OE nerfs when?

Trollhammer that doesn’t inflict FF for some reason, and unlimited on demand bombs goes a long way.

You should try out other careers in Cata and see the difference between OE’s ability to trivialize all boss and patrols is on another level.

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Not a question of strength but of how forgiving it is.

Cute insinuation but I know very well how effective the careers are compared to how good OE is. There are plenty of things that take out bosses and patrols easily but I guess the main difference is that OE is the easiest to pull of?

Again, if OE didn’t have trollhammer, this wouldn’t be an issue, right? The FF thing is nice to have for sure but even if it didn’t exist, you’d still do it the same but now you’d tell the rest of the team to stand back or let them have it. You’d never not bring the trollhammer because it deals FF, that’s just not a thing.

More bombs is strong, it absolutely is but you couldn’t trivialize bosses with them. Patroles maybe. Plenty of things that do that too but yeah, having a bomb 100% of the time you find a patrol is good.

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Main difference is how ez he can do it solo before your allies even can do something. I feel very bad when Shade uses her ult for shimmer strike and i delete SV patrol before she even able to hit them. Same thing with a monk pack, maulers, berzerkers.
Bosses are super ez, becouse they are in constant stagger between bombs and torpedos. And you have other 3 players who will have some CC too. And boss just cant do thing, becouse he is staggered all the time. And minugun boss damage is insane. Dont fogter that troll hammer apply shrapnel too.
Or you can throw them from the cliff ezpz

Hopefully as soon as possible. I am tired of this OP engineer stuff and the culture just being against anything which targets own interests no matter how good the arguments are and how good it would be for the entire game. The OE really hurts the game.

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I would say the higher the difficulty turns the better OE is.

I have played those a lot and even those are trivalized by OEs :wink: Even duo with bots on more specials + vanguard deed on enchanters lair he was carrying me.

I know i have posted this on another topic already, but just wanted to show that this OE doesnt drop at high difficulties…

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Okay, i belive you. but atleast he becomes less opressive. Atleast your team have things to do.

It is like old Pyro with Beam who was able to clear Champion map without allowing her teammates to kill a single rat. And people was trying to defend it btw. Ecaxt same arguments like “git gud” “most pyro in my team are bad”
On legend atleast there was more staff to kill for your teamates.

I implemented a link so you can see by yourself.
Tthe OE is mate mate, and we did this as duo with more specials + vanguard deed on cata difficulty.

OMG good gameplay video without super low graphic settings, and fishe eye 190 FOV.
THANK YOU!!!

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No because the issue largely doesnt exist without the kit. 99% of players cant consistently headshot enough to make ammo last with trollhamer IB, they can however make the ammo last with ammo + bombs on OE. And they dont get any real downsides for semi bad aim with no FF.

That 1% of IB players is not a good benchmark.

Trollhammer OE starts with 3 bombs in inventory and …was it 11 shots? 14 bombs more or less and 3 of those passively regenerate without any pickups or need to headshot.

You recognize that bombs in every encounter is powerful but you dont see how having this many is kinda crazy? Especially with no FF? Because Trollhamer shots are basically explosive bombs. And while they dont trigger his “both explosion types apply” they are still very powerful.

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Trollhammer on IB is not a problem. Becouse it is the only ranged weapon. And you have tons of targets to deal with. With such low ammo you are almost useless against specials.
OE has no such problem:
Minigun for every special and no armor
Trollhammer and bombs for armor
When i play him i very rarely use Trollhammer or bomb on anything exept boss, patrol or mass armored elites and specials between them.
He is only one who can ezpz kill everything from the range. You dont even need to aim heads like Huntsman or BH.
And his ranged DPS is just absurd. He has more unarmoured DPS then grudgeraker RV with ult and potion.
And he has more armor and boss DPS then manbow Kruber on ult who always headshots.
And he has both armored and unarmored DPS in the same time

“But it is ultimate” you might say.
His ultimate is pretty much endless if you use critical overcharge. Wich you can do, becouse thp gen is soo good.

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No bomb talents, no troll hammer. Masterwork pistol\Coghammer

He is just… good. Tanky with good melee power and range DPS

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While I’m inclined to agree that the OE is OP and can ruin the fun for the other 3 players, I’m also sick and tired of the bullshít the game is pulling all the time on cata and sometimes even on legend especially on Chaos Wastes and OE is the perfect countermeasure. When the game sees fit to spawn a horde that has as many elites in it as a patrol while you are fighting a monster, also spawn 2 hookrats and an assassin that make no sound, because why not, while the blightstormer is casting from the other end of the map from behind a wall, also let’s non-stop spawn skavenslaves behind people’s back out of thin air already mid-attack in the moment they pop into existence. Oh, let’s add Belakor cαncer skulls because it’s the weekly and the mouthbreathers at Fartshart still don’t realise that a curse that non-stop harrasses you with a hazard that can stun you for 5 seconds or more while you can die in 2 hits is a no-no.

And then OE goes like haha trollpedo and bomb spam go boom, fk your bullshít, sanity saved, humanity restored, and the jank is reduced to bearable levels through sheer firepower.

Fix the difficulty spikes that go way beyond the reasonable and the expected to insta-wipe 99% of the teams, fix the janky spawns and other BS that is pretty much just the game blatantly cheating against the players, remove cαncerous garbage like the Belakor skulls from the game, then we can talk about nerfing anything in the player’s arsenal, OE included.

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You already have all tools to deal with everything of this even without OE.
By relying on his “press X to win” buttons you will never learn how to do it without it. It is a skill trap

Just go on cata twitch and you will see how people can deal with situations that you cant even imagine as possible to win like 2 bosses+horde+special +CW spawn. And after many attempts you will become one of them.

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To be fair, i have played for a long time and i still cant deal with silent packmasters/assassins that ride hordes, especially banner/armor goat hordes. I cant see them and with no warning i dont have the reflexes to avoid them : (

Or when you got a horde with elites in it and the game just spawns 5 assassins and a few packmasters in a row because you kill them quickly enough. Sometimes it really doesnt feel like so much about skill as the game AI director going bonkers.

So i can see why having a powerful method of throwing the waves back feels like a balm.

But, the method should in my opinion, not be something that is pretty much spammable. WP is closer to what i feel is ideal though he´s…well bugged or quite overtuned with that one fury gen talent.

But you are not true soloing. You have teammates. Thats a reason why +20% health and Barskin is a musthave on cata. Sometimes you will be in a such situations. And you need your teammates to help you.
As i said twith is pretty much all about this. You fighting Boss and Horde - here you go - 6 assasins will spawn in one moment after 15 seconds.

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Barkskin mathematically has a rather low value for classes that are squishy to start with. For instance, getting pinned by an assassin into CW upswing or overhead on WS is a oneshot and nearly all your down HP no matter what. A second nearby enemy doing anything but the lowest amounts of damage means just dying.

The one time barkskin helps for a squishy is if you are dealing with unavoidable but otherwise low damage, their inherent lack of bulk is simply too little for barkskin to do much with.

That means for special modes where you get specials spawning by the tonne like gas,fire,gattlings or even stormers that manage to land stuff on you, sure, Barkskin will help.

But its still not gona do much for one in the face of disablers into elites, not for the skinny elf anyhow.

yeah imo Barkskin is only for gas, ratling and flamethrower. So usually i would go for boon of shallya.

Exact opposite. It is a defference for your team between “we can react” and “we cant react”.
If i see a player on cata who get pounced by assasin and explode in 0.5 seconds and then get downed and expolde in 1 second with no chance to save him, i know that it is NB or BOS

Did you even bother to read what i wrote? Or do you not know the damage values on the specified attacks in the above case?

The CW uppercut hits twice and does about 150 damage (or more?) in total if memory serves,an overhead does flat 150, then you got the the 30 that the assassin pounce does.

Thats a minimum of 120 damage post mitigation. Which is enough to drop any squishy career instantly unless they got external help/buffs. What value did barkskin provide? Twice so if not actually full health to start with?

Similarly, if one gets knocked down infront of multiple enemies,even just some 3 stormvermin, Barkskin will not, 99% of the time, add any particular value. Because it works of what is already there. And the elf is paper. Needs to work on that whole wood imitation thing. Or do as Bardin says and get some armor.

Of course i mean, if you get knocked down by a lone assassin or a few slaverats, or even just one elite, it´d help. But it specifically does not help at all if faced with a crowd that is actually attacking.

How Boon of Shalia can protect you against CW overhead?
CW uppercut doesnt do 150+ damage. It is 96. With Barskin you can survive assasin pounce+CW non overhead atack as 100 HP class.

Good player needs less then a second to react, aim and press a buttom to save you. And Barskin gives that time. Packmaster will proc Barskin from the start despite doing only 2 damage per second.
And Barskin works when you are downed with double HP.

Boon is doing almost nothing for most 100 HP carrers becose it is very ez to keep your THP at full all the time.
Barskin helps you against every special in the game, becouse they all are doing constant damage and not a burst.

May be not understanding this is one the reason why you think cata is unfair and you need all this “press X to win” buttons?