Oblivious players carrying Medkits or Ammo Packs

With players opening boxes and spamming to grab stuff there are many times when you have a team mate that has absolutely 0 idea that they are carrying pickups.

Could you perhaps make a change so that Meds and ammo packs are NEVER in boxes or are in special boxes?
Why?: To make the players who struggle with their awareness have a chance to breathe and notice what they are doing. Making it more obvious that they are picking up something.

Also, having a soundque for picking up a medkit or ammo pack would help.

And finally, when a player calls for ammo or meds, have players carrying it have a UI indication and/or sound (with cooldown).

With penances for placing ammo and meds, it would also be an idea to auto-drop the pickups when you enter the area near mission end.
This to make it exceedingly clear that there is no point in holding on to them AND to make players aware that they were holding them.

Another option would be to enable players to simply grab ammo (once) or heal 25% of a medkit (once) by clicking on a player.
* This would have to be something that is easy enough yet not something that is triggered accidentally in close quarters.

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also really bugs me when people drop the ammo in the worst possible position. just do it after the drop my god we could have it for the whole event

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Yeah. It is a common thing too. Usually inside the elevator/choke right before the start of a new area with a medstation + boxes and then the door closes behind you so you can’t go back for it. So you pick up 10% ammo to top off and then end up with too little ammo any way.

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Great idea!

It is weird how the obsessive players who vacuum clean items in the map are also oblivious when to drop the (med-ammo)kit they are holding.

Adding onto this point when a player drops a (med-ammo) kit, a ping should appear. I typically have to ping 2 times on the crate so my Ogryn says Ammo! a few times before people register “oh I’m low on ammo and Ogryn is helping”

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Only the “never in boxes” part. We already have players constantly walking right by boxes in their immediate path, so a new box type isn’t likely to help, if they are even capable of learning the different loot pool for the new box, imo.

We also already have the placement outside boxes for ammo crates, and I tend to have less trouble convincing players to pick those up for some reason.
Do packs spawn outside boxes like that? I honestly can’t remember like with ammo.

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And one of the players is still out of ammo bruh

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In the Mortis Trials this week this has happened very frequently, I had to message “please drop packs and crates please” every matchmaking random pub game. It has been very annoying because I always drop the ammo crates or medipacks either in the zone they were distributed or at the primary location everyone starts to fight. The worst is the medipacks bc there are players withholding it and not dropping it. There are players unaware of how to optimize the mechanics in Darktide, and it’s a pro and con of communication to get people to cooperate.

even worse than that is when people double tap said ammo packs

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Facts, any form of new item ends up abused or neglected

or give us a feature of taking stuff from other players if they’re holding it for x minutes.

kinda like a reverse stim inject, you eject the medkit or ammo crate from the oblivious doofus by force.

and while you’re at it fatshark, give ogryn the ability to grab puny laggards by the neck and toss em into the airlock when within 10 meters :rofl:

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:nerd_face:

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sounds like “kick their stims out of their butts”

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God I love Golden Axe

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heh you recognize that old stuff in my pictures :smiling_face_with_sunglasses:

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If you can communicate with the player holding the ammo/meds and he/she is responding and helping, then sure. It can be worse.
Otherwise, no, double dipping is not worse.

Both are issues.

I simply would appreciate that there were more ways to handle the information and resources.

:upside_down_face:

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I think that at least for new players, a bad habbit might be averted by being clearer with the info that is made available.
While you might take for granted that there is no need for you to run for plasteel or diamantine, a new player might not know that these resources are shared. They might think they they need to pick up x amount individually.
They might also want to finish the “open boxes"-penance.

Not having visuals for the ammo “charges” available also contributes to the sence of urgency - better grab it now - thing.

With medstations it is pretty clear what it does. It is a large interactable that means you can heal 1-4 times.
The limitation is of course that the medstations aren’t very random. They are pretty much where they’re at and the random part is the amount of charges.

Since the base is there tho’, having “ammo stations” that work the same whay could work.
The negative being they would not be very flexible. There is less of a chance a team simply not finding the sneaky box/being lucky and finding a ammo/meds.

A middle ground would be to make a second kid of box that would only hold large pickups (medpack/ammo crate).
Lets say a higher, narrow box in another color. Signaling a player that hey - there might be a large pickup in this thing, or maybe even two of them in a variant of that type of box.

What we want is to go for the behavior.
Normal box = ammo, stims, resources.
Special box = big items that are for team use.

A new player using this will at least have less chance of missing what they are doing = becoming a tiny bit more aware.

I have made posts about ui icons and such needing furter diversification for clarity as well.

Small ammo, medium ammo - ammo crate, placed ammo crate (+some numbers for charges)
*other icons shown for clarity - keeping style with rarity/type.
*

*edit: not having ammo crates/ medpacks in boxes would be a “cheap” version of visually trying to get a player to see what they are picking up.

*edit 2: pinging, at least on xbox is also pretty bad. You need to be precise with either the icon or the actual item, otherwise you end up in between and you don’t ping anything. A larger overlapping ping-field would likely be preferable.
This likely adds to players not pinging as often, and along with lacking icon seperation, leading to less info = more felt urgency = picking up stuff without knowing.

I am too tired to compress all that down into a normal non-giant rant and I pray to the God Emperor to forgive me. Sorry guys xD

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Level 73 is probably their highest character.

Most of these problems are solved by making the mistake, finding out oh crap don’t drop ammo in elevators because there’s a med station right there with 4 large ammo bags, and then not doing it again.

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I don’t see how it solves anything. I was there multiple times, especially in my first months of play. It’s not the fact that you don’t notice you picked it up - you just completely forget about it in 5 minutes, being completely overwhelmed by intensity of fights and challenge of staying alive. It took some effort on my side to develop a habit of periodically checking what I’m carrying by pressing 3 button, or checking my hud. And I still sometimes forget, sometimes when other players start spamming the need healing or ammo messages I check what I have and find out they probably ask me to drop the box.

So if you want to make situation better, you need to make the fact player carries something valuable more obvious to them, first of all. No idea how, though

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Had an Ogryn in auric today grab most ammo pickups, put down all of the ammo packs and eat all of the charges, then spam the chat saying they’re out of ammo. I normally don’t play with randoms so I almost never see someone playing so selfishly, especially at level 600+ at which point I suspect it’d be intentional.


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