Operative Idea [ Tech Priest ]

Mechanicus tech priest idea

First thing THIS IS FOR FUN AND I DID NOT THINK OF HOW IT WILL WORK LORE WISE, I like the idea of being able to play as a tech priest or something of the sort so I made this

Won’t be providing percentages or damage numbers since those can be added and adjusted later

Leave a reply or an addition to this with your ideas!

Abilities:

Equip two weapons but you can’t use your special abilities with them (aiming or charging):

less spread with a ranged weapon while active.
lasts longer but has less damage.
ability to equip a third weapon (ranged or melee) that WILL be used when activating this ability.

A shield generator that blocks incoming ranged damage but melee can still come through:

Less Duration but allows the ability to deal X damage to enemies that enter the barrier.
Less Duration but will be attached to this operative and move with it.
longer duration but less radius of barrier.

A servo skull that shoots enemies and has X shots or lasts X seconds (whichever comes first):

equips a long-range weapon that has fewer shots but deals higher damage and focuses in the order bosses > elites/specialists > unarmored/infested (sniper).
equips a short-range weapon that has more shots and deals less damage and focuses in the order unarmored/infested > elites/specialists > bosses (SMG).
equips a short-range weapon that attacks enemies in very close range to this operative, simply attacks the closest enemy (shotgun).

Grenades:

The plasma that does large but small radius aoe damage and ignores armor but does not stun/stagger

Electric that has X bolts of electricity that shoots out of the grenade and goes through X enemies does huge amounts of stun/stagger

Radiation grenade that has large longer lasting AOE that does small amounts of damage over X seconds while enemies are in the radius

Aura:

Increased damage for ranged weapons

ability cooldown by X% when killing elites and specialists while in the radius

makes other operatives’ aura radiuses bigger when in range of this aura

Keystone:

Take X% less damage for how much percentage of toughness you have (damage reduction diminishing when toughness drains but regaining when toughness recharges)

parrying grants an X% increase in crit chance for X seconds

headshots grant an X% increase in fire rate for X seconds

Passives:
Give me ideas

Special Weapons:

Ranged:

Arc weapons [arc pistol, arc rifle, galvanic rifle] that fire electricity that arcs between enemies (focuses on specialists and elites) but limited range on arcing

Phosphor weapons [phosphor pistol, phosphor blast carbine] light a single target on fire for a medium duration (longer than the shotguns fire)

Radiation weapons [rad gun, rad cannon] fire bullets that deal small amounts of damage to enemies near the path of the bullet and less damage for the main projectile

Melee:

Arc mace can be charged for a short duration to deal more damage

Transonic blade charge to go through armor

Servo arm attacks faster and shows it swinging from right/left side of screen instead of use of hands

I appreciate you taking a look at this post!

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I also made a thread theorycrafting a Cult Mechanicus class! Check it out!

I hadn’t thought about keystones, so I’ll share some keystone ideas as well:

Keystone 1: Optimized Circuits: Provides a small bonus to all stats. Add-on nodes either increase the stat bonuses or applies bonuses to teammates in coherency.

Keystone 2: Neurological Override: Enemies you tag become mind controlled for 15 seconds, and start infighting. Mind controlled enemies take less damage from you and your allies, gain a green tag outline instead of red, and receive a large damage and speed boost. You cannot tag a new enemy if you have one already mind controlled. 45 second cooldown. Add-ons allow mind control to last 10 seconds longer or spread to enemies near the tagged target at the cost of 15 seconds of additional cooldown.

Keystone 3: Ablative Armor: Start each mission with 3 stacks of Ablative Armor, which nullify health damage taken and are then all consumed. You have a 10% chance to gain a stack of Ablative Armor on Elite kill. Max stacks 3, effect only triggers when you have 3 stacks. Add-ons increase chance to gain stack on elite kill, or allow gained stacks to be transferred to a random teammate in Coherency if you are already at maximum.

I still would prefer them to simply do paired weapons like they’ve done them in VT2 (Melee: Salt’s Axe & Falchion and Twin Hammer, Bardin’s Twin Hammer and Twin Axe, Kruber’s Sword & Maul, Kerillian’s Twin Sword, Sword & Dagger; Ranged: Saltz’s BoP; Bardin’s Firedrake Pistols)

For melee weapons it’s mainly because it either would necessitate as much work anyway or look like sh!t due to weapons not making sense by clipping into each other all the time.

Kind of what Psyker shield already does no ?

As for the Servo Skull, I think it would be better to put it in the Blitz slot, and have a Servitor pet as the ability summon

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I agree with the VT2 weapons, its more I’m thinking of like the Mechanicus game where they can equip more then one of the weapon types but you are 100% right.

For the shield, that is very much something I was thinking when i was writing it but just wasn’t sure how else to make a defensive type skill that wasn’t just like a small buff or something.

I would love a servitor pet as an alternative instead of the servo skull, I was more thinking since they have the model for a skull already and since it would fly/float it might be easier to program any pathing that needed to be done.

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Your post is great and i love the ideas in it, like the well oiled aura for the attack speed!

The keystones are awesome and would make a good change to what i had in mind.

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I’ll throw my lot in with calls for a mechanicus character. Dunno about a priest, maybe a tech thrall instead or a disgraced skitarii/technomat.

I’d love to see a macrostubber, stub carbine, maybe galvanic weapons, and taser goads too.

Could also see some abilities that focus on awakening the machine spirits of all allies in coherency, granting damage, crit, fire rate, or something to that effect. Some kind of leeching ability would also be really cool, like drawing the motive force out of enemies to charge yourself up with a buff that wears off over time.

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