So the flamer got hit VERY hard. I get if they don’t want it killing armour, but they also cut the ammo down DRASTICALLY which hampers its horde clearing ability, even further making Zealot nothing but a weaker Veteran that can’t do melee or shooting nearly as well as Veteran can.
Why cut down on the ammo too? Why such a massive move on a weapon that was fairly balanced as well. WHy not do just the damage nerf, and leave the ammo and decide if you took it too far before completely making the weapon trash?
Playing around with it some more.
There is now not enough fuel to clear most malice level hordes, so you cut its ability to do anything basically. It is now a trash weapon, and on top of that the chainswords got nerfed too? The only good unique melee weapon zealots had… why? To try and bring them in line with other bad weapons instead of raising up other bad weapons to be workable?
If a Zealot is taking a flamer it means they have ZERO utility in long range. They are giving up a MASSIVE portion of this game, most gunners are now untouchable and snipers can destroy you with zero ability to respond. The flamer SHOULD be a powerful weapon for how much you need to rely on team members now. This just pulls the Zealot down even further and it is already the worst class (Despite being my favourite to play) of the four. And why?
Even the power sword nerfs make little sense, and I am sort of annoyed at how the Veteran is a better melee class than the Zealot. But i didn’t want Veteran to be nerfed to try and bring it more in line with Zealot, Fatshark, you should be BUFFING Zealot to the level of Veteran. The power sword is insanely good, but it is ADEQUATE for Damnation and it still can still fail to do the job it needs to do in Heresy, so what are these nerfs doing? If you want more weapon variety, do it like Warframe and buff ALL THE BAD WEAPONS into the same bracket as the good weapons.
Like, I might be an indie game developer but I have zero idea why zealot is being hit with multiple massive nerfs at the same time. Especially when the flamer nerf is supposed to be aimed at its ability to deal with armour. Yet its entire ammo capacity is cut down, too? Why would you do that, you should INCREMENTALLY nerf something if you are going to go that route but you hit it on two stats at the same time to deal with one problem, the one stat being NECESSARY for its primary purpose, Horde clearing. Even if you upped the damage, you have still massively harmed its ability to do its job by cutting down on its capacity which was already pretty low… especially when the zealot who takes a flamer has ZERO long range ability.
I have no idea why these nerfs are so drastic when this is a PVE Coop game… and neither the chainsword or the flamer were game breaking in any sense, especially in Heresy and up.