it on too low difficulty if you’re quite literally running out of enemies.

Second, if everyone else is killing things before you can, maybe take a step back and figure out why this is the case.

The Veteran literally has no melee talents, so they have to rely on their melee weapon and their team when overwhelmed. Well, since most people have made it clear on the forums that they’d rather troll veterans than help them, it leaves it up to the melee weapon. So, they get a melee weapon that can get them out of tight spots in short bursts. But no, that is also “too powerful to be on the same team with because I can’t green-circle-hunt.”

What? What are you all even talking about? This game has a dwindling player base, and you toxic dinguses are making it a mission to play the game YOU want it to specifically be as opposed to, you know, a public game that everyone can play.

This game has enough systemic problems without you all lambasting other people for having the ability to play the game the way that they want to play. So now, devs are moving decimal points on swords as opposed to fixing negative feedback-loop crafting, poor stability, bloated and unnecessarily convoluted economy, overwhelming RNG, a useless hub, and so many more things.

Thanks guys. Really helping out here.

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why don’t you call out impolite behavior of people who share your views?

@cedric.d.schmidtke In truth? Because I haven’t seen any. That’s not to say that they don’t exist; in fact, I’m sure there’s plenty of them. It’s just I don’t spend a lot of times in forums, and you quoted something I said, so I saw it. I’d be willing to call some out though if I saw it. Even if for no other reason than to demonstrate I keep my word.

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This is such a nonsense idk…

Skill is something completely different than knowing that Zealot will clear the whole room solo with its flamer, no matter which person is sitting behind the screen.
Also skill won´t suddenly clear a whole room in seconds since it doesnt bring stats to the table. All it does is to keep you alive where others will die and that those players let every class / weapon shine in some way based on their game-knowledge and decision-making.

So far it´s just something different if a player is skilled and just do their job or if you watch a weapon doing everyones job, which lasts in pretty much “no gameplay for you”… and this lasts in “no fun for you” since the game doesn´t offer anything else. It has nothing to do with being “not the best performer”… maybe in some cases, but definately not in general.

discussion about nerfing PS, flamer and bolter existed before crafting was a thing(pretty much since the game released actually), so i don’t get how this is supposed to be a new development?

also to think that balance changes majorly impede other aspects is just not correct,
dev time is a Ressource but not every dev has equal skills, and is equally kompetent at every task,
you can’t put an animator, into the team that deals with stability, and expect meaningful results.

Who said it was a new development? I said this is not a priority, and frankly ridiculous considering the other issues. And considering crafting didn’t actually launch with the game, and when it did no one likes it, does that therefore mean that my post is invalid?

This is literally everyone’s argument here that is saying the nerfs were justified. Literally this

I don’t understand the relevance of this statement. Are you trying to say that an animator can’t help with stability? Sure, that may be true, but resources = budget. Budget must be dedicated to things that are priorities to ensure continued use of product or service. In this case, budget was dedicated to something that people are complaining about (in my opinion completely unecessarily), and not the other glaring problems with the game.

Yes, I understand.

So the game is not fun for you because someone else kills all the enemies. I get it now.

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If you want to boil it down to a blatant sentence like this? Otherwise stop trolling.

And please don’t tell me that you’ve fun in a game that only shines with the gameplay itself, when you just can’t play the game as intended, because someone else killed everything within 3s.

There is a reason why more and more poeple don’t want to deal with low int aswell… it’s just a walking simulator with a handful of enemies here and there.