Now the power sword is nerf, i ask for :

You can however put it on another mouse button for it and even a button on the keyboard so you maintain the original mouse functionality. Granted not everyone has a keyboard or mouse where it’s feasible.

I’ve used tricks like this myself to make games control the way I want them too. Sometimes you have to get creative though, so it all depends on your needs.

I agree that it should be there. Hence it’s just a band-aid fix, but a band-aid nonetheless.

And also nerf Antax Mk V axe us disgustedly OP under the hands of zealots.

What difficulty is that even on?

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I am a Zealot main and I think the flamethrower is overpowered too, one thing to also think about is that the power sword does not have ammo the flamer does and if we are just going solely by power the bolter can delete groups of elites with ease as well so maybe that’s also overpowered.

The Charge isn’t random on it actually. It is based on mass, thus the reason why you only get one or two swings with it against a Crusher but easily 4 against Poxwalkers, unless there is too many of them which causes the charge to run out faster.

It really wasn’t, much like the Boltgun, people outright ignore the glaring issues with the weapon that can lead to your doom UNLESS you have teammates that do their job.

Sure, the thing does incredible damage partially due to how burning works right now, it can also stagger and can delete a horde coming in.

Now I would like to see how well this weapon does against a wide open room full of Gunners and Shooters spread around the room, alone, without the help of the other teammates. Suddenly that gun isn’t OP, is it?

As a Vet main, the Power Sword had exactly 0 downsides to it, making the class as a result have zero downsides to it. If you approach the class from the perspective of understanding the basic mechanics of the game, AKA, Blocking, Dodging, Cover, Suppression and Weakpoints, you will very quickly realise, the PS made the Veteran practically invulnerable.

Their ability allows them to ignore suppression, making them able to nuke down any Gunners and Shooters aiming for them, including Reapers, the Power Sword prior to nerf, could simply be activated with a 3 frame animation and then do 3 swings into a horde to do the same amount of damage as the Zealot could do with the Flamer, though obviously in melee, while also offering perfect counter against Crushers, Maulers and Ragers. They also have access to the Frags, which also serves as an excellent horde clear and CC as it knocks down Crushers, Bulwarks and Reapers even.

The difference between the PS and the Flamer is significant. A Flamer has a glaring downside to it as a weapon for the Zealot. I never take mine when I play with Pubs for that reason. So many ignorant or outright inexperienced players forget just how strong the Shooters and Gunners are as many of them are still under the mindset of Darktide = Vermintide 3, and as such don’t realise that Darktide is a shooter first, melee game second. Flamer has range disadvantage, it does not help you deal with targets sitting across the zone from you. It doesn’t save you from the Sniper taking an aim at you from the opposite end of the Trainyard, and if you are flaming with that thing, unless you can react on a flash, the sound cue for the Sniper Shot before impact is only 2 or so frames, meaning you need to press dodge the moment you hear it, any less and you are hit, unless you see the laser through the flame effect.

To summarise. The argument between the PS and the Flamer being even remotely similar issues is staggeringly wrong. The Flamer has a downside to it, the Power Sword didn’t, and this resulted in the single best all-round class in the game capable of fighting off all threats they came across while the Zealot could only ever deal with close range targets should they choose to Flamer, making them heavily reliant on their teammates for survival.

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Damnation,

Ok? dont really look like damnation, but sure.

Why are you posting this brutal momentum breakdown? Is that the talent build you are using or something?

Pardon, which bug are you referring to? A link to another thread is fine if it’s hard to describe.

Bolters are used by space marines against other space marines in their power armor. It being bad vs armor would be weird. As it is, it has a tiny mag and a long reload, and take a long time to bring into action.

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Nerfing weapons because they are good in a co-op pve game instead of buffing other craptastic weapons is well…a bizarre strategy. Those complaining about someone being able to help clear hordes whilst on the same team trying for the win is an amazingly display egotistical selfishness, I think some of you need to head back to Destiny, New World or whatever other game that uses pvp/pve “balanced” weapon choices. So much for teamwork.

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well take it to extremes… if you had a gun that just by being equipped one shot all mobs in a level and kileld all that spawned would that be good fun?

no it would make the game pointless

in a pve game tools need to be balanced against the task

if a particular tool be it weapon, class ,a skill is too powerful and you buff everything up to its level your just ruining the game. and doing 100X more work than fixing the problem would entail.

there are people in this thread tryig to follow through on the slippery slope fallacy , when we said the Power sword was going to get balanced at some point its clearly broken they are now trying to carry through on the threat that other weapons like bolter and flamer will get targeted, so i wouldnt consider all these calls to nerf good faith.

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Shots don’t line up with crosshair on sustained single fire. It used to, but now it doesn’t.

This is why I mostly use Recon gun or Auto Bracegun. In stressful fights with unavoidable bosses with high health pool with hordes or more them 6 Armored Orgyns together with hordes, Bolters are just too slow, and when your character is knocked back or pushed back the Bolters has to go through the slow racking animation.

Those who say Recon gun is trash, please download “Aim Lab” and train your aim it’s free, You would thank me later. Recon gun has a laser pointer accurately, nearly no recoil, and no spread.

The PS had and has a big downside. It’s just that most people do not know about it. So they take it as it comes, without to think about why their dodges are so weak/short and slow compared to all the other Vet melee weapons.

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I am willing to argue about nerfs and buffs has much as the next guy but if someone starting to ask for a weapon nerf just exclusively because their objectively overperfoming toy got toned down I see little chance of meaningful conversations, just salty trolls.

Power Sword is still the strongest melee weapon in the game Btw.

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In terms of ‘‘strongest’’ aka dmg, the Power Hammer is the strongest. A well placed charged heavy can one hit kill most of the stronger elites. And you can charge up dash into a mutant and stop/kill him.

As a friend of mine who plays Zealot as main said. ‘‘The Hammer is freaking strong, if only it would pump its heavy strikes out faster like your Vets power toothpick’’

Yep. And skilled sharp outjob noobs.

Ppls continu to cry for nothing and try to turn the game as they would like it could be.

Cause many weapons can become overpower under right player hands, i say it again and again, here is an ironic post to show FS they done sh*t nerfing too much power sword and if we go this way we can nerf 50% of weapons.

Have you tried headshots?

I have never noticed this issue, ever. I kill everything before they can make my dodge not be effective as I can just do a single cleave, and before the recent slap in the wrist of a nerf, I would drop the first row and stagger the rest, dodge back, repeat twice before I reactivate the power field, at most I would get one hit. A rager slips through, dodge back, activate, sweep head twice, return to regularly schedule massacre before me.

I am genuinely interested if this is just me being too good with the weapon to need to care about this mechanic, or if you are underplaying the “downside” of a weaker dodge. Even then, if I was offered two weapons, A. having a weapon that allows for greater dodging at the cost of not being effective against at least one melee enemy type, or B. having a weapon with slightly weaker dodge, but the tool that can effectively counter all melee targets I could possibly encounter with the best cleave moveset, and cleave ability, in the game, I have a very, very difficult time picking A after I got my hands of B.

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Do people even notice this? I have Brutal Momentum and Supercharged on my Power Sword. I still absolutely demolish everything in melee sliding everywhere for free stamina (WHY is this feat on Sharpshooter and not Zealot?!) skipping most of the activation of the power sword special at the same time. Not like it matters much since its the only power weapon activation without slowdown, only 1 swing or hitlag. It is absolutely a joke weapon still.

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Ironic how so many wanted the power sword nerfed into the ground, that they didn’t forsee what comes after it. Of course the flamethrower is next up on the list and the only reason it flew under the radar was because the power sword sat there to draw all the attention.

This cycle will continue endlessly lol.

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