For a non-cosmetic penance or looking to pick up grims/scripts for Melks contracts of suffering…in reality if it’s as you describe it’s bad players doing bad things for selfish reasons.
There’s a couple possibilities, I can only give my personal experience.
If I would find an ammo/med crate while already carrying one and no one on my team had a free utility slot (carrying scrips/grims etc) then I’d throw down my ammo/med and pick up the new one. I’d fill up, alert the team and move on.
There is also the scenario where you’re already carrying something, find a new crate, and your entire team runs off miles ahead ignoring the ping. No one is going to come back to get the crate, so you just pick it up and throw it down for yourself. Why not, ya know?
Then as the people above me said, there’s just bad/selfish players. Possibly noobs who simply don’t know when to use them properly. If you don’t know where the medicae servitors are on each level, then you might throw down a med pack right before getting to one which seems like a waste but it really was just inexperience.
Im still inclined to be to cautious with how and when I put down supply packs, but ive seen enough missions were everyone wiped without using theirs or 3 medicae packs get thrown in the valkyrie because again the team was too reserved with them. So I tend not to accuse people of being stupid or selfish for actually putting one down if it means we hit the next encounter a bit better prepared.
Oh I understand putting a medpack close to a med station. Or putting 2 ammo boxes by mistake at the same time. Sh*t happens. If your partners are far I can also understand as long as you at least put a marker.
I did not think about the “discipline and teamwork” penance, but even then it looks… inefficient at best. Hadron will not be pleased.
Often i would throw down a pack if the team already carrying something and i dont have space too. Might as well not waste it and it tops us up.
I have seen a few player pass them completely when they could use them and that gets me more than an wasted one.
On a related topic, I’d like for people to kindly understand how the ammo boxes work (unless I myself am wrong), because there has been way too many times when an ammo box goes down during a holdout moment, and I don’t even get to use it, because someone noms two charges or maybe even more.
Afaik these things refill 100% of your ammo and we get 4 charges per drop. So, dear players, for the love of everything, shoot yourself out dry FIRST, and only then pick up ONE charge, instead of refilling every few mags ffs!
/rant
Ahaha, this exactly. I just finished a game where a player put his ammo box in a sas with all players in white.
I thought: weird, would have prefered to keep it for the event, but ok.
I unload my weapon mag on what comes after the sas, look down at my feet: ammo box gone. Just… How ?
Exactly this! This happened to me today as well. Guy put it down with us all white ammo, so I thought “huh, weird, I would’ve saved it”. So I unloaded all of my flamer ammo on a horde, without sparing anything, turned around and it was gone. Two of the players were psykers which means that one player used all four pickups after only firing a couple shots with his lasgun!
People do it for penance hunting an they feel its “wasted” if they dont drop it instead of swap it.
Also, players are selfish and do not care. I also posted about it being an adverse effect to medicades. (The value of the medkit isnt appreciated by players.)
@Fulnec If you want to see more insight to this trend
Btw, putting it down when everyone has something in his/her utility slot doesn’t bother me at all… It would indeed be a waste to leave it. But how hard can it be to put an “eye” marker when half the team has an empty bag ?
yup, when there is a voice line/tag and even typing chat to an extent, a player who is offering this as a good teammate shouldn’t wait for the person.
How so? I run shotgun vet/ripper ogryn/bolter preacher and it’s a huge help when someone offers the ammo crate, 90% of the time I have to ask for ammo and feel like an ass. Sure you may never get that perfect 4/4 refills but if your wondering when a good moment to drop it is, do it when someone asks for ammo. You may not like it but they will appreciate it and it may encourage them to higlight ammo for you, or work better as a team.
I would say that the amount of ammo packs/bags is more than enough for most missions (on any difficulty). the ammo crate is a luxury and if someone asks for ammo (good timing or not) being a good teammate and dropping it is what I would recommend. Too many times people hold the ammo crate until their empty or when they think the whole team needs it. this leads into a situation where they either never use it, or the team wipes/players die.
You’re assuming here that I’m a bad teammate and I won’t help people who ask for it.
Let me tell you, I’m a [redacted] god-tier teammate. I am constantly watching the HUD to see what my teammates need. If you need ammo, you don’t need to ask for it. You’re just going to be going about your thing and hear me ping the crate that I just dropped at your feet, and if you don’t respond I’ll tell you about it in chat. This is after I’ve been pinging every ammo box I see all game and using the voicelines to decide whether I take it or leave it for someone who needs it more.
It is exceptionally rare that anyone on my team runs out of ammo. When they do, I’ll drop the crate. But not before then.
Absolutely, but this is incredibly badly designed. The intuitive way to think about this is that you have a box of ammo with a certain amount of ammo in it. I would not blame a single player who does not know that this is not the mechanic. The way it should work is that it has a certain number of percentage points that you could take from it so that it would work regardless of what ammo capacity you have for your weapon.
This is a problem in runs. People not understanding the mechanic is not the problem, the design of the ammo boxes is.
As for why we drop boxes at bad times, it’s for the penance myself, and only when I don’t think this endangers the run (we’re playing on malice where boxes are not needed or when everyone else is already carrying something or too far away).
That’s a genius idea. Make ammo crates show a percentage left on them, and have people refill their ammo only by the % that is missing from their inventory. That would be infinitely better than the current system for everyone involved.
They should also display the % left on placed medipacks, but alas…