I actually wrote up some thoughts on this very issue. I think it’s true, to some extent. People want to win, because playing takes a lot of time, and losing is very punishing from a reward perspective.
It’s a complex topic, so I won’t derail.
This definitely isn’t true, and I don’t think anyone has ever said they don’t want to be challenged in this topic. People like challenge, but they like fair, consistent challenge. If you read the conversation above (and previous conversations about boss fights) you can see that consistency is a recurring theme.
If you don’t bring the right tools to the bossfight, it’s an incredible slog and extraordinarily challenging. If you bring the right tools to the fight, it’s almost trivial. I think people are still trying to work out why this is the case (I don’t want to poison the well with uninformed speculation) and I think it’s a valuable discussion.
My thought is that the bossfight doesn’t necessarily need a nerf. We need to identify why the difficulty is so inconsistent and see if there are ways to alter the fight to make it more consistently challenging for all players running viable builds.