Only being able to reroll ONE perk on an item is asinine. You need to change this NOW

Thanks, for that.

When I first read about it, I hoped for a system like in Fallout 4 (regardless what FS had told us exactly at this point), at least something like in

  • World War Z (where one “unlocks” variants with other attachments)
  • Far Cry (were one could add upgrades/ attachments to specific slots)
  • Resident Evil 4 (weapon stat upgrades and some attachments)
  • Deep Rock Galactic (stat upgrades and other modules/ attachments)

An example from Fallout, how I expected the direction we will see crafting:

Of course, referring to my list, I rather expected a “swap” or “variants” feature, but, Omnissiah be praised, it was quite the let down as I saw the “Shrine of the Omnissiah”.

Now thinking about it:
The variants we have are rather misleading and bloating up the store. Especially if we get more weapons down the line.
Disregarding the different optic for now, if one looks e.g. at the Ogryn “Ripper” one gets:

  • Faster/ slower burst
  • different shot patterns
  • “More accurate” shots, but no full auto when braced

So, wouldn’t it make sense, stay with me, if the Mk XX variants would be reworked and become an upgrade/sidegrade at the Shrine? So if one wants this pattern or that (of course with some stats/details to compare it) one could order the work done via Hadron.
Especially because the variants EXIST it would be no tech heresy, against the lore or additional workload or the like.

It would freeing up slots in the shop for more stuff to buy overall and making “adding weapons” in the future more easy/ streamlined without cluttering the inventory/ shop.

Now the fun part:
The different “skins” would be free to be added to any “variant”. So if one would want a “Dreg”-looking Ripper one could without sacrificing the gameplay.

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