Issue Description:
When using the Grenade Gauntlet for the Ogryn, the splash damage doesn’t apply properly.
Only direct hits deal the full damage, all other targets within the explosion take 90%-95% despite distance or if they are within the Epicenter range.
Resulting in either dealing 450+ damage or 40 damage.
Steps to Reproduce:
- Play Ogryn (Skullbreaker)
- Equip the Grenade Gauntlet.
Platform:
Steam
Player ID:
BigDickMcCree
Approx. Time of Issue & Timezone:
Can be done at any time.
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
As you can see in the video, the Rumbler is working as intended, but not the Grenade Gauntlet.
Got back from the devs that this is actually all working as intended. This weapon is meant to be more focused on Single Target Damage, which is why it has very aggressive damage drop off. The AoE blast is more meant towards staggering and pushing around enemies around the target.
That said, the stat ‘blast damage’ should probably be renamed to just ‘ranged damage’, to make it less misleading.
3 Likes
Thanks for feedback.
I would suggest the following changes:
- Remove epicenter radius from the blast radius description, total radius only matter and epicenter radius implies that near hits can still deal the damage and have the subtext; “Messure stagger radius of enemies not hit by the direct hit”.
- Change Blast Damage to “Direct Blast Damage” with the added subtext; “Messure of the explosion Damage inflicted on a direct hit”.
- Change the weapon discribtion from “A heavy grenade launcher beloved if Bullgryn units, grenadier gauntlets are strapped to their user’s arm simply prevent the slow-witted Ogryn from losing them…” to something better that convey the use of the weapon. Could have a line like “Offer little colleteral damage, but foes are left shell-shocked…” to better convey it is a riot tool and its function.
3 Likes