Responding here to avoid derailing the other thread further^^
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Issue is just that with a ranged weapon that has very low ammo on a melee career you generally want to keep it for specials, and in moonbow´s case you wont clear out any significant amount of enemies with …is it two fully charged shots you get with those nerfs? Unless enemies are hyperstacked in one or two spots.
Using carelessly then going into melee with another group and not having ammo for specials is a big no-no in my books, even more so with a longer downtime. Heck, the reason i got really into longbow waystalker was because too many of my teams were too prone to dying to dying to specials going free.
Having it become a built in feature even if more limited is still better than what we got now in live or in the mod.
Oh indeed, she did and does work without it, problem is, half her kit is kinda effectively disabled and despite being called an assassin she plays exactly the same as waystalker or handmaiden in melee except very short and not too frequent ability procs.
The modded cloak of mist leads into a build that is kind of just a somewhat safer but less powerful Witch Hunter Captain.
As for cloak of pain generally, the only good uses of it is killing chaos warriors or something like a packmaster in a horde but, it´s not a cool or amazing ability by any means. There are dang weapons that do that with no problem or cooldowns, this is something i think someone at Fatshark probably thought about too which is what spawned cloak of mist+vanish schtick…which is quite unfortunate as she´d be better off with a proper rework instead.
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So well to be clear, while the invis build is something i consider bad for the game it is however also the only build that actually enables her full kit to be off use. Only way to solve that is a rework where she drops all or nearly all these backstabbing gimmicks for something that works more upfront.
Like a counter style of some kind, suggestions and idea´s are up for debate.