Mechanicus tech priest idea
First thing THIS IS FOR FUN AND I DID NOT THINK OF HOW IT WILL WORK LORE WISE, I like the idea of being able to play as a tech priest or something of the sort so I made this
Won’t be providing percentages or damage numbers since those can be added and adjusted later
Leave a reply or an addition to this with your ideas!
Abilities:
Equip two weapons but you can’t use your special abilities with them (aiming or charging):
less spread with a ranged weapon while active.
lasts longer but has less damage.
ability to equip a third weapon (ranged or melee) that WILL be used when activating this ability.
A shield generator that blocks incoming ranged damage but melee can still come through:
Less Duration but allows the ability to deal X damage to enemies that enter the barrier.
Less Duration but will be attached to this operative and move with it.
longer duration but less radius of barrier.
A servo skull that shoots enemies and has X shots or lasts X seconds (whichever comes first):
equips a long-range weapon that has fewer shots but deals higher damage and focuses in the order bosses > elites/specialists > unarmored/infested (sniper).
equips a short-range weapon that has more shots and deals less damage and focuses in the order unarmored/infested > elites/specialists > bosses (SMG).
equips a short-range weapon that attacks enemies in very close range to this operative, simply attacks the closest enemy (shotgun).
Grenades:
The plasma that does large but small radius aoe damage and ignores armor but does not stun/stagger
Electric that has X bolts of electricity that shoots out of the grenade and goes through X enemies does huge amounts of stun/stagger
Radiation grenade that has large longer lasting AOE that does small amounts of damage over X seconds while enemies are in the radius
Aura:
Increased damage for ranged weapons
ability cooldown by X% when killing elites and specialists while in the radius
makes other operatives’ aura radiuses bigger when in range of this aura
Keystone:
Take X% less damage for how much percentage of toughness you have (damage reduction diminishing when toughness drains but regaining when toughness recharges)
parrying grants an X% increase in crit chance for X seconds
headshots grant an X% increase in fire rate for X seconds
Passives:
Give me ideas
Special Weapons:
Ranged:
Arc weapons [arc pistol, arc rifle, galvanic rifle] that fire electricity that arcs between enemies (focuses on specialists and elites) but limited range on arcing
Phosphor weapons [phosphor pistol, phosphor blast carbine] light a single target on fire for a medium duration (longer than the shotguns fire)
Radiation weapons [rad gun, rad cannon] fire bullets that deal small amounts of damage to enemies near the path of the bullet and less damage for the main projectile
Melee:
Arc mace can be charged for a short duration to deal more damage
Transonic blade charge to go through armor
Servo arm attacks faster and shows it swinging from right/left side of screen instead of use of hands
I appreciate you taking a look at this post!