Disclaimer:
This is not about the ogryn being unplayable or weak now.
This is about the removal of what i think was the most interesting and synergistic build that darktide had.
The ogryn still deals damage, but a bunch of synergies got removed and the ogryn can no longer be used as a team supporting debuffer.
Stacks from blessings like these used to be applied by direct hits as well as bleeds.
Since the recent update, they only get applied by direct hits.
This is a massive nerf for melee ogryn who use bleeds.
Especially for enjoyers of Shovels, Bully Clubs and the Shield.
Previously, you could charge through a few enemies and debuff them (brittleness and increased damage taken) via bleeds from the charge.
Then you and your teammates could run in and smash the heretics while they were down.
This no longer works. Your charge now only knocks enemies to the floor and applies a few bleed stacks that deal near zero damage. Any interactions with these blessings have been eliminated.
Same thing with bleeds from heavy attacks. You could previously smack an enemy in the head with a heavy attack (causing a brief and weak stagger) in order to apply a bunch of debuffs.
Or you could slap a horde with a heavy sweep and the enemies would take increased damage because they got debuffed by the bleed.
It no longer works.
Since the class rework
- bleed damage got nerfed
- the number of bleed stacks from the charge as well as from heavy attacks was nerfed
- stagger from ogryn melees (and their specials) got nerfed (or enemies gained stagger resistance; same result) to a degree, that multiple stagger thresholds can no longer be reached
- Skullcrusher got nerfed: it used to last for 5 seconds after last application, but now instantly wears off as soon as the enemy is no longer staggered, which makes it useless against larger enemies (you can not usually keep them staggered for long), which are the only ones where it had any real use in the first place
- the amount of rending from the Dominate talent got nerfed (twice; second time with the recent update)
- bleeds no longer apply debuffs from the blessings of the melee weapon in your hand
Not only did the last update remove a great synergy and team support function, but it also turned Skullcrusher (a previously useful blessing) into utter trash.
The bleed from the charge is now almost pointless, too. Knocked down enemies no longer get softened up by the melee weapon blessings mentioned above.
The damage from the nerfed number of bleed stacks is negligible now.
Because the charge tends to spread enemies around, it is not really possible to make any use of the bleed stacks, by applying more with heavy attacks either (at least not on more than 1-2 enemies).
As it is now, Skullcrusher requires you to:
- hit an enemy at least once for initial stagger
- hit them again (without the enemy leaving the staggered state) to apply a few stacks (amount depends on blessing tier)
- hit them again (still without the enemy leaving the staggered state) to gain any benefit at all from the blessing (and apply additional stacks)
- hit them again (third attack, that has to happen while the enemy continuously stays stagger locked) to gain maximum effect from the blessing (if it is T4, otherwise it takes at least 1 additional hit)
Skullcrusher used to apply stacks to staggered enemies via bleed ticks and the debuff would simply last for 5 seconds after it was last applied, instead of instantly wearing off, the moment the enemy is no longer staggered.
The debuff capped at 40% instead of 80%, but it would actually take effect (which it no longer really does, due to how limited it is).
If you charged through a group of enemies, the bleeds would stack up the debuff while they were lying on the floor, and then last for a few more seconds.
Initially, you had 5 seconds after they got up, where they were still affected by the 40% damage debuff.
After the nerf to skullcrusher, the enemies instantly lost the debuff as soon as they got up.
At least, the blessing could still be used in combination with the guaranteed knockdown from the charge, and the bleed stacking it up while the enemies were on the floor. Although the time you had, to make use of the debuff, was reduced to the time it took for the enemies to get up.
Now, absolutely no debuffs are applied to the enemies at all